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author | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
commit | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/006-1/tree.txt | |
parent | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (diff) | |
download | serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.gz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.bz2 serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.xz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.zip |
Adjust rest of world to Match new tutorial
Diffstat (limited to 'world/map/npc/006-1/tree.txt')
-rw-r--r-- | world/map/npc/006-1/tree.txt | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/world/map/npc/006-1/tree.txt b/world/map/npc/006-1/tree.txt new file mode 100644 index 00000000..dbef23f2 --- /dev/null +++ b/world/map/npc/006-1/tree.txt @@ -0,0 +1,168 @@ +function|script|QuestTreeTrigger +{ + set @Q_MASK, NIBBLE_2_MASK; + set @Q_SHIFT, NIBBLE_2_SHIFT; + + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + set @Q_status_lower, @Q_status & 3; + set @Q_status, (@Q_status & 12) >> 2; + + if (@Q_status & @flag) goto L_Close; // already did that + + if (@flag == 2) goto L_hug; + goto L_cont; + +L_cont: + set @Q_status, @Q_status | @flag; + callsub S_update_var; + + if (@Q_status != 3) goto L_Close; + + if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_Close; + + mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger."; + mes "[20000 experience points]"; + getexp 20000, 0; + set @value, 15; + callfunc "QuestSagathaHappy"; + goto L_Close; + +L_hug: + mes "You hug the tree."; + next; + goto L_cont; + +L_Close: + set @Q_MASK, 0; + set @Q_SHIFT, 0; + set @Q_status, 0; + set @Q_status_lower, 0; + set @Q_wr_status, 0; + set @value, 0; + close; + +S_update_var: + set @Q_wr_status, (@Q_status << 2) | @Q_status_lower; + set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_wr_status << @Q_SHIFT)); + return; +} + +function|script|QuestTreeTouch +{ + set @Q_MASK, NIBBLE_2_MASK; + set @Q_SHIFT, NIBBLE_2_SHIFT; + + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + set @Q_status, (@Q_status & 12) >> 2; + + if (@Q_status == 3) goto L_happy; + + if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE) goto L_cut; + + if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE) goto L_water; + + if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set + goto L_both; + + mes "[Dying Tree]"; + mes "You see a strange tree."; + goto L_Close; + +L_cut: + mes "[Dying Tree]"; + mes "This must be the tree that the earth spirit was referring to."; + next; + menu + "Cut off a branch", L_do_cut, + "Leave it alone", L_Close; + +L_water: + mes "[Dying Tree]"; + mes "This must be the druid tree."; + next; + menu + "Water the tree", L_givewater, + "Kiss tree", L_kiss, + "Leave it alone", L_Close; + +L_both: + mes "[Dying Tree]"; + mes "This must be the druid tree that Wyara and the earth spirit were talking about."; + next; + menu + "Water the tree", L_givewater, + "Kiss tree", L_kiss, + "Cut off a branch", L_do_cut, + "Leave it alone", L_Close; + +L_givewater: + if (countitem("BottleOfWater") < 1) goto L_no_water; + delitem "BottleOfWater", 1; + getitem "EmptyBottle", 1; + + mes "[Dying Tree]"; + mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect."; + goto L_Close; + +L_no_water: + mes "[Dying Tree]"; + mes "You don't have any water."; + goto L_Close; + +L_kiss: + mes "[Dying Tree]"; + mes "You pluck out a splinter from your lip."; + mes "Somehow, you don't think that this helped."; + goto L_Close; + +L_do_cut: + if (countitem("BoneKnife") < 1) goto L_no_boneknife; + + if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_really_cut; + + mes "[Dying Tree]"; + mes "You find a suitable branch and put your bone knife in position."; + mes "Holding the branch, you have an uneasy feeling – as if something inside the tree were trying to resist you..."; + mes "Do you want to continue cutting?"; + next; + menu + "Nah... better not.", L_Close, + "Yes, let's cut!", L_really_cut; + +L_really_cut: + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE; + getitem "DruidTreeBranch", 1; + mes "[Dying Tree]"; + mes "You cut off a branch from the tree."; + mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand..."; + goto L_Close; + +L_no_boneknife: + mes "[Dying Tree]"; + mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?"; + goto L_Close; + +L_happy: + mes "[Druid Tree]"; + mes "The tree looks younger and healthier now."; + goto L_Close; + +L_Close: + set @Q_MASK, 0; + set @Q_SHIFT, 0; + set @Q_status, 0; + close; + +} + +006-1.gat,82,59,0|script|#DruidTree0#_M|400 +{ + callfunc "QuestTreeTouch"; + end; +} + +006-1.gat,83,59,0|script|#DruidTree1#_M|400 +{ + callfunc "QuestTreeTouch"; + end; +} |