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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/001-1
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/001-1')
-rw-r--r--world/map/npc/001-1/bard.txt14
-rw-r--r--world/map/npc/001-1/bernard.txt14
-rw-r--r--world/map/npc/001-1/children.txt8
-rw-r--r--world/map/npc/001-1/elanore.txt80
-rw-r--r--world/map/npc/001-1/gossip.txt18
-rw-r--r--world/map/npc/001-1/guards.txt32
-rw-r--r--world/map/npc/001-1/guide.txt4
-rw-r--r--world/map/npc/001-1/mikhail.txt2
-rw-r--r--world/map/npc/001-1/npcs.txt4
-rw-r--r--world/map/npc/001-1/sandra.txt12
-rw-r--r--world/map/npc/001-1/sarah.txt6
-rw-r--r--world/map/npc/001-1/trader.txt18
-rw-r--r--world/map/npc/001-1/traveler.txt2
-rw-r--r--world/map/npc/001-1/vincent.txt2
14 files changed, 108 insertions, 108 deletions
diff --git a/world/map/npc/001-1/bard.txt b/world/map/npc/001-1/bard.txt
index 99287a77..d4c3b8f7 100644
--- a/world/map/npc/001-1/bard.txt
+++ b/world/map/npc/001-1/bard.txt
@@ -71,28 +71,28 @@ L_Question:
L_Q_oldwiz:
mes "[" + @name$ + "]";
- mes "\"The old wizard has been an old man for as long as I remember, living near the mountains in his magic hut-- a hut that is bigger on the inside, just like in the old tales of Gyer Filla the Wise....\"";
+ mes "\"The old wizard has been an old man for as long as I remember, living near the mountains in his magic hut – a hut that is bigger on the inside, just like in the old tales of Gyer Filla the Wise....\"";
next;
mes "[" + @name$ + "]";
- mes "\"I doubt that they are the same person, though. For one, I have never seen his hut fly. For another, Gyer never took apprentices.\"";
+ mes "\"I doubt that they are the same person, though. For one, I have never seen his hut fly. For another, Gyer never took apprentices.\"";
next;
goto L_Main;
L_Q_elanore:
mes "[" + @name$ + "]";
- mes "\"Elanore is this town's healer. Rumor has it that she traveled far and wide when she was younger, to learn the deepest secrets of healing magic, after her brother caught a mysterious illness.\"";
+ mes "\"Elanore is this town's healer. Rumor has it that she traveled far and wide when she was younger, to learn the deepest secrets of healing magic, after her brother caught a mysterious illness.\"";
next;
goto L_Main;
L_Q_manaseed:
mes "[" + @name$ + "]";
- mes "\"The Mana Seed is said to be a source of great magic. Perhaps some witch or wizard might know more about it?\"";
+ mes "\"The Mana Seed is said to be a source of great magic. Perhaps some witch or wizard might know more about it?\"";
next;
goto L_Main;
L_Q_wyara:
mes "[" + @name$ + "]";
- mes "\"Wyara is not actually from Hurnscald. As a young witch, she decided to settle down there to help the people of Hurnscald. She is kind and gentle, except towards the Doctor, who seems to have little respect for her potions.\"";
+ mes "\"Wyara is not actually from Hurnscald. As a young witch, she decided to settle down there to help the people of Hurnscald. She is kind and gentle, except towards the Doctor, who seems to have little respect for her potions.\"";
next;
goto L_Main;
@@ -101,7 +101,7 @@ L_Q_sagatha:
mes "\"Sagatha! Ah, such a wonderful and mysterious being; the center of many a tale...\"";
next;
mes "[" + @name$ + "]";
- mes "\"Some say that she is the most powerful witch in all of Argaes. I don't know whether that is true or not, but I am quite certain that she is the most beautiful witch of all! Alas, she will let no man touch her...\"";
+ mes "\"Some say that she is the most powerful witch in all of Argaes. I don't know whether that is true or not, but I am quite certain that she is the most beautiful witch of all! Alas, she will let no man touch her...\"";
mes "He sighs.";
next;
mes "[" + @name$ + "]";
@@ -111,7 +111,7 @@ L_Q_sagatha:
mes "\"First, she will suffer no fool easily, particularly no man.\"";
next;
mes "[" + @name$ + "]";
- mes "\"Second, the creatures of the forest mean everything to her. Harm them, and you may find her an enemy-- and a powerful one at that...\"";
+ mes "\"Second, the creatures of the forest mean everything to her. Harm them, and you may find her an enemy – and a powerful one at that...\"";
next;
goto L_Main;
diff --git a/world/map/npc/001-1/bernard.txt b/world/map/npc/001-1/bernard.txt
index 67217bfa..a5783e1f 100644
--- a/world/map/npc/001-1/bernard.txt
+++ b/world/map/npc/001-1/bernard.txt
@@ -18,13 +18,13 @@
L_Opening0:
mes "[Bernard]";
- mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
+ mes "\"Tulimshar is crawling with maggots. Hey, I need a favor, could you help me a bit?\"";
next;
goto L_Ask;
L_Opening1:
mes "[Bernard]";
- mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
+ mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine! Would you help me kill some?\"";
next;
goto L_Ask;
@@ -46,7 +46,7 @@ L_Req0:
L_Req1:
mes "[Bernard]";
- mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
+ mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
next;
goto L_Set;
@@ -89,7 +89,7 @@ L_Progress2:
L_NotEnough:
mes "[Bernard]";
- mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
+ mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
goto L_Close;
L_NotEnough1:
@@ -100,7 +100,7 @@ L_NotEnough1:
L_Done1:
mes "[Bernard]";
mes "\"Thank you so much!\"";
- mes "\"But... something is missing to make the soup creamy.\"";
+ mes "\"But... something is missing to make the soup creamy.\"";
next;
mes "\"I need 3 Maggot Slimes for that.\"";
mes "\"Bring them to me, and I'll give you something nice.\"";
@@ -110,7 +110,7 @@ L_Done1:
L_Done2:
mes "[Bernard]";
- mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
+ mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
next;
mes "\"Beer is life!\"";
goto L_Close;
@@ -123,7 +123,7 @@ L_Close:
L_TooMany:
next;
mes "[Bernard]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
goto L_Close;
S_Update_Var:
diff --git a/world/map/npc/001-1/children.txt b/world/map/npc/001-1/children.txt
index 913f766b..15ead65e 100644
--- a/world/map/npc/001-1/children.txt
+++ b/world/map/npc/001-1/children.txt
@@ -55,7 +55,7 @@ L_8:
goto L_Close;
L_9:
- mes "\"I know a very bad word. But I must not say it, because monsters will come and get me if I do!\"";
+ mes "\"I know a very bad word. But I must not say it, because monsters will come and get me if I do!\"";
next;
menu
"A bad word?", L_tell,
@@ -63,7 +63,7 @@ L_9:
L_tell:
mes "[Aisha]";
- mes "\"Yes, I heard my mother say it once. And she made me promise her to never say it. Never.\"";
+ mes "\"Yes, I heard my mother say it once. And she made me promise her to never say it. Never.\"";
next;
menu
"If I promise to never tell anyone, can you tell me the word?", L_keepword,
@@ -77,8 +77,8 @@ L_keepword:
L_giveword:
mes "[Aisha]";
- mes "Aisha looks around as she hushes you to silence. After a few seconds, she whispers to you.";
- mes "\"I like you! So I will tell you the bad word. But you can't tell anyone else about it! The bad word is '" + getspellinvocation("aggravate") + "'.\"";
+ mes "Aisha looks around as she hushes you to silence. After a few seconds, she whispers to you.";
+ mes "\"I like you! So I will tell you the bad word. But you can't tell anyone else about it! The bad word is '" + getspellinvocation("aggravate") + "'.\"";
next;
mes "[Aisha]";
diff --git a/world/map/npc/001-1/elanore.txt b/world/map/npc/001-1/elanore.txt
index 262f8aca..94631d2f 100644
--- a/world/map/npc/001-1/elanore.txt
+++ b/world/map/npc/001-1/elanore.txt
@@ -173,7 +173,7 @@ L_OnPcKillFinish:
L_Lifestones:
mes "[Elanore the Healer]";
- mes "\"I always need components for my own healing spells. If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them.\"";
+ mes "\"I always need components for my own healing spells. If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them.\"";
next;
menu
"OK, I will get them.", L_Close,
@@ -213,13 +213,13 @@ L_Lifestones_Trade:
L_Lifestones_NoRoom:
mes "[Elanore the Healer]";
- mes "\"Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space.\"";
+ mes "\"Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space.\"";
goto L_Close;
L_Lifestones_Trade_Missing:
mes "[Elanore the Healer]";
mes "Elanore counts the leaves you show her.";
- mes "\"No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt.\"";
+ mes "\"No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt.\"";
goto L_Close;
L_Lifestones_MakeSelf:
@@ -228,11 +228,11 @@ L_Lifestones_MakeSelf:
goto L_Lifestones_MakeSelf_yes;
L_Lifestones_MakeSelf_yes:
- mes "\"Oh, but of course! You are powerful enough to make your own lifestones, using the enchantment '" + getspellinvocation("enchant-lifestone") + "'. This will consume a bug leg or a maggot slime or one of each of the four healing herbs, though.\"";
+ mes "\"Oh, but of course! You are powerful enough to make your own lifestones, using the enchantment '" + getspellinvocation("enchant-lifestone") + "'. This will consume a bug leg or a maggot slime or one of each of the four healing herbs, though.\"";
goto L_Close;
L_Lifestones_MakeSelf_no:
- mes "\"No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!\"";
+ mes "\"No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!\"";
goto L_Close;
L_Teach:
@@ -245,29 +245,29 @@ L_Teach:
if (@Q_status == @STATUS_LEARNED_CURE_POISON) goto L_Teach_dunno;
mes "[Elanore the Healer]";
- mes "\"You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer.\"";
+ mes "\"You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer.\"";
goto L_Close;
L_Teach_Initial:
mes "[Elanore the Healer]";
- mes "\"I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer-- that is, if you use your powers to help others.\"";
+ mes "\"I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer – that is, if you use your powers to help others.\"";
mes "She hesistates.";
next;
mes "[Elanore the Healer]";
mes "\"I don't know you very well, but I don't think that there is any harm in teaching you a simple spell.\"";
mes "She reaches inside her satchel and pulls out a piece of crystal, glittering in the sun.";
- mes "\"This here is a lifestone, life energy encased in a crystal shell. You will need it for most healing magic.\"";
+ mes "\"This here is a lifestone, life energy encased in a crystal shell. You will need it for most healing magic.\"";
next;
mes "[Elanore the Healer]";
- mes "\"To heal someone, first locate the injury. As a beginner, you have to touch the wound; with practice, it will be enough to think about it. Hold the lifestone in one hand, touching the wound with the other.\"";
+ mes "\"To heal someone, first locate the injury. As a beginner, you have to touch the wound; with practice, it will be enough to think about it. Hold the lifestone in one hand, touching the wound with the other.\"";
mes "\"Then say, '" + getspellinvocation("lesser-heal") + "', followed by the name of the one you wish to heal.\"";
next;
mes "[Elanore the Healer]";
- mes "\"You might want to write that down, actually. In fact, you might want to make sure to keep notes of all spells you hear, for you never know if you will hear them again!\"";
+ mes "\"You might want to write that down, actually. In fact, you might want to make sure to keep notes of all spells you hear, for you never know if you will hear them again!\"";
mes "\"The invocation was '" + getspellinvocation("lesser-heal") + "'.\"";
next;
mes "[Elanore the Healer]";
- mes "\"This will only cure cuts and bruises, though, and it will take some time to take effect. It will be useless to mend broken bones or more severe injuries!\"";
+ mes "\"This will only cure cuts and bruises, though, and it will take some time to take effect. It will be useless to mend broken bones or more severe injuries!\"";
mes "\"To heal yourself, it's enough to just say '" + getspellinvocation("lesser-heal") + "' by itself.\"";
next;
mes "[Elanore the Healer]";
@@ -281,7 +281,7 @@ L_Teach_Initial:
mes "[Elanore the Healer]";
mes "Elanore hands you the crystal.";
- mes "\"Here you are. I hope that it will allow you to do good!\"";
+ mes "\"Here you are. I hope that it will allow you to do good!\"";
goto L_Close;
L_Teach_Initial_Noroom:
@@ -293,7 +293,7 @@ L_Teach_CheckAdvanceTo2:
mes "[Elanore the Healer]";
if (@Q_heal_exp < 20) goto L_Teach_CheckAdvanceTo2_fail;
mes "Elanore smiles at you.";
- mes "\"From what I have been hearing, you seem to be doing well on your way to becoming a healer. I have decided to accept you as a student of the School of Life Magic.\"";
+ mes "\"From what I have been hearing, you seem to be doing well on your way to becoming a healer. I have decided to accept you as a student of the School of Life Magic.\"";
next;
if (getskilllv(SKILL_MAGIC) < 2) goto L_Teach_AdvanceTo2_warn;
goto L_Teach_AdvanceTo2_skip;
@@ -336,13 +336,13 @@ L_Teach_CheckAdvanceToLOH:
if (@Q_heal_exp < 30) goto L_Teach_LOH_advance_abort1;
mes "[Elanore the Healer]";
- mes "\"I will now teach you how to heal by laying on your hands. The technique is similar to the spell I taught you at the beginning, but this time you transfer your own health instead of drawing health from a lifestone.\"";
+ mes "\"I will now teach you how to heal by laying on your hands. The technique is similar to the spell I taught you at the beginning, but this time you transfer your own health instead of drawing health from a lifestone.\"";
next;
mes "[Elanore the Healer]";
- mes "\"First, lay your hand on the person you wish to heal. You needn't touch the injury itself, though you have to touch the skin until you are a little more experienced. Then, medidate on the word '" + getspellinvocation("lay-on-hands") + "'\"";
+ mes "\"First, lay your hand on the person you wish to heal. You needn't touch the injury itself, though you have to touch the skin until you are a little more experienced. Then, medidate on the word '" + getspellinvocation("lay-on-hands") + "'\"";
next;
mes "[Elanore the Healer]";
- mes "\"This will let your own life force flow into the person you are healing. If you are badly injured yourself, you will not be able to do this.\"";
+ mes "\"This will let your own life force flow into the person you are healing. If you are badly injured yourself, you will not be able to do this.\"";
mes "[1000 experience points]";
getexp 1000, 0;
set @Q_status, @STATUS_LEARNED_LAY_ON_HANDS;
@@ -356,7 +356,7 @@ L_Teach_LOH_advance_abort0:
L_Teach_LOH_advance_abort1:
mes "[Elanore the Healer]";
- mes "\"I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavours.\"";
+ mes "\"I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavours.\"";
goto L_Close;
L_Teach_Explain3:
@@ -365,7 +365,7 @@ L_Teach_Explain3:
mes "[Elanore the Healer]";
mes "Elanore smiles.";
- mes "\"You seem to be ready to advance as a healer. There is one favour I must ask of you first, though.\"";
+ mes "\"You seem to be ready to advance as a healer. There is one favour I must ask of you first, though.\"";
set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(NIBBLE_3_MASK)); // Initialise Kadiya quest
set @Q_status, @STATUS_WAITING_FOR_KADIYA;
callsub S_update_var;
@@ -373,11 +373,11 @@ L_Teach_Explain3:
mes "[Elanore the Healer]";
mes "\"There is a man here in Tulimshar with a beautiful young daughter; his name is Omar, and his daughter's name is Kadiya.\"";
- mes "\"Once, when I was a young apprentice, I made a mistake treating Omar. Ever since, he no longer trusts me.\"";
+ mes "\"Once, when I was a young apprentice, I made a mistake treating Omar. Ever since, he no longer trusts me.\"";
next;
mes "[Elanore the Healer]";
- mes "\"But his daugher has contracted Mopox, so she needs help. He doesn't trust me, but perhaps he will trust you; you have been helping quite a few people, after all.\"";
+ mes "\"But his daugher has contracted Mopox, so she needs help. He doesn't trust me, but perhaps he will trust you; you have been helping quite a few people, after all.\"";
next;
goto L_3_menu;
@@ -391,35 +391,35 @@ L_3_menu:
L_3_what_to_do:
mes "[Elanore the Healer]";
- mes "\"You will have to brew a Mopox cure potion and give it to her. You should ask Caul to help you, he knows the recipe.\"";
+ mes "\"You will have to brew a Mopox cure potion and give it to her. You should ask Caul to help you, he knows the recipe.\"";
next;
mes "[Elanore the Healer]";
- mes "\"First, you will need a concentration potion and an iron potion-- together, they will give her her strength back. You also need a lifestone, and a gamboge leaf against the toxins in her body.\"";
+ mes "\"First, you will need a concentration potion and an iron potion – together, they will give her her strength back. You also need a lifestone, and a gamboge leaf against the toxins in her body.\"";
next;
mes "[Elanore the Healer]";
- mes "\"You then have to add in roots, water, mauve leaves and sulphur powder until the brew is gooey and neither light nor dark. Caul will explain the details to you.\"";
+ mes "\"You then have to add in roots, water, mauve leaves and sulphur powder until the brew is gooey and neither light nor dark. Caul will explain the details to you.\"";
next;
mes "[Elanore the Healer]";
- mes "\"There is a transmutation spell to make sulphur powder. If you don't know the magic, perhaps you can ask a transmutation mage to help you with this part.\"";
+ mes "\"There is a transmutation spell to make sulphur powder. If you don't know the magic, perhaps you can ask a transmutation mage to help you with this part.\"";
next;
goto L_3_menu;
L_3_messup:
mes "[Elanore the Healer]";
- mes "\"Ah... well, Omar is a trader, and a frequent traveler. One day he came back from a journey with fleas in his beard and asked me to get rid of them.\"";
+ mes "\"Ah... well, Omar is a trader, and a frequent traveler. One day he came back from a journey with fleas in his beard and asked me to get rid of them.\"";
next;
mes "[Elanore the Healer]";
mes "\"Unfortunately I used the wrong lotion on the fleas, so instead of being scared away, they grew to enormous proportions and ate up all of his beard.\"";
next;
mes "[Elanore the Healer]";
mes "Elanore blushes.";
- mes "\"Ever since then he hasn't been very trusting towards my skills, and I suppose that I can't blame him. But I don't want poor Kadiya to suffer because of that.\"";
+ mes "\"Ever since then he hasn't been very trusting towards my skills, and I suppose that I can't blame him. But I don't want poor Kadiya to suffer because of that.\"";
next;
goto L_3_menu;
L_3_where:
mes "[Elanore the Healer]";
- mes "\"Kadiya and Omar live relatively close by. See this corner in the inner city wall east of here? Turn past it, then go north. It's the second house.\"";
+ mes "\"Kadiya and Omar live relatively close by. See this corner in the inner city wall east of here? Turn past it, then go north. It's the second house.\"";
next;
goto L_3_menu;
@@ -431,7 +431,7 @@ L_Teach_Explain3_abort:
L_Teach_Explain3_fail:
mes "[Elanore the Healer]";
if (@Q_heal_exp < 30)
- mes "\"You seem to have regressed as a healer. This is worrisome; please mend your ways or I will not teach you any further.\"";
+ mes "\"You seem to have regressed as a healer. This is worrisome; please mend your ways or I will not teach you any further.\"";
if ((@Q_heal_exp >= 30) && (@Q_heal_exp < 40))
mes "\"You still need more practice in the art of healing.\"";
if ((@Q_heal_exp >= 40))
@@ -450,9 +450,9 @@ L_Teach_CheckAdvanceTo3:
L_Teach_AdvanceTo3Ready:
mes "[Elanore the Healer]";
- mes "\"I have heard of what you did. Hiding the potion in her favorite food-- that was clever.\"";
+ mes "\"I have heard of what you did. Hiding the potion in her favorite food – that was clever.\"";
mes "She smiles at you.";
- mes "\"Omar let me have a look at her earlier, and she seems to be recovering. You did very well.";
+ mes "\"Omar let me have a look at her earlier, and she seems to be recovering. You did very well.";
next;
mes "[Elanore the Healer]";
mes "Elanor turns towards you, rises up on her toes and kisses you on the forehead.";
@@ -475,7 +475,7 @@ L_Teach_AdvanceTo3Ready:
if (@Q_kadiya_status != @Q_STATUS_COMPLETED_ELANORE) goto L_Main;
mes "[Elanore the Healer]";
- mes "\"Overall I am impressed by your progress. If you continue as you are doing now, you might become a great healer.\"";
+ mes "\"Overall I am impressed by your progress. If you continue as you are doing now, you might become a great healer.\"";
mes "She hands you a handful of lifestones.";
mes "\"Please come back soon; there is more that I would like to teach you.\"";
next;
@@ -490,13 +490,13 @@ L_Teach_CurePosion:
mes "\"Curing sicknesses is often quite difficult; most of them require complicated potions to be brewed.\"";
next;
mes "[Elanore the Healer]";
- mes "\"Fortunately, things are much easier with most poisons. For those we have a simple spell that only requires a Gamboge leaf.\"";
+ mes "\"Fortunately, things are much easier with most poisons. For those we have a simple spell that only requires a Gamboge leaf.\"";
mes "\"This is the next spell that I would like to teach you.\"";
next;
mes "[Elanore the Healer]";
- mes "\"If you would like to cure someone who is poisoned, first rub a Gamboge leaf between your hands. Your hands must be covered in Gamboge liquid for this to work.\"";
+ mes "\"If you would like to cure someone who is poisoned, first rub a Gamboge leaf between your hands. Your hands must be covered in Gamboge liquid for this to work.\"";
mes "\"Speak the invocation, `" + getspellinvocation("cure-poison") + "'.\"";
- mes "\"Next, you either touch the poisoned person with your hands, or speak their name. You have to be close for this to work, though.\"";
+ mes "\"Next, you either touch the poisoned person with your hands, or speak their name. You have to be close for this to work, though.\"";
next;
mes "[Elanore the Healer]";
mes "\"Once again, the invocation is `" + getspellinvocation("cure-poison") + "'.\"";
@@ -508,7 +508,7 @@ L_Teach_CurePosion:
L_Teach_dunno:
mes "[Elanore the Healer]";
- mes "\"Hmm. I wanted to teach you something, but I've forgotten what it was... please come back later.\"";
+ mes "\"Hmm. I wanted to teach you something, but I've forgotten what it was... please come back later.\"";
next;
goto L_Main;
@@ -540,14 +540,14 @@ L_Q_astralsoul:
L_Q_oldwiz:
mes "[Elanore the Healer]";
- mes "\"He is a kind old man. He stays mostly with his books and his apprentice, though we have chatted a few times.\"";
+ mes "\"He is a kind old man. He stays mostly with his books and his apprentice, though we have chatted a few times.\"";
next;
goto L_Main;
L_Q_manaseed:
mes "[Elanore the Healer]";
mes "She smiles.";
- mes "\"If the rumors are true and there really is a Mana Seed, then that would be wonderful news-- perhaps we will have a few more healers soon!\"";
+ mes "\"If the rumors are true and there really is a Mana Seed, then that would be wonderful news – perhaps we will have a few more healers soon!\"";
next;
goto L_Main;
@@ -559,19 +559,19 @@ L_Q_manapotion:
L_Q_wyara:
mes "[Elanore the Healer]";
- mes "\"Wyara is the Hurnscald town witch. She was also the town healer before the Doctor moved there.\"";
+ mes "\"Wyara is the Hurnscald town witch. She was also the town healer before the Doctor moved there.\"";
next;
goto L_Main;
L_Q_sagatha:
mes "[Elanore the Healer]";
- mes "\"Oh, I have only met Sagatha once or twice, while collecting herbs. She is a warm and gentle person, but she tries to hide it.\"";
+ mes "\"Oh, I have only met Sagatha once or twice, while collecting herbs. She is a warm and gentle person, but she tries to hide it.\"";
next;
goto L_Main;
L_Q_auldsbel:
mes "[Elanore the Healer]";
- mes "\"Oh, sorry-- I don't really know him very well.\"";
+ mes "\"Oh, sorry – I don't really know him very well.\"";
next;
goto L_Main;
diff --git a/world/map/npc/001-1/gossip.txt b/world/map/npc/001-1/gossip.txt
index db45d9af..d535e22a 100644
--- a/world/map/npc/001-1/gossip.txt
+++ b/world/map/npc/001-1/gossip.txt
@@ -29,30 +29,30 @@ L_Yes:
L_No:
mes "[Gladys, Town Gossip]";
- mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\"";
+ mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\"";
goto L_Close;
L_Intro:
mes "[Gladys, Town Gossip]";
- mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\"";
+ mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\"";
next;
mes "[Gladys, Town Gossip]";
- mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\"";
+ mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\"";
next;
- mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now.";
+ mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now.";
goto L_Close;
L_Mik:
mes "[Gladys, Town Gossip]";
- mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\"";
+ mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\"";
next;
mes "[Gladys, Town Gossip]";
- mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\"";
+ mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\"";
goto L_Close;
L_Sarah:
mes "[Gladys, Town Gossip]";
- mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\"";
+ mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\"";
next;
mes "[Gladys, Town Gossip]";
mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\"";
@@ -60,7 +60,7 @@ L_Sarah:
L_Vinc:
mes "[Gladys, Town Gossip]";
- mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\"";
+ mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\"";
goto L_Close;
L_Sandra:
@@ -80,7 +80,7 @@ L_Desert:
mes "\"The whole town is buzzing about you now!\"";
next;
mes "[Gladys, Town Gossip]";
- mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\"";
+ mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\"";
goto L_Close;
L_Ferry:
diff --git a/world/map/npc/001-1/guards.txt b/world/map/npc/001-1/guards.txt
index 1c783f67..9be261d0 100644
--- a/world/map/npc/001-1/guards.txt
+++ b/world/map/npc/001-1/guards.txt
@@ -3,10 +3,10 @@
001-1.gat,48,79,0|script|Ekinu|104,
{
mes "[Ekinu the Town Guard]";
- mes "\"What a disaster... I can't believe that we managed to rebuild the town so fast, though.\"";
+ mes "\"What a disaster... I can't believe that we managed to rebuild the town so quickly.\"";
next;
menu "Can you give me any tips?", L_Tip,
- "Do you have information?", L_Info,
+ "Do you have any information?", L_Info,
"What disaster?", L_disaster;
L_Tip:
@@ -21,27 +21,27 @@ L_Tip:
L_1:
mes "[Ekinu the Town Guard]";
- mes "\"Try to carry spare food when on fields or in dungeons, they will come in handy. I always take beer, but don't tell the Sergeant...\"";
+ mes "\"Try to carry spare food when on quests or in dungeons – they will come in handy. I always take beer, but don't tell the Sergeant...\"";
goto L_Close;
L_2:
mes "[Ekinu the Town Guard]";
- mes "\"Always carry a map of where you are, ask the Guides in most towns to get one.\"";
+ mes "\"If you ever get lost, check your map to get your bearings and figure out where you need to go.\"";
goto L_Close;
L_3:
mes "[Ekinu the Town Guard]";
- mes "\"When in a dungeon, monsters are more aggressive than if they were outside.\"";
+ mes "\"When in a dungeon, monsters are more aggressive – and often more powerful – than if they were outside.\"";
goto L_Close;
L_4:
mes "[Ekinu the Town Guard]";
- mes "\"When gambling for money in casinos, make sure you have enough emergency money.\"";
+ mes "\"When gambling in casinos, make sure to not bet too much or you might become broke.\"";
goto L_Close;
L_5:
mes "[Ekinu the Town Guard]";
- mes "\"Never underestimate the enemy.\"";
+ mes "\"Never underestimate your enemy.\"";
goto L_Close;
L_6:
@@ -51,23 +51,23 @@ L_6:
L_0:
mes "[Ekinu the Town Guard]";
- mes "\"Let me think of something... Oh! Do NOT attack Red scorpions unless you can kill it for sure!\"";
+ mes "\"Let me think of something... Oh! Do NOT attack the red or black scorpions unless you're sure you can kill it!\"";
goto L_Close;
L_Info:
mes "[Ekinu the Town Guard]";
- mes "\"Everyone wants information... you won't get it, at least not here. I'm not even sure what you mean, to be honest.\"";
+ mes "\"Everyone seems to want information... You won't get it – at least not here. I'm not even sure what you mean, to be honest.\"";
goto L_Close;
L_disaster:
mes "[Ekinu the Town Guard]";
- mes "\"What do you mean, `what disaster'? Weren't you there? That huge huge volcano ex...rusion... whatever they call it, and the earthquake!\"";
+ mes "\"What do you mean, 'what disaster?' Weren't you there? That huge volcano ex...rusion... – whatever they call it – and then the earthquake!\"";
next;
mes "[Ekinu the Town Guard]";
- mes "\"Half the town was reduced to rubble! Somehow, no-one was seriously injured though, so I guess we were lucky...\"";
+ mes "\"Half the town was reduced to rubble! Somehow, no one was seriously injured, so I guess we were lucky...\"";
next;
mes "[Ekinu the Town Guard]";
- mes "\"Well, the mayor rebuilt everything quickly, but I have no idea where he got the GP from...\"";
+ mes "\"Well, the mayor rebuilt everything quickly, but I still have no idea where he got all the GP from...\"";
goto L_Close;
L_Close:
@@ -80,17 +80,17 @@ L_Close:
if (getskilllv(SKILL_MAGIC)) goto L_message;
mes "[Ryan the Town Guard]";
- mes "ZzzZzzZ...";
+ mes "Zzzz... Zzzz...";
next;
mes "[Ryan the Town Guard]";
mes "\"Hmmmmmmh...?";
- mes "Oh, I wasn't sleeping, I was just resting my eyes!\"";
+ mes "Oh, what? I wasn't sleeping! I was just resting my eyes!\"";
close;
L_message:
mes "[Ryan the Town Guard]";
- mes "\" Watch out for Black Scorpions. They are extremely dangerous.\"";
+ mes "\" Watch out for Black Scorpions. They are extremely dangerous!\"";
next;
- mes "\"Whenever one approaches the town gate, Ekinu has me run shouting '" + getspellinvocation("aggravate") + "'. Somehow this distracts it so Ekinu can kill it.\"";
+ mes "\"Whenever one approaches the town gate, Ekinu has me run around shouting '" + getspellinvocation("aggravate") + ".' Somehow, this distracts it so Ekinu can kill it.\"";
close;
}
diff --git a/world/map/npc/001-1/guide.txt b/world/map/npc/001-1/guide.txt
index 5c738539..07dd6bc3 100644
--- a/world/map/npc/001-1/guide.txt
+++ b/world/map/npc/001-1/guide.txt
@@ -125,7 +125,7 @@ L_Stats:
mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\"";
next;
mes "[Ian the Guide]";
- mes "\"Strength helps you carry items, and it also allows you to hit harder-- but it is not too helpful if you focus on missile weapons.";
+ mes "\"Strength helps you carry items, and it also allows you to hit harder – but it is not too helpful if you focus on missile weapons.";
mes "More agility allows you to attack faster, and to dodge attacks more easily.";
mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\"";
next;
@@ -142,7 +142,7 @@ L_Stats:
L_Magic:
mes "[Ian the Guide]";
- mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone.";
+ mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone.";
mes "However, I've overheard the bard mentioning something about this recently... if you are interested in magic, try talking to him!\"";
next;
goto L_Menu_A;
diff --git a/world/map/npc/001-1/mikhail.txt b/world/map/npc/001-1/mikhail.txt
index 63f29353..9f61dd6c 100644
--- a/world/map/npc/001-1/mikhail.txt
+++ b/world/map/npc/001-1/mikhail.txt
@@ -23,7 +23,7 @@ L_Start:
mes "[Mikhail]";
mes "\"My grandma sent me to get five Maggot Slimes from the maggots in the desert, but they scare me so bad!\"";
next;
- mes "\"You look like a nice person. Would you go get them for me?\"";
+ mes "\"You look like a nice person. Would you go get them for me?\"";
menu
"Of course, I'll go get them for you.", L_accept,
"I've got other things to do right now.", L_Close;
diff --git a/world/map/npc/001-1/npcs.txt b/world/map/npc/001-1/npcs.txt
index c2b020af..9fa58b97 100644
--- a/world/map/npc/001-1/npcs.txt
+++ b/world/map/npc/001-1/npcs.txt
@@ -7,7 +7,7 @@
mes "[" + @npcname$ + "]";
mes "\"Ian knows a lot! I had so many questions he helped me with!\"";
next;
- mes "\"He rewards those that know what they are doing. When Elanore stops healing you, check in with Ian.\"";
+ mes "\"He rewards those that know what they are doing. When Elanore stops healing you, check in with Ian.\"";
next;
mes "\"Oh, just one more thing, Gladys may gossip a lot, but when I'm confused, she tends to know something that might help me out.\"";
set @npcname$, "";
@@ -19,7 +19,7 @@
set @npcname$, "Cyndala";
mes "[" + @npcname$ + "]";
- mes "\"I used to visit the beach, but then the green slimes went crazy. I heard they ate a bunch of pirates that robbed some of Tulimshar's gold ships.\"";
+ mes "\"I used to visit the beach, but then the green slimes went crazy. I heard they ate a bunch of pirates that robbed some of Tulimshar's gold ships.\"";
next;
mes "\"Good riddance!\"";
set @npcname$, "";
diff --git a/world/map/npc/001-1/sandra.txt b/world/map/npc/001-1/sandra.txt
index 14d71621..ae394a3e 100644
--- a/world/map/npc/001-1/sandra.txt
+++ b/world/map/npc/001-1/sandra.txt
@@ -21,17 +21,17 @@
goto L_Opening0;
L_Opening0:
- mes "\"In the outskirts of Tulimshar, there are some scorpions... I need help! Will you help?\"";
+ mes "\"In the outskirts of Tulimshar, there are some scorpions... I need help! Will you help?\"";
next;
goto L_Ask;
L_Opening1:
- mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\"";
+ mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\"";
next;
goto L_Ask;
L_Opening2:
- mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\"";
+ mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\"";
next;
goto L_Ask;
@@ -59,13 +59,13 @@ L_Req0:
L_Req1:
mes "[Sandra]";
- mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\"";
+ mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\"";
next;
goto L_Set;
L_Req2:
mes "[Sandra]";
- mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\"";
+ mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\"";
next;
goto L_Set;
@@ -109,7 +109,7 @@ L_Close:
L_TooMany:
next;
mes "[Sandra]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
goto L_Close;
S_Update_Var:
diff --git a/world/map/npc/001-1/sarah.txt b/world/map/npc/001-1/sarah.txt
index 5ed5289c..b218ac4b 100644
--- a/world/map/npc/001-1/sarah.txt
+++ b/world/map/npc/001-1/sarah.txt
@@ -24,7 +24,7 @@ L_Opening0:
goto L_Ask;
L_Opening1:
- mes "\"Mmm, Cherry Cake... I love it!\"";
+ mes "\"Mmm, Cherry Cake... I love it!\"";
next;
goto L_Ask;
@@ -67,7 +67,7 @@ L_NotEnough:
L_Done:
mes "[Sarah]";
- mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
+ mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
emotion EMOTE_TONGUE;
goto L_Close;
@@ -79,7 +79,7 @@ L_Close:
L_TooMany:
next;
mes "[Sarah]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
goto L_Close;
S_Update_Var:
diff --git a/world/map/npc/001-1/trader.txt b/world/map/npc/001-1/trader.txt
index 63108d51..33c73de8 100644
--- a/world/map/npc/001-1/trader.txt
+++ b/world/map/npc/001-1/trader.txt
@@ -28,7 +28,7 @@ L_More:
L_Except:
mes "[Trader]";
- mes "\"I could teach you how to trade. It'll cost you 5GP.\"";
+ mes "\"I could teach you how to trade. It'll cost you 5GP.\"";
next;
menu
"Sure.", L_Teach,
@@ -51,12 +51,12 @@ L_Teach:
L_Later:
mes "[Trader]";
- mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\"";
+ mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\"";
goto L_Close;
L_Trade:
mes "[Trader]";
- mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\"";
+ mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\"";
goto L_Trademenu;
L_Trademenu:
@@ -68,7 +68,7 @@ L_Trademenu:
L_Iron:
mes "[Trader]";
- mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\"";
+ mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\"";
menu
"Sure.", L_Ipowder,
"What a ripoff! No way!", L_Close;
@@ -82,7 +82,7 @@ L_Sulphur:
L_Healpots:
mes "[Trader]";
- mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\"";
+ mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\"";
menu
"Alright.", L_Pots,
"Whoa, that's way too much.", L_Close;
@@ -96,7 +96,7 @@ L_Ipowder:
set Zeny, Zeny - @Ironprice;
getitem "IronPowder", 4;
mes "[Trader]";
- mes "\"There you go. Would you like to trade anything else?\"";
+ mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
@@ -110,7 +110,7 @@ L_Spowder:
set Zeny, Zeny - @Sulphurprice;
getitem "SulphurPowder", 5;
mes "[Trader]";
- mes "\"There you go. Would you like to trade anything else?\"";
+ mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
@@ -124,7 +124,7 @@ L_Pots:
set Zeny, Zeny - @Potionprice;
getitem "MediumHealingPotion", 1;
mes "[Trader]";
- mes "\"There you go. Would you like to trade anything else?\"";
+ mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
@@ -136,7 +136,7 @@ L_Full:
L_Missing:
mes "[Trader]";
- mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
+ mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
goto L_Close;
L_NotEnoughMoney:
diff --git a/world/map/npc/001-1/traveler.txt b/world/map/npc/001-1/traveler.txt
index 20cc0916..554e9c5f 100644
--- a/world/map/npc/001-1/traveler.txt
+++ b/world/map/npc/001-1/traveler.txt
@@ -1,4 +1,4 @@
-// This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
+// This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
// Author: Wombat, wushin
// cost depending on level and adapted to new scripting guidelines: Jenalya
diff --git a/world/map/npc/001-1/vincent.txt b/world/map/npc/001-1/vincent.txt
index 74ee26cc..46d67e48 100644
--- a/world/map/npc/001-1/vincent.txt
+++ b/world/map/npc/001-1/vincent.txt
@@ -13,7 +13,7 @@
L_Convince_Vincent_First:
mes "[Vincent]";
- mes "\"I'm making an action figure. I'm almost done with it.\"";
+ mes "\"I'm making an action figure. I'm almost done with it.\"";
next;
set @TEMP, rand(4);