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author | Jesusaves <cpntb1@ymail.com> | 2022-01-29 15:55:10 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-01-29 15:55:10 -0300 |
commit | a70a4c8ff0471fe974b9209fc0a8bff0f6eb44a8 (patch) | |
tree | bfd52f7e77337a146ce32e765f4eafef9e1c9683 /world/map/db/mob_skill_db.txt | |
parent | 1f187f49ef51481a13c74096ec0f11fbde4cb3d3 (diff) | |
download | serverdata-jesusalva/upmarmu.tar.gz serverdata-jesusalva/upmarmu.tar.bz2 serverdata-jesusalva/upmarmu.tar.xz serverdata-jesusalva/upmarmu.zip |
Change upmarmu damage bonus (NERF)jesusalva/upmarmu
Instead of Agi, it'll now be: (Str + Agi) / 2
Therefore, strength is important.
However, if your int exceed any of these two attributes, it'll be used instead.
If you're a mage with too many points in int, the int will be your bonus.
Diffstat (limited to 'world/map/db/mob_skill_db.txt')
0 files changed, 0 insertions, 0 deletions