summaryrefslogtreecommitdiff
path: root/world/map/npc/002-2/imec.txt
diff options
context:
space:
mode:
authorNick Ashley <nick@shley.us>2015-04-12 09:22:38 -0400
committerNick Ashley <nick@shley.us>2015-04-20 21:40:17 -0400
commit364f6111306eb4fcdd8edc98dae1ae0727dba712 (patch)
tree297942f8c68675338bdd062ff84ef9e659126333 /world/map/npc/002-2/imec.txt
parent99d73066bf2a7fb4911e79b52a48ba913a2aa459 (diff)
downloadserverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.gz
serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.bz2
serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.xz
serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.zip
Various dialog fixes in Tulim
viz., the Kylian quest, the tombstones, and various other NPCs
Diffstat (limited to 'world/map/npc/002-2/imec.txt')
-rw-r--r--world/map/npc/002-2/imec.txt58
1 files changed, 37 insertions, 21 deletions
diff --git a/world/map/npc/002-2/imec.txt b/world/map/npc/002-2/imec.txt
index 59966ff0..b8f63e4d 100644
--- a/world/map/npc/002-2/imec.txt
+++ b/world/map/npc/002-2/imec.txt
@@ -7,82 +7,98 @@
set @state, ((QUEST_NorthTulimshar & TWOBIT_4_MASK) >> TWOBIT_4_SHIFT);
set @EXP, 90;
set @money, 500;
+ set @lvl, 10;
if (@state >= 3) goto L_Stingers;
if (@state == 2) goto L_Return;
if (@state == 1) goto L_Bring;
mes "[Imec]";
+ mes "%%9";
mes "\"The Wizard's Council shut down my shop!";
- mes "They said I was selling illegal things, but what's so illegal about poison?\"";
+ mes "Why'd they have to make such a fuss over a little poison?\"";
+ next;
+ mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\"";
next;
- mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
mes "He looks at you.";
next;
mes "[Imec]";
- mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
- mes "If you bring it to the government building near the docks, I'll give you a small reward.\"";
+ mes "%%D";
+ mes "\"Hey... I've got an idea!";
+ next;
+ mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\"";
goto L_Offer;
L_Offer:
menu
- "Where are the docks and what is the government building?",L_Explain,
- "Ok, sounds good.",L_Next,
- "No!",L_Close;
+ "Just tell me how to get there.",L_Explain,
+ "I'll do it.",L_Next,
+ "No way!",L_Close;
L_Next:
+ mes "";
mes "[Imec]";
- mes "\"Very good. Here is the paper.\"";
- mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
+ mes "\"Great! Here's the appeal.\"";
+ mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory.";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
L_Explain:
+ mes "";
mes "[Imec]";
- mes "\"Follow the road to the north through the gate, then go west when you reach the docks. It's right before the castle mount.\"";
+ mes "\"Head north until you get to the docks – it's just west of the ferry.\"";
next;
- mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\"";
+ mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\"";
+ if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\"";
next;
- mes "\"So, will you bring my petition to the office in that building?\"";
+ mes "\"So... will you submit my appeal for me?\"";
if (@state == 0)
goto L_Offer;
goto L_Close;
L_Bring:
mes "[Imec]";
- mes "\"What are you waiting for? Bring my petition to the government building.\"";
+ mes "\"What are you waiting for? I'm not paying you till after the job is done!\"";
menu
"Where is it again?",L_Explain,
"I'm on my way.",L_Close;
L_Return:
mes "[Imec]";
- mes "\"Ah, you're back.\"";
- mes "You hand the letter of acknowledgement over to Imec.";
+ mes "\"Ah! You're back! How'd it go?\"";
+ mes "You hand the letter of acknowledgment over to Imec.";
next;
mes "[Imec]";
- mes "\"Very well. I'm sure I'll be able to open my shop again soon.\"";
+ mes "\"Great! I'm sure I'll be able to open my shop again soon.\"";
next;
- mes "It seems Imec doesn't notice you anymore.";
+ mes "It seems as though Imec has lost interest in you already.";
menu
- "You mentioned a reward.",L_Next1;
+ "You mentioned a reward...",L_Next1;
L_Next1:
+ mes "";
mes "[Imec]";
- mes "\"What? Ah, right. Here, have this.\"";
+ mes "\"What? Oh, right. Here, have this.\"";
getexp @EXP, 0;
set Zeny, Zeny + @money;
set @state, 3;
callsub S_Update_Mask;
next;
- mes "\"Actually, you could be of further help to me.\"";
+ if (BaseLevel >= @lvl)
+ goto L_Transition_Stingers;
+ if (BaseLevel < @lvl)
+ mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\"";
+ goto L_Close;
+
+L_Transition_Stingers:
+ mes "\"Actually, you could be of further use to me.\"";
next;
goto L_Stingers;
L_Stingers:
mes "[Imec]";
- set @dq_level, 10;
+ set @dq_level, @lvl;
set @dq_cost, 3;
set @dq_count, 3;
set @dq_name$, "ScorpionStinger";