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authorwushin <pasekei@gmail.com>2016-03-09 21:10:45 -0600
committermekolat <mekolat@users.noreply.github.com>2016-03-30 11:22:53 -0400
commitaee89bdbe04ad0aed06622052244bf6b7d3c1d23 (patch)
treece0b368cd6c6e2a92f9e0e8baaf7af0ab6f63a3d /world/map/npc/013-2
parent778cd71d3933ac6172b09654fdf2b4b317d18398 (diff)
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Fix invocations
Diffstat (limited to 'world/map/npc/013-2')
-rw-r--r--world/map/npc/013-2/wizard.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt
index cf8598b0..32a2a623 100644
--- a/world/map/npc/013-2/wizard.txt
+++ b/world/map/npc/013-2/wizard.txt
@@ -75,7 +75,7 @@ L_TeachSpell:
mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
next;
mes "[Old Wizard]";
- mes "\"Put a piece of cotton cloth on your head, and speak out '" + ("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
+ mes "\"Put a piece of cotton cloth on your head, and speak out '" + get(.invocation$, "spell-hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
next;
mes "[Old Wizard]";
mes "\"You can also cast it on others, of course. Just speak their name after you pronounce the invocation.\"";