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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-05 09:13:26 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-05 09:13:26 -0300
commitd73153db035a6527635844b2da8723d3e8759292 (patch)
tree21f6996e81a07618719484d04d3c306d14637073 /world/map/npc/006-1
parentc30af2c33f1530f38ed40ac029ef2a286b86099b (diff)
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Clear temporary variables after you close npc window. Npcs from maps 005-1 and 006-1.
Diffstat (limited to 'world/map/npc/006-1')
-rw-r--r--world/map/npc/006-1/pachua.txt48
1 files changed, 27 insertions, 21 deletions
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt
index ace4ba9a..824bc9b5 100644
--- a/world/map/npc/006-1/pachua.txt
+++ b/world/map/npc/006-1/pachua.txt
@@ -43,9 +43,9 @@ L_Check_Shops:
menu
"Wait, can you make a leather patch for me?", L_leather_patch,
"OK, bye.", -;
- close;
+ goto L_Close;
-L_CheckStuff:
+S_CheckStuff:
mes "[Chief Pachua]";
mes "";
mes "\"Let me see what you have there.\"";
@@ -53,7 +53,7 @@ L_CheckStuff:
return;
L_Super_store:
- callsub L_CheckStuff;
+ callsub S_CheckStuff;
mes "[Chief Pachua]";
mes "";
mes "\"Ahh you have lots of good items to work with.\"";
@@ -74,7 +74,7 @@ L_Super_store:
"Not now, maybe later.", L_NoDeal;
L_Cowboy_store:
- callsub L_CheckStuff;
+ callsub S_CheckStuff;
mes "[Chief Pachua]";
mes "";
mes "\"To make you a Cowboy hat I will need:";
@@ -95,7 +95,7 @@ L_Cowboy_store:
"On second thought, maybe later.", L_NoDeal;
L_Chaps_store:
- callsub L_CheckStuff;
+ callsub S_CheckStuff;
mes "[Chief Pachua]";
mes "";
mes "\"To make you a pair of Snake Skin Chaps I will need:";
@@ -151,7 +151,7 @@ L_leather_patch:
next;
menu
"Here you are.", -,
- "OK, I'll be back later.", L_End,
+ "OK, I'll be back later.", L_Close,
"That's too expensive!.", L_NoDeal;
if (countitem("SnakeSkin") < 1) goto L_NoSkins;
@@ -170,37 +170,37 @@ L_DealDone:
mes "\"Here you are!\"";
mes "";
mes "\"Come back any time.\"";
- close;
+ goto L_Close;
L_NoDeal:
mes "[Chief Pachua]";
mes "";
mes "\"Alright, but you won't get a better deal anywhere else!\"";
- close;
+ goto L_Close;
L_NoMoney:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough money.\"";
- close;
+ goto L_Close;
L_NoJeans:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
- close;
+ goto L_Close;
L_NoFancy:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
- close;
+ goto L_Close;
L_NoSkins:
mes "[Chief Pachua]";
mes "";
mes "\"Oh dear, it seems you don't have enough snake skins.\"";
- close;
+ goto L_Close;
L_WearingCowboy:
mes "[Chief Pachua]";
@@ -216,14 +216,20 @@ L_WearingChaps:
next;
goto L_Check_Shops;
-L_End:
+L_Close:
+ set @LEATHER_PATCH_PRICE, 0;
+ set @wants_leather_patch, 0;
+ set @month, 0;
+ set @start_day, 0;
+ set @end_day, 0;
+ set @temp, 0;
close;
L_TooMany:
mes "[Chief Pachua]";
mes "";
mes "\"You don't have room for a leather patch. Come back later.\"";
- close;
+ goto L_Close;
L_smoke:
message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
@@ -251,7 +257,7 @@ L_Basket:
mes "\"I appreciate your attitude. Maybe I can help you with that.\"";
menu
"I would be really grateful if you could do that!", -,
- "Nah, I decided not to do that stupid quest.", L_End,
+ "Nah, I decided not to do that stupid quest.", L_Close,
"I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat
set QUEST_Easter11, 2;
@@ -263,20 +269,20 @@ L_MakeBasket:
mes "\"You should be able to get those from mouboos as they graze.\"";
menu
"I have the Reeds!", -,
- "Ok, I will be back soon", L_End,
- "I changed my mind, forget about it", L_End,
+ "Ok, I will be back soon", L_Close,
+ "I changed my mind, forget about it", L_Close,
"Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat
if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
if(countitem("ReedBundle") >= 5) goto L_EasterEnough;
- close;
+ goto L_Close;
L_EasterNotEnough:
mes "[Chief Pachua]";
mes "";
mes "\"You do not have enough Reed Bundles for me to work with.\"";
mes "\"Go gather more.\"";
- close;
+ goto L_Close;
L_EasterEnough:
getinventorylist;
@@ -292,13 +298,13 @@ L_EasterEnough:
mes "then swiftly weaves them into a basket shape.";
mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
mes "\"Here is your Easter Basket.\"";
- close;
+ goto L_Close;
L_EasterTooMany:
mes "[Chief Pachua]";
mes "";
mes "\"You don't have room for the Easter Basket. Come back later.\"";
- close;
+ goto L_Close;
L_SeeBunny:
mes "[Chief Pachua]";