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authorJessica Tölke <jtoelke@mail.upb.de>2013-01-09 23:23:55 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2013-01-09 23:23:55 +0100
commitb4bafa632ed35fd7bb6a2c1a2d186bf0f24a1723 (patch)
treeec9e8c5ea8f0f64a2b0e94285dd627d877f723bd /world/map/npc/015-3/katze.txt
parent1623d7da9290f57bcd0dfe41f61a9581b5a78198 (diff)
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Katze quest: clear temporary quest state variables before closing the script.
Diffstat (limited to 'world/map/npc/015-3/katze.txt')
-rw-r--r--world/map/npc/015-3/katze.txt36
1 files changed, 20 insertions, 16 deletions
diff --git a/world/map/npc/015-3/katze.txt b/world/map/npc/015-3/katze.txt
index 229e38f8..75e87be3 100644
--- a/world/map/npc/015-3/katze.txt
+++ b/world/map/npc/015-3/katze.txt
@@ -38,7 +38,7 @@ L_NeedsMilk:
next;
menu "Throw a stone at the cat.", L_ThrowStone,
"Leave the cat alone.", -;
- close;
+ goto L_Close;
L_ThrowStone:
set @cat, 0;
@@ -47,7 +47,7 @@ L_ThrowStone:
warp "015-1.gat", 60, 32;
mes "\"GRAAUWL! Hissss...\"";
mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea...";
- close;
+ goto L_Close;
L_PreNeedsFood:
L_NeedsFood:
@@ -57,7 +57,7 @@ L_NeedsFood:
menu
"Throw a stone at the cat.", L_ThrowStone,
"Leave the cat alone.", -;
- close;
+ goto L_Close;
L_PreNeedsFur:
@@ -74,7 +74,7 @@ L_NeedsFur:
menu
"Throw a stone at the cat.", L_ThrowStone,
"Leave the cat alone.", -;
- close;
+ goto L_Close;
L_MoveFur:
delitem "WhiteFur", 1;
@@ -83,7 +83,7 @@ L_MoveFur:
mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth.";
next;
mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling.";
- close;
+ goto L_Close;
L_NeedsWood:
mes "[Katze]";
@@ -94,16 +94,16 @@ L_NeedsWood:
menu
"Want this piece of wood?", L_GiveWood,
"Ok, see you later.", -;
- close;
+ goto L_Close;
L_GiveWood:
mes "[Katze]";
mes "\"Sure! Please put it next to the pot.\"";
- close;
+ goto L_Close;
L_PreNeedsStuff:
mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again.";
- close;
+ goto L_Close;
L_NeedsStuff:
set @cat, 5;
@@ -116,7 +116,7 @@ L_NeedsStuff:
mes "2 White Furs,";
mes "2 Hard Spikes and";
mes "2 Tiny Healing Potions.\"";
- close;
+ goto L_Close;
L_NeedsStuff2:
mes "[Katze]";
@@ -126,7 +126,7 @@ L_NeedsStuff2:
"Look here.", L_CatChecksStuff,
"What do you need again?", L_WhatsNeeded,
"No, I haven't got everything yet.", -;
- close;
+ goto L_Close;
L_WhatsNeeded:
mes "[Katze]";
@@ -135,7 +135,7 @@ L_WhatsNeeded:
menu
"Please tell me.", L_Please,
"Never mind.", -;
- close;
+ goto L_Close;
L_Please:
mes "[Katze]";
@@ -146,7 +146,7 @@ L_Please:
mes "2 White Furs,";
mes "2 Hard Spikes and";
mes "2 Tiny Healing Potions.\"";
- close;
+ goto L_Close;
L_CatChecksStuff:
if (countitem("SnakeSkin") > 1
@@ -158,7 +158,7 @@ L_CatChecksStuff:
goto L_GiveStuff;
mes "[Katze]";
mes "\"You don't seem to have everything yet. Come back later when you do.\"";
- close;
+ goto L_Close;
L_GiveStuff:
delitem "SnakeSkin", 2;
@@ -172,12 +172,12 @@ L_GiveStuff:
set @catNeedsAlone, 1;
mes "[Katze]";
mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\"";
- close;
+ goto L_Close;
L_PreGainEars:
mes "[Katze]";
mes "\"Please leave me alone for a while, so I can prepare your present.\"";
- close;
+ goto L_Close;
L_GainEars:
getitem "CatEars", 1;
@@ -189,7 +189,7 @@ L_GainEars:
mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\"";
mes "The cat winks at you.";
mes "[You gain " + @xpval + " experience points]";
- close;
+ goto L_Close;
L_Finished:
mes "[Katze]";
@@ -197,6 +197,10 @@ L_Finished:
mes "\"Meow, fellow cat.\"";
if (getequipid(equip_head) != 1217)
mes "\"Meow. Lost your ears?\"";
+ goto L_Close;
+
+L_Close:
+ set @cat, 0;
close;
S_Update_Katze: