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author | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
commit | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/002-2/bleacher.txt | |
parent | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (diff) | |
download | serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.gz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.bz2 serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.xz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.zip |
Adjust rest of world to Match new tutorial
Diffstat (limited to 'world/map/npc/002-2/bleacher.txt')
-rw-r--r-- | world/map/npc/002-2/bleacher.txt | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/world/map/npc/002-2/bleacher.txt b/world/map/npc/002-2/bleacher.txt new file mode 100644 index 00000000..3391a62c --- /dev/null +++ b/world/map/npc/002-2/bleacher.txt @@ -0,0 +1,293 @@ +// + +002-2.gat,72,92,0|script|Candide|156 +{ + mes "[Candide]"; + mes "\"I've figured out how that volcanic ash bleaches cloth."; + mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; + next; + + if (countitem("PileOfAsh") < 3) goto L_no_ash; + + if (Zeny < 5000) goto L_no_money; + + menu + "I'd like to bleach something.", L_bleach_menu, + "No thanks.", L_Close; + +L_bleach_menu: + mes "[Candide]"; + mes "\"What would you like to bleach?\""; + next; + + menu + "Cotton shirt.", L_cottonshirt, + "Contributor shirt.", L_contributor, + "V-Neck sweater.", L_vneck, + "Turtleneck sweater.", L_tneck, + "Cotton shorts.", L_shorts, + "Cotton trousers.", L_trousers, + "Cotton skirt.", L_skirt, + "Miniskirt.", L_miniskirt, + "Tank top .", L_tanktop, + "Short tank top.", L_tanktop_short, + "Silk robe.", L_robe, + "Cotton headband.", L_cotton_headband, + "Desert hat.", L_desert_hat, + "Cotton boots.", L_cotton_boots, + "Cotton gloves.", L_cotton_gloves, + "Rabbit ears.", L_rabbit_ears, + "Wizard hat.", L_wizard_hat, + "Bowler hat.", L_bowler_hat, + "Sorcerer robe.", L_sorcerer_robe, + "Bowler hat (brown).", L_bowler_hat_brown, + "Fine dress.", L_fine_dress, + "Cotton cloth.", L_cotton_cloth, + "Nevermind.", L_Close; + +L_contributor: + set @normal, 1178; + set @dyeBase, 5131; + goto L_choose_color; + +L_cottonshirt: + set @normal, 1202; + set @dyeBase, 2050; + goto L_choose_color; + +L_vneck: + set @normal, 624; + set @dyeBase, 2060; + goto L_choose_color; + +L_tneck: + set @normal, 564; + set @dyeBase, 2070; + goto L_choose_color; + +L_shorts: + set @normal, 586; + set @dyeBase, 2110; + goto L_choose_color; + +L_trousers: + set @normal, 648; + set @dyeBase, 2180; + goto L_choose_color; + +L_skirt: + set @normal, 632; + set @dyeBase, 2100; + goto L_choose_color; + +L_miniskirt: + set @normal, 771; + set @dyeBase, 2170; + goto L_choose_color; + +L_tanktop: + set @normal, 688; + set @dyeBase, 2090; + goto L_choose_color; + +L_tanktop_short: + set @normal, 689; + set @dyeBase, 2120; + goto L_choose_color; + +L_robe: + set @normal, 720; + set @dyeBase, 2080; + goto L_choose_color; + +L_cotton_headband: + set @normal, 724; + set @dyeBase, 2140; + goto L_choose_color; + +L_desert_hat: + set @normal, 723; + set @dyeBase, 2130; + goto L_choose_color; + +L_cotton_boots: + set @normal, 735; + set @dyeBase, 2150; + goto L_choose_color; + +L_cotton_gloves: + set @normal, 741; + set @dyeBase, 2160; + goto L_choose_color; + +L_rabbit_ears: + set @normal, 1255; + set @dyeBase, 2190; + goto L_choose_color; + +L_wizard_hat: + set @normal, 4028; + set @dyeBase, 2200; + goto L_choose_color; + +L_bowler_hat: + set @normal, 4030; + set @dyeBase, 2210; + goto L_choose_color; + +L_sorcerer_robe: + mes "[Candide]"; + mes "\"Which one?\""; + next; + menu + "A red lined one.", L_red_lined_sorcerer_robe, + "A green lined one.", L_green_lined_sorcerer_robe, + "A dark blue lined one.", L_dark_blue_lined_sorcerer_robe, + "A yellow lined one.", L_yellow_lined_sorcerer_robe, + "A light blue lined one.", L_light_blue_lined_sorcerer_robe, + "A pink lined one.", L_pink_lined_sorcerer_robe, + "A black lined one.", L_black_lined_sorcerer_robe, + "An orange lined one.", L_orange_lined_sorcerer_robe, + "A purple lined one.", L_purple_lined_sorcerer_robe, + "A dark green lined one.", L_dark_green_lined_sorcerer_robe, + "A white lined one.", L_white_lined_sorcerer_robe, + "Nevermind.", L_Close; + +L_red_lined_sorcerer_robe: + set @normal, 798; + set @dyeBase, 2220; + goto L_choose_color; + +L_green_lined_sorcerer_robe: + set @normal, 5010; + set @dyeBase, 5000; + goto L_choose_color; + +L_dark_blue_lined_sorcerer_robe: + set @normal, 5021; + set @dyeBase, 5011; + goto L_choose_color; + +L_yellow_lined_sorcerer_robe: + set @normal, 5032; + set @dyeBase, 5022; + goto L_choose_color; + +L_light_blue_lined_sorcerer_robe: + set @normal, 5043; + set @dyeBase, 5033; + goto L_choose_color; + +L_pink_lined_sorcerer_robe: + set @normal, 5054; + set @dyeBase, 5044; + goto L_choose_color; + +L_black_lined_sorcerer_robe: + set @normal, 5065; + set @dyeBase, 5055; + goto L_choose_color; + +L_orange_lined_sorcerer_robe: + set @normal, 5076; + set @dyeBase, 5066; + goto L_choose_color; + +L_purple_lined_sorcerer_robe: + set @normal, 5087; + set @dyeBase, 5077; + goto L_choose_color; + +L_dark_green_lined_sorcerer_robe: + set @normal, 5098; + set @dyeBase, 5088; + goto L_choose_color; + +L_white_lined_sorcerer_robe: + set @normal, 5109; + set @dyeBase, 5099; + goto L_choose_color; + +L_bowler_hat_brown: + set @normal, 800; + set @dyeBase, 2230; + goto L_choose_color; + +L_fine_dress: + set @normal, 870; + set @dyeBase, 2240; + goto L_choose_color; + +L_cotton_cloth: + set @normal, 660; + set @dyeBase, 2250; + goto L_choose_color; + +L_choose_color: + mes "[Candide]"; + mes "\"And the color?\""; + next; + + menu + "Red.", L_MenuItems, + "Green.", L_MenuItems, + "Dark Blue.", L_MenuItems, + "Yellow.", L_MenuItems, + "Light Blue.", L_MenuItems, + "Pink.", L_MenuItems, + "Black.", L_MenuItems, + "Orange.", L_MenuItems, + "Purple.", L_MenuItems, + "Dark Green.", L_MenuItems; + +L_MenuItems: + set @del, @dyeBase + @menu - 1; + + if (countitem(@del) == 0) goto L_no_item; + + if (countitem("PileOfAsh") < 3) goto L_no_ash; + + if (Zeny < 5000) goto L_no_money; + + delitem @del, 1; + getitem @normal, 1; + delitem "PileOfAsh", 3; + set Zeny, Zeny - 5000; + goto L_again; + +L_again: + mes "[Candide]"; + mes "\"Would you like to bleach something else?\""; + next; + + menu + "Yes.", L_bleach_menu, + "No.", L_Close; + +L_no_item: + mes "[Candide]"; + mes "\"You don't have one of those.\""; + next; + + goto L_again; + +L_no_ash: + mes "[Candide]"; + mes "\"You don't have enough ash for me to bleach anything."; + mes "I need three piles.\""; + goto L_Close; + +L_no_money: + mes "[Candide]"; + mes "\"You don't have enough gold for me to bleach anything."; + mes "I need 5,000 GP for supplies.\""; + goto L_Close; + +L_Close: + mes "[Candide]"; + mes "\"Come again.\""; + set @normal, 0; + set @dyeBase, 0; + set @del, 0; + close; +} |