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author | gumi <git@gumi.ca> | 2018-11-11 17:18:14 -0500 |
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committer | gumi <git@gumi.ca> | 2018-11-11 22:36:15 -0500 |
commit | 0e1a7f000ccdcf6f84ec66192b025f261772cdb3 (patch) | |
tree | 7367604274d14b0fdabae946985ef30fc71aa8de /world/map/db/const.txt | |
parent | 15e556361dabcee7d215cb6aeb2f157d30c0963a (diff) | |
download | serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.tar.gz serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.tar.bz2 serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.tar.xz serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.zip |
give unique ids to magic spell effects
Diffstat (limited to 'world/map/db/const.txt')
-rw-r--r-- | world/map/db/const.txt | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/world/map/db/const.txt b/world/map/db/const.txt index a76f16b9..335ab687 100644 --- a/world/map/db/const.txt +++ b/world/map/db/const.txt @@ -298,6 +298,7 @@ sfx_magic_astral 7 sfx_magic_dark 8 // Special effects, interactive objects and emotion effects from client-data/effects.xml. +FX_NONE -1 FX_LEVELUP 0 FX_SKILLUP 1 FX_MAGIC_GENERIC 2 @@ -346,6 +347,74 @@ FX_ELECTRICITY_BLUE 115 FX_GATE_OPENING 300 FX_CASKET_LID 301 FX_CASKET_MONSTER 302 + +FX_MAGIC_DISCHARGE 500 // 15 +FX_MAGIC_WAND_CAST 501 // 2 +//FX_MAGIC_WAND_ATK 502 // 5 +FX_MAGIC_AGGRAVATE_CAST 503 // 6 +FX_MAGIC_AGGRAVATE_HIT 504 // 10 +FX_MAGIC_DETECT_CAST 505 // 2 +FX_MAGIC_DETECT_HIT 506 // 10 +FX_MAGIC_EXP_CAST 507 // 10 +FX_MAGIC_DART_CAST 508 // 10 +//FX_MAGIC_DART_ATK 509 // 4 +FX_MAGIC_GROW_CAST 510 // 6, 21 +FX_MAGIC_GROW_SPAWN 511 // 22 +FX_MAGIC_HEAL_CAST 512 // 3 +FX_MAGIC_HEAL_HIT 513 // 3 +FX_MAGIC_BLADE_CAST 514 // 4 +//FX_MAGIC_BLADE_HIT 515 // 4 +FX_MAGIC_SULPHUR_CAST 516 // 5 +FX_MAGIC_MAGGOT_CAST 517 // 7, 21 +FX_MAGIC_MAGGOT_SPAWN 518 // 22 +FX_MAGIC_WOOD_CAST 519 // 5 +FX_MAGIC_AHAIL_CAST 520 // 4 +FX_MAGIC_BARRIER_CAST 521 // 7 +FX_MAGIC_BARRIER_HIT 522 // 10 +FX_MAGIC_BARRIER_END 523 // 10 +FX_MAGIC_WHO_CAST 524 // 2 +FX_MAGIC_STONE_CAST 525 // 2 +FX_MAGIC_FLYING_CAST 526 // 6 +FX_MAGIC_FLYING_HIT 527 // 2 +FX_MAGIC_FLYING_END 528 // 2 +FX_MAGIC_JOY_CAST 529 // 6 +FX_MAGIC_HIDE_CAST 530 // 7 +FX_MAGIC_HIDE_HIT 531 // 10 +FX_MAGIC_HIDE_END 532 // 2 +FX_MAGIC_LAY_CAST 533 // 3 +FX_MAGIC_LAY_HIT 534 // 3 +FX_MAGIC_BOLT_CAST 535 // 4 +FX_MAGIC_KNUCKLE_CAST 536 // 4 +FX_MAGIC_ARROW_CAST 537 // 5 +FX_MAGIC_IRONP_CAST 538 // 5 +FX_MAGIC_SHIRT_CAST 539 // 5 +FX_MAGIC_SHIELD_CAST 540 // 6 +FX_MAGIC_RAIN_CAST 541 // 6 +FX_MAGIC_SHEAR_CAST 542 // 6 +FX_MAGIC_FLUFFY_CAST 543 // 7, 21 +FX_MAGIC_FLUFFY_SPAWN 544 // 22 +FX_MAGIC_MOUBOO_CAST 545 // 7, 21 +FX_MAGIC_MOUBOO_SPAWN 546 // 22 +FX_MAGIC_PINKY_CAST 547 // 7, 21 +FX_MAGIC_PINKY_SPAWN 548 // 22 +FX_MAGIC_SNAKE_CAST 549 // 8, 21 +FX_MAGIC_SNAKE_SPAWN 550 // 22 +FX_MAGIC_SPIKY_CAST 551 // 7, 21 +FX_MAGIC_SPIKY_SPAWN 552 // 22 +FX_MAGIC_WICKED_CAST 553 // 8, 21 +FX_MAGIC_WICKED_SPAWN 554 // 22 +FX_MAGIC_TDART_CAST 555 // 8 + +OVERRIDE_BLADE 1700 // 30 +OVERRIDE_TDART 1701 // 31 +OVERRIDE_WAND_WAND 1703 // 33 +OVERRIDE_DART 1704 // 34 +OVERRIDE_WAND_STAFF 1705 // 35 +OVERRIDE_KNUCKLES 1706 // 34 +OVERRIDE_SHEAR 1707 // 30 + +// TODO: ATTACK_ICON_... + FX_EMOTE_DISGUST 10000 FX_EMOTE_SURPRISE 10001 FX_EMOTE_HAPPY 10002 |