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authorThe Kandiman <kandiman@kandiman.(none)>2011-08-27 00:54:21 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-08-27 18:14:36 +0200
commitc8e0ce7f52ae0c8c4965170c9a3382005fd4231d (patch)
tree58bcf383f2220d3a45ea39c828fd25fc8db59058 /world/map/npc/001-1/bleacher.txt
parent4b5ae2226b50c2c381ed7b9b0459b1778d2ac1ee (diff)
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First set of conversions to using 4 spaces in place of tabs. Also replaced tabs with pipes in headers. Map 001-1 complete.
Diffstat (limited to 'world/map/npc/001-1/bleacher.txt')
-rw-r--r--world/map/npc/001-1/bleacher.txt275
1 files changed, 139 insertions, 136 deletions
diff --git a/world/map/npc/001-1/bleacher.txt b/world/map/npc/001-1/bleacher.txt
index a3827e43..4b4ebdb2 100644
--- a/world/map/npc/001-1/bleacher.txt
+++ b/world/map/npc/001-1/bleacher.txt
@@ -1,195 +1,198 @@
//
-001-1.gat,27,53,0 script Candide 156,{
- mes "[Candide]";
- mes "\"I've figured out how that volcanic ash bleaches cloth.";
- mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\"";
- next;
+001-1.gat,27,53,0|script|Candide|156,{
+ mes "[Candide]";
+ mes "\"I've figured out how that volcanic ash bleaches cloth.";
+ mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\"";
+ next;
- if (countitem(701) < 3) goto L_no_ash;
+ if (countitem(701) < 3) goto L_no_ash;
- if (zeny < 5000) goto L_no_money;
+ if (zeny < 5000) goto L_no_money;
- menu "I'd like to bleach something", -,
- "No thanks", L_close;
+ menu
+ "I'd like to bleach something", -,
+ "No thanks", L_close;
L_bleach_menu:
- mes "[Candide]";
- mes "\"What would you like to bleach?\"";
- next;
-
- menu
- "Cotton shirt", L_cottonshirt,
- "V-Neck sweater", L_vneck,
- "Turtleneck sweater", L_tneck,
- "Cotton shorts", L_shorts,
- "Cotton skirt", L_skirt,
- "Miniskirt", L_miniskirt,
- "Tank top ", L_tanktop,
- "Short tank top", L_tanktop_short,
- "Silk robe", L_robe,
- "Cotton headband", L_cotton_headband,
- "Desert hat", L_desert_hat,
- "Cotton boots", L_cotton_boots,
- "Cotton gloves", L_cotton_gloves,
- "Rabbit ears", L_rabbit_ears,
- "Wizard hat", L_wizard_hat,
- "Bowler hat", L_bowler_hat,
- "Red lined sorcerer robe", L_red_lined_sorcerer_robe,
- "Bowler hat (brown)", L_bowler_hat_brown,
- "Nevermind", -;
- goto L_close;
+ mes "[Candide]";
+ mes "\"What would you like to bleach?\"";
+ next;
+
+ menu
+ "Cotton shirt", L_cottonshirt,
+ "V-Neck sweater", L_vneck,
+ "Turtleneck sweater", L_tneck,
+ "Cotton shorts", L_shorts,
+ "Cotton skirt", L_skirt,
+ "Miniskirt", L_miniskirt,
+ "Tank top ", L_tanktop,
+ "Short tank top", L_tanktop_short,
+ "Silk robe", L_robe,
+ "Cotton headband", L_cotton_headband,
+ "Desert hat", L_desert_hat,
+ "Cotton boots", L_cotton_boots,
+ "Cotton gloves", L_cotton_gloves,
+ "Rabbit ears", L_rabbit_ears,
+ "Wizard hat", L_wizard_hat,
+ "Bowler hat", L_bowler_hat,
+ "Red lined sorcerer robe", L_red_lined_sorcerer_robe,
+ "Bowler hat (brown)", L_bowler_hat_brown,
+ "Nevermind", -;
+ goto L_close;
L_cottonshirt:
- set @normal, 1202;
- set @dyeBase, 2050;
- goto L_choose_color;
+ set @normal, 1202;
+ set @dyeBase, 2050;
+ goto L_choose_color;
L_vneck:
- set @normal, 624;
- set @dyeBase, 2060;
- goto L_choose_color;
+ set @normal, 624;
+ set @dyeBase, 2060;
+ goto L_choose_color;
L_tneck:
- set @normal, 564;
- set @dyeBase, 2070;
- goto L_choose_color;
+ set @normal, 564;
+ set @dyeBase, 2070;
+ goto L_choose_color;
L_shorts:
- set @normal, 586;
- set @dyeBase, 2110;
- goto L_choose_color;
+ set @normal, 586;
+ set @dyeBase, 2110;
+ goto L_choose_color;
L_skirt:
- set @normal, 632;
- set @dyeBase, 2100;
- goto L_choose_color;
+ set @normal, 632;
+ set @dyeBase, 2100;
+ goto L_choose_color;
L_miniskirt:
- set @normal, 771;
- set @dyeBase, 2170;
- goto L_choose_color;
+ set @normal, 771;
+ set @dyeBase, 2170;
+ goto L_choose_color;
L_tanktop:
- set @normal, 688;
- set @dyeBase, 2090;
- goto L_choose_color;
+ set @normal, 688;
+ set @dyeBase, 2090;
+ goto L_choose_color;
L_tanktop_short:
- set @normal, 689;
- set @dyeBase, 2120;
- goto L_choose_color;
+ set @normal, 689;
+ set @dyeBase, 2120;
+ goto L_choose_color;
L_robe:
- set @normal, 720;
- set @dyeBase, 2080;
- goto L_choose_color;
+ set @normal, 720;
+ set @dyeBase, 2080;
+ goto L_choose_color;
L_cotton_headband:
- set @normal, 724;
- set @dyeBase, 2140;
- goto L_choose_color;
+ set @normal, 724;
+ set @dyeBase, 2140;
+ goto L_choose_color;
L_desert_hat:
- set @normal, 723;
- set @dyeBase, 2130;
- goto L_choose_color;
+ set @normal, 723;
+ set @dyeBase, 2130;
+ goto L_choose_color;
L_cotton_boots:
- set @normal, 735;
- set @dyeBase, 2150;
- goto L_choose_color;
+ set @normal, 735;
+ set @dyeBase, 2150;
+ goto L_choose_color;
L_cotton_gloves:
- set @normal, 741;
- set @dyeBase, 2160;
- goto L_choose_color;
+ set @normal, 741;
+ set @dyeBase, 2160;
+ goto L_choose_color;
L_rabbit_ears:
- set @normal, 1255;
- set @dyeBase, 2190;
- goto L_choose_color;
+ set @normal, 1255;
+ set @dyeBase, 2190;
+ goto L_choose_color;
L_wizard_hat:
- set @normal, 4028;
- set @dyeBase, 2200;
- goto L_choose_color;
+ set @normal, 4028;
+ set @dyeBase, 2200;
+ goto L_choose_color;
L_bowler_hat:
- set @normal, 4030;
- set @dyeBase, 2210;
- goto L_choose_color;
+ set @normal, 4030;
+ set @dyeBase, 2210;
+ goto L_choose_color;
L_red_lined_sorcerer_robe:
- set @normal, 798;
- set @dyeBase, 2220;
- goto L_choose_color;
+ set @normal, 798;
+ set @dyeBase, 2220;
+ goto L_choose_color;
L_bowler_hat_brown:
- set @normal, 800;
- set @dyeBase, 2230;
- goto L_choose_color;
+ set @normal, 800;
+ set @dyeBase, 2230;
+ goto L_choose_color;
L_choose_color:
- mes "[Candide]";
- mes "\"And the color?\"";
- next;
-
- menu "Red", -,
- "Green", -,
- "Dark Blue", -,
- "Yellow", -,
- "Light Blue", -,
- "Pink", -,
- "Black", -,
- "Orange", -,
- "Purple", -,
- "Dark Green", -;
-
- set @del, @dyeBase + @menu - 1;
-
- if (countitem(@del) == 0) goto L_no_item;
-
- if (countitem(701) < 3) goto L_no_ash;
-
- if (zeny < 5000) goto L_no_money;
-
- delitem @del, 1;
- getitem @normal, 1;
- delitem 701, 3;
- set zeny, zeny - 5000;
+ mes "[Candide]";
+ mes "\"And the color?\"";
+ next;
+
+ menu
+ "Red", -,
+ "Green", -,
+ "Dark Blue", -,
+ "Yellow", -,
+ "Light Blue", -,
+ "Pink", -,
+ "Black", -,
+ "Orange", -,
+ "Purple", -,
+ "Dark Green", -;
+
+ set @del, @dyeBase + @menu - 1;
+
+ if (countitem(@del) == 0) goto L_no_item;
+
+ if (countitem(701) < 3) goto L_no_ash;
+
+ if (zeny < 5000) goto L_no_money;
+
+ delitem @del, 1;
+ getitem @normal, 1;
+ delitem 701, 3;
+ set zeny, zeny - 5000;
L_again:
- mes "[Candide]";
- mes "\"Would you like to bleach something else?\"";
- next;
+ mes "[Candide]";
+ mes "\"Would you like to bleach something else?\"";
+ next;
- menu "Yes", L_bleach_menu,
- "No", L_close;
+ menu
+ "Yes", L_bleach_menu,
+ "No", L_close;
L_no_item:
- mes "[Candide]";
- mes "\"You don't have one of those.\"";
- next;
+ mes "[Candide]";
+ mes "\"You don't have one of those.\"";
+ next;
- goto L_again;
+ goto L_again;
L_no_ash:
- mes "[Candide]";
- mes "\"You don't have enough ash for me to bleach anything.";
- mes "I need three piles.\"";
- next;
+ mes "[Candide]";
+ mes "\"You don't have enough ash for me to bleach anything.";
+ mes "I need three piles.\"";
+ next;
- goto L_close;
+ goto L_close;
L_no_money:
- mes "[Candide]";
- mes "\"You don't have enough gold for me to bleach anything.";
- mes "I need 5,000 GP for supplies.\"";
- next;
+ mes "[Candide]";
+ mes "\"You don't have enough gold for me to bleach anything.";
+ mes "I need 5,000 GP for supplies.\"";
+ next;
L_close:
- mes "[Candide]";
- mes "\"Come again.\"";
- close;
+ mes "[Candide]";
+ mes "\"Come again.\"";
+ close;
}