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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/002-4/mine_triggerone.txt
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/002-4/mine_triggerone.txt')
-rw-r--r--world/map/npc/002-4/mine_triggerone.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/world/map/npc/002-4/mine_triggerone.txt b/world/map/npc/002-4/mine_triggerone.txt
index 86d9a501..4dcf7996 100644
--- a/world/map/npc/002-4/mine_triggerone.txt
+++ b/world/map/npc/002-4/mine_triggerone.txt
@@ -12,11 +12,11 @@
if (@state == 23) goto L_Trigger_Wrong_1;
if (@state == 22) goto L_Trigger_1;
- mes "There is a large button on the ground. A key hole appears on the button.";
+ mes "There is a large button on the ground. A key hole appears on the button.";
goto L_Close;
L_Trigger_Wrong_1:
- mes "There is a large button on the ground. A key hole appears on the button.";
+ mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_Wrong_1,
"Put the key in, turn left.", L_Left_Wrong_1,
@@ -35,7 +35,7 @@ L_Left_Wrong_1:
goto L_Close;
L_Trigger_1:
- mes "There is a large button on the ground. A key hole appears on the button.";
+ mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_1,
"Put the key in, turn left.", L_Left_1,
@@ -44,7 +44,7 @@ L_Trigger_1:
L_Right_1:
set @state, 23;
callsub S_Update_Var;
- mes "You turn the key right. A clicking sound echoes throughout the mine.";
+ mes "You turn the key right. A clicking sound echoes throughout the mine.";
goto L_Close;
L_Left_1: