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authorwushin <pasekei@gmail.com>2015-05-04 15:20:23 -0500
committerwushin <pasekei@gmail.com>2015-05-04 15:22:27 -0500
commitdbee3775ca8cb0058e2fd06de93037887f71f0a4 (patch)
treec1895fca2199bde716bda8ca27f1d83a377499a5 /world/map/npc/009-2
parent969b8628b353e7e5bbdeaac5b4afe46a8a313e4f (diff)
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Fix getitemlink in menus
Diffstat (limited to 'world/map/npc/009-2')
-rw-r--r--world/map/npc/009-2/airlia.txt18
1 files changed, 10 insertions, 8 deletions
diff --git a/world/map/npc/009-2/airlia.txt b/world/map/npc/009-2/airlia.txt
index 6f4be2bd..71726331 100644
--- a/world/map/npc/009-2/airlia.txt
+++ b/world/map/npc/009-2/airlia.txt
@@ -171,6 +171,7 @@ L_Fetch:
mes "[Airlia]";
mes "\"Thank you for helping my father.\"";
next;
+ mes "\"Have you collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "?\"";
// Make sure to check if the player has a letter to deliver.
// If the check is not made then there is a bug, where the player
@@ -179,13 +180,13 @@ L_Fetch:
if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER)
menu
- "You are welcome.", L_Close,
- "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward;
+ "Yes.", L_Fetch_initial_reward,
+ "No.", L_Close;
if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER)
menu
- "You are welcome.", L_Close,
"I have another letter from your father.", L_later_rewards,
- "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward;
+ "Yes.", L_Fetch_initial_reward,
+ "No.", L_Close;
goto L_Close;
L_Fetch_initial_reward:
@@ -230,15 +231,16 @@ L_Rewarded:
mes "[Airlia]";
mes "\"Thank you for your help.\"";
next;
+ mes "\"Have you collected the " + @FETCH_AMOUNT + " " + getitemlink(@FETCH_LABEL$) + "s?\"";
if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER)
menu
- "You are welcome.", L_Close,
- "I have collected the " + @FETCH_AMOUNT + " " + getitemlink(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards;
+ "Yes.", L_Fetch_later_rewards,
+ "No.", L_Close;
if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER)
menu
- "You are welcome.", L_Close,
"I have another letter from your father.", L_later_rewards,
- "I have collected the " + @FETCH_AMOUNT + " " + getitemlink(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards;
+ "Yes.", L_Fetch_later_rewards,
+ "No.", L_Close;
goto L_Close;
L_Close: