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author | wushin <pasekei@gmail.com> | 2013-06-21 11:28:26 -0500 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-06-21 22:38:39 +0200 |
commit | f4aad0b8a088ffbd648bb1fcace56d2f8dc96909 (patch) | |
tree | 93878be55cc1bf45fa3cee8a9dbb54c359ef68b5 /world/map/npc/002-3/naem.txt | |
parent | 1f5fe84a1b593574bdf37d812e343bf9690f24e9 (diff) | |
download | serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.gz serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.bz2 serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.xz serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.zip |
New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime.
Moved NPCs in sandstorm around.
Malvox got a house and lives in it now on 002-2
The mines go a layer deeper so the merchant was moved into the camp along with nathan.
Naem and Sema moved down with respective maps.
Sandstorm_mine_barrier is not mining_camp_barrier
Diffstat (limited to 'world/map/npc/002-3/naem.txt')
-rw-r--r-- | world/map/npc/002-3/naem.txt | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/world/map/npc/002-3/naem.txt b/world/map/npc/002-3/naem.txt deleted file mode 100644 index bfcde613..00000000 --- a/world/map/npc/002-3/naem.txt +++ /dev/null @@ -1,152 +0,0 @@ -// Variables used: -// - nibble 4 and 5 of QUEST_SouthTulimshar -// - in FLAGS, bits FLAG_GOT_NAEM_GLOVES and FLAG_OPENED_UNDERGROUND - -002-3.gat,85,97,6|script|Naem|109,{ - - // This NPC previously used the variable TMW_Quest - callfunc "ClearVarTMW_Quest"; - - set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); - - if (FLAGS & FLAG_GOT_NAEM_GLOVES) goto L_Naem_Complete; - if (FLAGS & FLAG_OPENED_UNDERGROUND) goto L_Naem_Gloves; - if (@state == 22) goto L_Naem_Code; - if (@state == 21) goto L_Naem_Lt; - if (@state == 20) goto L_Naem_Memory; - if ((@state > 17) && (@state < 19)) - goto L_Naem_Great; - if (@state == 17) goto L_Naem_Waits_3; - if (@state == 16) goto L_Naem_Help_3; - if (@state == 15) goto L_Naem_Waits_2; - if (@state == 14) goto L_Naem_Help_2; - if (@state == 13) goto L_Naem_Waits_1; - if (@state == 12) goto L_Naem_Help_1; - if (@state == 10) goto L_Naem_Cool; - if (@state == 9) goto L_Naem_Okay; - - mes "[Naem]"; - mes "\"I'm just mining away here. Lots of work to do.\""; - goto L_Close; - -L_Naem_Okay: - set @state, 10; - callsub S_Update_Var; - mes "[Naem]"; - mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; - goto L_Close; - -L_Naem_Cool: - mes "[Naem]"; - mes "\"Yeah, I'm cool. Just mining away here.\""; - goto L_Close; - -L_Naem_Help_1: - set @state, 13; - callsub S_Update_Var; - mes "[Naem]"; - mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; - next; - mes "Naem hands you a bag of ore."; - next; - mes "[Naem]"; - mes "\"After you deliver that one to Nathan, come on back, I've got a couple more ready to go.\""; - goto L_Close; - -L_Naem_Waits_1: - mes "[Naem]"; - mes "\"After you deliver that bag of ore to Nathan, come on back, I've got a couple more ready to go.\""; - goto L_Close; - -L_Naem_Help_2: - set @state, 15; - callsub S_Update_Var; - mes "Naem gives you a bag of ore."; - next; - mes "[Naem]"; - mes "\"Just one more after this one and we'll be all caught up!\""; - goto L_Close; - -L_Naem_Waits_2: - mes "[Naem]"; - mes "\"Just one more bag of ore after the one you got and we'll be all caught up!\""; - goto L_Close; - -L_Naem_Help_3: - set @state, 17; - callsub S_Update_Var; - mes "[Naem]"; - mes "Hands a bag of ore to you."; - next; - mes "\"Last one!\""; - goto L_Close; - -L_Naem_Waits_3: - mes "[Naem]"; - mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\""; - goto L_Close; - -L_Naem_Great: - mes "[Naem]"; - mes "\"Hi ho! It's off to work I go! I work every day for meager pay, a miner's life for me...\""; - goto L_Close; - -L_Naem_Memory: - mes "You see Naem grimacing in pain as you approach."; - next; - mes "[Naem]"; - mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\""; - menu - "Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No, - "You should be more careful.", L_Naem_Duh; - -L_Naem_Duh: - mes "[Naem]"; - mes "\"I guess I should...\""; - goto L_Close; - -L_Naem_Palace_No: - set @state, 21; - callsub S_Update_Var; - mes "[Naem]"; - mes "\"Oh no! I lost the key! Don't worry though, talk to Lieutenant Dausen about getting the spare key.\""; - goto L_Close; - -L_Naem_Lt: - mes "[Naem]"; - mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\""; - goto L_Close; - -L_Naem_Code: - mes "[Naem]"; - mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\""; - goto L_Close; - -L_Naem_Gloves: - getinventorylist; - if (@inventorylist_count == 100) - goto L_Nathan_TooMany; - set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES; - getitem "MinerGloves", 1; - mes "[Naem]"; - mes "\"Hey, good job on getting that together! Take these gloves, they might prove useful in the underground palace.\""; - goto L_Close; - -L_Naem_TooMany: - mes "[Naem]"; - mes "\"You have too many items for me to give you a reward.\""; - goto L_Close; - -L_Naem_Complete: - mes "[Naem]"; - mes "\"Yo-ho-ho, a miner's life for me!\""; - goto L_Close; - -L_Close: - set @state, 0; - close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); - return; -} |