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authorwushin <pasekei@gmail.com>2013-06-21 11:28:26 -0500
committerJessica Tölke <jtoelke@mail.upb.de>2013-06-21 22:38:39 +0200
commitf4aad0b8a088ffbd648bb1fcace56d2f8dc96909 (patch)
tree93878be55cc1bf45fa3cee8a9dbb54c359ef68b5 /world/map/npc/002-3/naem.txt
parent1f5fe84a1b593574bdf37d812e343bf9690f24e9 (diff)
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New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime. Moved NPCs in sandstorm around. Malvox got a house and lives in it now on 002-2 The mines go a layer deeper so the merchant was moved into the camp along with nathan. Naem and Sema moved down with respective maps. Sandstorm_mine_barrier is not mining_camp_barrier
Diffstat (limited to 'world/map/npc/002-3/naem.txt')
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diff --git a/world/map/npc/002-3/naem.txt b/world/map/npc/002-3/naem.txt
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@@ -1,152 +0,0 @@
-// Variables used:
-// - nibble 4 and 5 of QUEST_SouthTulimshar
-// - in FLAGS, bits FLAG_GOT_NAEM_GLOVES and FLAG_OPENED_UNDERGROUND
-
-002-3.gat,85,97,6|script|Naem|109,{
-
- // This NPC previously used the variable TMW_Quest
- callfunc "ClearVarTMW_Quest";
-
- set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
-
- if (FLAGS & FLAG_GOT_NAEM_GLOVES) goto L_Naem_Complete;
- if (FLAGS & FLAG_OPENED_UNDERGROUND) goto L_Naem_Gloves;
- if (@state == 22) goto L_Naem_Code;
- if (@state == 21) goto L_Naem_Lt;
- if (@state == 20) goto L_Naem_Memory;
- if ((@state > 17) && (@state < 19))
- goto L_Naem_Great;
- if (@state == 17) goto L_Naem_Waits_3;
- if (@state == 16) goto L_Naem_Help_3;
- if (@state == 15) goto L_Naem_Waits_2;
- if (@state == 14) goto L_Naem_Help_2;
- if (@state == 13) goto L_Naem_Waits_1;
- if (@state == 12) goto L_Naem_Help_1;
- if (@state == 10) goto L_Naem_Cool;
- if (@state == 9) goto L_Naem_Okay;
-
- mes "[Naem]";
- mes "\"I'm just mining away here. Lots of work to do.\"";
- goto L_Close;
-
-L_Naem_Okay:
- set @state, 10;
- callsub S_Update_Var;
- mes "[Naem]";
- mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\"";
- goto L_Close;
-
-L_Naem_Cool:
- mes "[Naem]";
- mes "\"Yeah, I'm cool. Just mining away here.\"";
- goto L_Close;
-
-L_Naem_Help_1:
- set @state, 13;
- callsub S_Update_Var;
- mes "[Naem]";
- mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\"";
- next;
- mes "Naem hands you a bag of ore.";
- next;
- mes "[Naem]";
- mes "\"After you deliver that one to Nathan, come on back, I've got a couple more ready to go.\"";
- goto L_Close;
-
-L_Naem_Waits_1:
- mes "[Naem]";
- mes "\"After you deliver that bag of ore to Nathan, come on back, I've got a couple more ready to go.\"";
- goto L_Close;
-
-L_Naem_Help_2:
- set @state, 15;
- callsub S_Update_Var;
- mes "Naem gives you a bag of ore.";
- next;
- mes "[Naem]";
- mes "\"Just one more after this one and we'll be all caught up!\"";
- goto L_Close;
-
-L_Naem_Waits_2:
- mes "[Naem]";
- mes "\"Just one more bag of ore after the one you got and we'll be all caught up!\"";
- goto L_Close;
-
-L_Naem_Help_3:
- set @state, 17;
- callsub S_Update_Var;
- mes "[Naem]";
- mes "Hands a bag of ore to you.";
- next;
- mes "\"Last one!\"";
- goto L_Close;
-
-L_Naem_Waits_3:
- mes "[Naem]";
- mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\"";
- goto L_Close;
-
-L_Naem_Great:
- mes "[Naem]";
- mes "\"Hi ho! It's off to work I go! I work every day for meager pay, a miner's life for me...\"";
- goto L_Close;
-
-L_Naem_Memory:
- mes "You see Naem grimacing in pain as you approach.";
- next;
- mes "[Naem]";
- mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\"";
- menu
- "Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No,
- "You should be more careful.", L_Naem_Duh;
-
-L_Naem_Duh:
- mes "[Naem]";
- mes "\"I guess I should...\"";
- goto L_Close;
-
-L_Naem_Palace_No:
- set @state, 21;
- callsub S_Update_Var;
- mes "[Naem]";
- mes "\"Oh no! I lost the key! Don't worry though, talk to Lieutenant Dausen about getting the spare key.\"";
- goto L_Close;
-
-L_Naem_Lt:
- mes "[Naem]";
- mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\"";
- goto L_Close;
-
-L_Naem_Code:
- mes "[Naem]";
- mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\"";
- goto L_Close;
-
-L_Naem_Gloves:
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Nathan_TooMany;
- set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES;
- getitem "MinerGloves", 1;
- mes "[Naem]";
- mes "\"Hey, good job on getting that together! Take these gloves, they might prove useful in the underground palace.\"";
- goto L_Close;
-
-L_Naem_TooMany:
- mes "[Naem]";
- mes "\"You have too many items for me to give you a reward.\"";
- goto L_Close;
-
-L_Naem_Complete:
- mes "[Naem]";
- mes "\"Yo-ho-ho, a miner's life for me!\"";
- goto L_Close;
-
-L_Close:
- set @state, 0;
- close;
-
-S_Update_Var:
- set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
- return;
-}