summaryrefslogtreecommitdiff
path: root/world/map/npc/009-2/nicholas.txt
diff options
context:
space:
mode:
authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/009-2/nicholas.txt
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
downloadserverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.gz
serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.bz2
serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.xz
serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.zip
Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/009-2/nicholas.txt')
-rw-r--r--world/map/npc/009-2/nicholas.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/world/map/npc/009-2/nicholas.txt b/world/map/npc/009-2/nicholas.txt
index 258e7088..31a1d0da 100644
--- a/world/map/npc/009-2/nicholas.txt
+++ b/world/map/npc/009-2/nicholas.txt
@@ -36,7 +36,7 @@
set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT;
mes "[Nicholas]";
- mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\"";
+ mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\"";
next;
menu
"I have Iron Ingots!", L_Check,
@@ -57,7 +57,7 @@ L_Check:
L_Info:
mes "[Nicholas]";
- mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\"";
+ mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\"";
next;
mes "[Nicholas]";
mes "\"Come back here with some Coal and Iron Ingots, and I'll make something nice for you.\"";
@@ -65,7 +65,7 @@ L_Info:
L_Pass:
mes "[Nicholas]";
- mes "\"Oh, okay. Come back any time.\"";
+ mes "\"Oh, okay. Come back any time.\"";
close;
L_StageA:
@@ -84,7 +84,7 @@ L_StageB:
L_StageC:
mes "[Nicholas]";
- mes "\"Excellent, that's enough to make three different types of helmet. My fee is 10,000GP. I can also make a shield, but that will cost you 20,000 GP.\"";
+ mes "\"Excellent, that's enough to make three different types of helmet. My fee is 10,000GP. I can also make a shield, but that will cost you 20,000 GP.\"";
mes "";
mes "\"Which will it be?\"";
next;
@@ -169,7 +169,7 @@ L_MenuItems:
L_NoItem:
mes "[Nicholas]";
- mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\"";
+ mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\"";
close;
L_NoMoney:
@@ -220,7 +220,7 @@ L_YesWarlord:
L_YesShield:
mes "[Nicholas]";
mes "Nicholas examines your Iron Ingots.";
- mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\"";
+ mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\"";
next;
menu
"Sure, have a look!", L_Next,
@@ -234,7 +234,7 @@ L_Next:
mes "[Nicholas]";
mes "Nicholas pulls out two of your Infantry Helmets.";
- mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\"";
+ mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\"";
if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH)
set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH;
callsub L_Update_Var;
@@ -259,7 +259,7 @@ L_Next1:
mes "[Nicholas]";
mes "\"Yes, it looks as if you have all that is needed!\"";
- mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles.";
+ mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles.";
mes "\"Here is your shield!\"";
delitem "InfantryHelmet", 1;
delitem "InfantryHelmet", 1;
@@ -284,22 +284,22 @@ L_ShieldNoZeny:
L_ShieldNoInfantry:
mes "[Nicholas]";
- mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\"";
+ mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\"";
close;
L_ShieldNoIngot:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\"";
+ mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\"";
close;
L_ShieldNoCoal:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\"";
+ mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\"";
close;
L_ShieldNoLeatherPatch:
mes "[Nicholas]";
- mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\"";
+ mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\"";
close;
L_MoreInfantry:
@@ -311,12 +311,12 @@ L_MoreInfantry:
L_NoInfantry:
mes "[Nicholas]";
mes "Nicholas shakes his head.";
- mes "\"No, none of these items are suitable. Try looking for somewhat large metal items.\"";
+ mes "\"No, none of these items are suitable. Try looking for somewhat large metal items.\"";
close;
L_WhereLeather:
mes "[Nicholas]";
- mes "\"Hmm. You should look for someone who can work with some kind of leather. Rumor has it that there is someone in the eastern desert who can, but I haven't been there.\"";
+ mes "\"Hmm. You should look for someone who can work with some kind of leather. Rumor has it that there is someone in the eastern desert who can, but I haven't been there.\"";
close;
L_SetzerQuest:
@@ -324,7 +324,7 @@ L_SetzerQuest:
if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER)
mes "\"Another one? Sure, why not.\"";
mes "Nicholas examines your Short Sword, then nods.";
- mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\"";
+ mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\"";
if (@Q_SETZER_status < @SETZER_KNOWS_OIL)
set @Q_SETZER_status, @SETZER_KNOWS_OIL;
callsub L_Update_Var;
@@ -346,7 +346,7 @@ L_Next2:
// No inventory check needed, as the short sword is removed, opening a slot
mes "[Nicholas]";
- mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water.";
+ mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water.";
set Zeny, Zeny - 50000;
delitem "IronIngot", 3;
delitem "Coal", 6;
@@ -361,16 +361,16 @@ L_Next2:
callsub L_Update_Var;
next;
mes "[Nicholas]";
- mes "Nicholas hands you the completed sword. It feels strangely light in your hands.";
- mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
+ mes "Nicholas hands you the completed sword. It feels strangely light in your hands.";
+ mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
next;
mes "[Nicholas]";
- mes "\"I'm quite happy with this one. Be careful around the edge, though, it is quite sharp!\"";
+ mes "\"I'm quite happy with this one. Be careful around the edge, though, it is quite sharp!\"";
close;
L_ExplainMonsterOil:
mes "[Nicholas]";
- mes "\"Monster oil is a special oil that can be used to harden thin sheets of metal, if used properly. Unfortunately, it is very hard to get. Perhaps one of our local alchemists can help you with it?\"";
+ mes "\"Monster oil is a special oil that can be used to harden thin sheets of metal, if used properly. Unfortunately, it is very hard to get. Perhaps one of our local alchemists can help you with it?\"";
close;
L_SetzerNoZeny:
@@ -385,12 +385,12 @@ L_SetzerNoIngot:
L_SetzerNoMonsterOil:
mes "[Nicholas]";
- mes "\"I know that monster oil is hard to come by, but I can't do much without it. Ask an alchemist if you need help making it.\"";
+ mes "\"I know that monster oil is hard to come by, but I can't do much without it. Ask an alchemist if you need help making it.\"";
close;
L_SetzerNoSword:
mes "[Nicholas]";
- mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\"";
+ mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\"";
close;
L_end: