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author | Jesusaves <cpntb1@ymail.com> | 2021-02-01 04:52:36 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-01 14:03:17 -0300 |
commit | 2f3450acff9b312514390e20a16af8453f9b60ed (patch) | |
tree | a0121066f531aeb2cf4e50571167b26cf4f2d482 /world/map/db/item_db_weapon.txt | |
parent | 08d133562bed6eb1ede86a5137070eccf7e1ea2f (diff) | |
download | serverdata-2f3450acff9b312514390e20a16af8453f9b60ed.tar.gz serverdata-2f3450acff9b312514390e20a16af8453f9b60ed.tar.bz2 serverdata-2f3450acff9b312514390e20a16af8453f9b60ed.tar.xz serverdata-2f3450acff9b312514390e20a16af8453f9b60ed.zip |
Apply all the proposed changes by TMWT
- Beheader Crit went from 40% to 30%*
- Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding)
- Terranite Ore database prices were doubled
- Give 400,000 experience instead of just 200k
*: Bjorn advised that nerfing later is better than buffing later
Diffstat (limited to 'world/map/db/item_db_weapon.txt')
-rw-r--r-- | world/map/db/item_db_weapon.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 040d8388..a9a34584 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -17,7 +17,7 @@ 573, Falchion, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 574, Scorpion, 4, 8000, 4000, 600, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 575, DesertBow, 4, 8000, 4000, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 11, {}, {callfunc "UnreleasedItem";set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} -576, Beheader, 4, 8000, 4000, 2000, 140, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bCritical, 40;} +576, Beheader, 4, 8000, 4000, 2000, 140, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bCritical, 30;} 577, BoneDarts, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem"; } 578, SandCutter, 4, 30000, 15000, 1500, 140, 0, 1, 0, 0, 2, 2, 1, 80, 10, {}, {bonus bDoubleAddRate, 5;} 579, RockKnife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bVit, 3;} |