diff options
author | Enchilado <pheonixvania@gmail.com> | 2010-11-19 20:18:34 +1000 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2010-12-20 21:05:11 -0700 |
commit | 78b00d2d199428e1341236c5a54d0ee9517daa0f (patch) | |
tree | 97a5a521b78e05405e7f1a49d6087b5bdd9d2bbb /npc | |
parent | f376ae1a6098449c6ca813583cf48b4cb7e06d2b (diff) | |
download | serverdata-78b00d2d199428e1341236c5a54d0ee9517daa0f.tar.gz serverdata-78b00d2d199428e1341236c5a54d0ee9517daa0f.tar.bz2 serverdata-78b00d2d199428e1341236c5a54d0ee9517daa0f.tar.xz serverdata-78b00d2d199428e1341236c5a54d0ee9517daa0f.zip |
Hallowe'en 2010 Phase 1 Server Data
Some new items, a new monster, temporary spawns for that monster,
the event NPC, scripts.conf to make him appear, and a new news
entry.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/007-1_Woodland/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/008-1_Hurnscald_outskirts/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/009-1_Hurnscald/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/010-1_Woodland/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/011-1_Woodland/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/012-1_Woodland_Hills/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/013-1_Woodland_hills/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/014-1_Woodland/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/015-1_Woodland/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/016-1_Woodland/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/017-1_Woodland_hills/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/018-1_Woodland_mining_camp/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/025-1_Woodland_Swamp/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/026-1_Swamp/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/027-1_Graveyard/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/028-1/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/029-1_Candor/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/halloween/2010/gak.txt | 426 | ||||
-rw-r--r-- | npc/scripts.conf | 4 |
19 files changed, 446 insertions, 1 deletions
diff --git a/npc/007-1_Woodland/_mobs.txt b/npc/007-1_Woodland/_mobs.txt index 29ad1105..cb2a8467 100644 --- a/npc/007-1_Woodland/_mobs.txt +++ b/npc/007-1_Woodland/_mobs.txt @@ -9,6 +9,7 @@ 007-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob007-1::On1037 007-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob007-1::On1038 007-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob007-1::On1055 +007-1.gat,0,0,0,0 monster Pumpkin 1064,2,30000,20000 007-1.gat,0,0,0 script Mob007-1 -1,{ diff --git a/npc/008-1_Hurnscald_outskirts/_mobs.txt b/npc/008-1_Hurnscald_outskirts/_mobs.txt index 12147858..9e7880fe 100644 --- a/npc/008-1_Hurnscald_outskirts/_mobs.txt +++ b/npc/008-1_Hurnscald_outskirts/_mobs.txt @@ -9,6 +9,7 @@ 008-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob008-1::On1037 008-1.gat,0,0,0,0 monster Squirrel 1038,10,30,20,Mob008-1::On1038 008-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob008-1::On1055 +008-1.gat,0,0,0,0 monster Pumpkin 1064,2,40000,40000 008-1.gat,0,0,0 script Mob008-1 -1,{ diff --git a/npc/009-1_Hurnscald/_mobs.txt b/npc/009-1_Hurnscald/_mobs.txt index 5f1fcf89..c066bac8 100644 --- a/npc/009-1_Hurnscald/_mobs.txt +++ b/npc/009-1_Hurnscald/_mobs.txt @@ -5,6 +5,7 @@ 009-1.gat,88,51,15,4 monster Squirrel 1038,2,0,5000,Mob009-1::On1038 009-1.gat,80,38,5,5 monster Squirrel 1038,1,0,5000,Mob009-1::On1038 009-1.gat,0,0,0,0 monster Butterfly 1055,5,30,20,Mob009-1::On1055 +009-1.gat,0,0,0,0 monster Pumpkin 1064,1,40000,40000 009-1.gat,0,0,0 script Mob009-1 -1,{ diff --git a/npc/010-1_Woodland/_mobs.txt b/npc/010-1_Woodland/_mobs.txt index 87140ff3..d86c2641 100644 --- a/npc/010-1_Woodland/_mobs.txt +++ b/npc/010-1_Woodland/_mobs.txt @@ -13,6 +13,7 @@ 010-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob010-1::On1037 010-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob010-1::On1038 010-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob010-1::On1055 +010-1.gat,0,0,0,0 monster Pumpkin 1064,3,30000,20000 010-1.gat,0,0,0 script Mob010-1 -1,{ diff --git a/npc/011-1_Woodland/_mobs.txt b/npc/011-1_Woodland/_mobs.txt index 05ed18ed..3aa95c29 100644 --- a/npc/011-1_Woodland/_mobs.txt +++ b/npc/011-1_Woodland/_mobs.txt @@ -11,6 +11,7 @@ 011-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob011-1::On1037 011-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob011-1::On1038 011-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob011-1::On1055 +011-1.gat,0,0,0,0 monster Pumpkin 1064,2,30000,20000 011-1.gat,0,0,0 script Mob011-1 -1,{ diff --git a/npc/012-1_Woodland_Hills/_mobs.txt b/npc/012-1_Woodland_Hills/_mobs.txt index c081df48..13e21929 100644 --- a/npc/012-1_Woodland_Hills/_mobs.txt +++ b/npc/012-1_Woodland_Hills/_mobs.txt @@ -11,6 +11,7 @@ 012-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob012-1::On1037 012-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob012-1::On1038 012-1.gat,0,0,0,0 monster Butterfly 1055,20,30,20,Mob012-1::On1055 +012-1.gat,0,0,0,0 monster Pumpkin 1064,6,40000,30000 012-1.gat,0,0,0 script Mob012-1 -1,{ diff --git a/npc/013-1_Woodland_hills/_mobs.txt b/npc/013-1_Woodland_hills/_mobs.txt index 04bdf4ce..2086aa5f 100644 --- a/npc/013-1_Woodland_hills/_mobs.txt +++ b/npc/013-1_Woodland_hills/_mobs.txt @@ -15,6 +15,7 @@ 013-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob013-1::On1037 013-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob013-1::On1038 013-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob013-1::On1055 +013-1.gat,0,0,0,0 monster Pumpkin 1064,2,50000,45000 013-1.gat,0,0,0 script Mob013-1 -1,{ diff --git a/npc/014-1_Woodland/_mobs.txt b/npc/014-1_Woodland/_mobs.txt index 6f530db9..fc21e806 100644 --- a/npc/014-1_Woodland/_mobs.txt +++ b/npc/014-1_Woodland/_mobs.txt @@ -16,6 +16,7 @@ 014-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob014-1::On1037 014-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob014-1::On1038 014-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob014-1::On1055 +014-1.gat,0,0,0,0 monster Pumpkin 1064,2,40000,40000 014-1.gat,0,0,0 script Mob014-1 -1,{ diff --git a/npc/015-1_Woodland/_mobs.txt b/npc/015-1_Woodland/_mobs.txt index da42f9d1..ca1e87bf 100644 --- a/npc/015-1_Woodland/_mobs.txt +++ b/npc/015-1_Woodland/_mobs.txt @@ -2,6 +2,7 @@ 015-1.gat,0,0,0,0 monster Clover 1037,2,100000,1000,Mob015-1::On1037 015-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob015-1::On1055 +015-1.gat,0,0,0,0 monster Pumpkin 1064,1,60000,60000 015-1.gat,0,0,0 script Mob015-1 -1,{ diff --git a/npc/016-1_Woodland/_mobs.txt b/npc/016-1_Woodland/_mobs.txt index 47df3be4..9bff35fd 100644 --- a/npc/016-1_Woodland/_mobs.txt +++ b/npc/016-1_Woodland/_mobs.txt @@ -2,6 +2,7 @@ 016-1.gat,0,0,0,0 monster Clover 1037,2,100000,30000,Mob016-1::On1037 016-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob016-1::On1055 +016-1.gat,0,0,0,0 monster Pumpkin 1064,1,60000,60000 016-1.gat,0,0,0 script Mob016-1 -1,{ diff --git a/npc/017-1_Woodland_hills/_mobs.txt b/npc/017-1_Woodland_hills/_mobs.txt index fd79bb69..f5ead1e7 100644 --- a/npc/017-1_Woodland_hills/_mobs.txt +++ b/npc/017-1_Woodland_hills/_mobs.txt @@ -5,6 +5,7 @@ 017-1.gat,91,25,76,8 monster Loghead 2027,3,5000,60000,Mob017-1::On2027 017-1.gat,31,48,19,12 monster Loghead 2027,3,5000,60000,Mob017-1::On2027 017-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob017-1::On1055 +017-1.gat,0,0,0,0 monster Pumpkin 1064,3,32000,20000 017-1.gat,0,0,0 script Mob017-1 -1,{ diff --git a/npc/018-1_Woodland_mining_camp/_mobs.txt b/npc/018-1_Woodland_mining_camp/_mobs.txt index 292e0547..2a2af659 100644 --- a/npc/018-1_Woodland_mining_camp/_mobs.txt +++ b/npc/018-1_Woodland_mining_camp/_mobs.txt @@ -26,6 +26,7 @@ 018-1.gat,160,31,11,18 monster Red Slime 1008,5,100000,50000,Mob018-1::On1008 018-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob018-1::On1037 018-1.gat,0,0,0,0 monster Butterfly 1055,20,30,20,Mob018-1::On1055 +018-1.gat,0,0,0,0 monster Pumpkin 1064,6,60000,60000 018-1.gat,0,0,0 script Mob018-1 -1,{ diff --git a/npc/025-1_Woodland_Swamp/_mobs.txt b/npc/025-1_Woodland_Swamp/_mobs.txt index ec980c3c..4aed8361 100644 --- a/npc/025-1_Woodland_Swamp/_mobs.txt +++ b/npc/025-1_Woodland_Swamp/_mobs.txt @@ -10,6 +10,7 @@ 025-1.gat,73,61,107,82 monster Spiky Mushroom 1019,40,90000,500,Mob025-1::On1019 025-1.gat,101,53,55,65 monster Squirrel 1038,18,60000,9000,Mob025-1::On1038 025-1.gat,26,61,15,85 monster Scorpion 1003,12,100000,50000,Mob025-1::On1003 +025-1.gat,0,0,0,0 monster Pumpkin 1064,5,45000,35000 025-1.gat,0,0,0 script Mob025-1 -1,{ diff --git a/npc/026-1_Swamp/_mobs.txt b/npc/026-1_Swamp/_mobs.txt index 2885ca7b..5068ba8b 100644 --- a/npc/026-1_Swamp/_mobs.txt +++ b/npc/026-1_Swamp/_mobs.txt @@ -8,6 +8,7 @@ 026-1.gat,71,57,113,81 monster Skeleton 1043,5,900000,10000,Mob026-1::On1043 026-1.gat,68,61,106,88 monster LadySkeleton 1044,5,900000,20000,Mob026-1::On1044 026-1.gat,68,60,107,87 monster Log Head 1025,8,300000,40000,Mob026-1::On1025 +026-1.gat,0,0,0,0 monster Pumpkin 1064,8,50000,40000 026-1.gat,0,0,0 script Mob026-1 -1,{ diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt index 372c2833..73641d27 100644 --- a/npc/027-1_Graveyard/_mobs.txt +++ b/npc/027-1_Graveyard/_mobs.txt @@ -22,6 +22,7 @@ 027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,Mob027-1::On1036 027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,Mob027-1::On1045 027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022 +027-1.gat,0,0,0,0 monster Pumpkin 1064,9,45000,35000 027-1.gat,0,0,0 script Mob027-1 -1,{ diff --git a/npc/028-1/_mobs.txt b/npc/028-1/_mobs.txt index 317b10d1..63783af0 100644 --- a/npc/028-1/_mobs.txt +++ b/npc/028-1/_mobs.txt @@ -12,6 +12,7 @@ 028-1.gat,76,100,93,16 monster Spectre 1042,8,200000,15000,Mob028-1::On1042 028-1.gat,104,114,61,14 monster Poltergeist 1047,8,200000,15000,Mob028-1::On1047 028-1.gat,54,42,1,1 monster Fallen 1045,1,700000,300000,Mob028-1::On1045 +028-1.gat,0,0,0,0 monster Pumpkin 1064,4,40000,40000 028-1.gat,0,0,0 script Mob028-1 -1,{ diff --git a/npc/029-1_Candor/_mobs.txt b/npc/029-1_Candor/_mobs.txt index 32975e8a..10486a66 100644 --- a/npc/029-1_Candor/_mobs.txt +++ b/npc/029-1_Candor/_mobs.txt @@ -6,6 +6,7 @@ 029-1.gat,36,59,22,20 monster Spiky Mushroom 1019,5,10000,30000,Mob029-1::On1019 029-1.gat,53,35,17,17 monster Bats 1017,4,25000,30000,Mob029-1::On1017 029-1.gat,59,51,13,9 monster Log heads 1025,2,25000,30000,Mob029-1::On1025 +029-1.gat,0,0,0,0 monster Pumpkin 1064,1,40000,50000 029-1.gat,0,0,0 script Mob029-1 -1,{ diff --git a/npc/halloween/2010/gak.txt b/npc/halloween/2010/gak.txt new file mode 100644 index 00000000..e15ae464 --- /dev/null +++ b/npc/halloween/2010/gak.txt @@ -0,0 +1,426 @@ +010-1.gat,29,48,0 script Gak 187, { + + if (hween10 == 1) goto L_Knows_Gak; + if (hween10 == 2) goto L_Gak_Has_Tongue; + if (hween10 == 3) goto L_Bones_Check; + if (hween10 == 4) goto L_Request_Sweets; + if (hween10 == 5) goto L_Collecting_Sweets; + + mes "[Broken Skeleton]"; + set hween10, 1; + mes ""; + mes "\"Gak... gak, gak! Gak gak gak gak!\""; + close; + +L_Knows_Gak: + if (countitem("Tongue") > 0) goto L_Has_Tongue; + mes "[Gak]"; + mes ""; + mes "\"Gak gak! Gak gak, gak gak gak!\""; + close; + +L_Has_Tongue: + mes "[Gak]"; + mes ""; + mes "The skeleton notices a slimy, dead tongue you have with you, and eyes it eagerly."; + next; + mes "[Gak]"; + mes ""; + mes "At least, you assume he is eager. \"Gak gak gak! Gak gak gak gak GAK GAK!\""; + next; + menu + "Give the tongue to him", L_Give_Tongue, + "Taunt him by showing him the tongue, but not giving it", L_Give_Tongue_Die, + "Walk away", -; + close; + +L_Give_Tongue: + if (countitem("Tongue") < 1) goto L_Tongue_Gone_Die; + delitem "Tongue", 1; + set hween10, 2; + mes "[Gak]"; + mes ""; + mes "The skeleton grabs the tongue from you and shoves it into his mouth. After stretching his jaw for some moments, he grins at you unpleasantly."; + next; + mes "[Gak]"; + mes ""; + mes "\"Ssso! What bringsss you here, mortal?\""; + next; + menu + "I just chanced upon you here, and figured you could use a tongue.", L_Thanks, + "The Hallowe'en event is FINALLY here, of course I'm going to play it.", L_Whut, + "Nothing.", -; + close; + +L_Tongue_Gone_Die: + mes "[Gak]"; + mes ""; + mes "He reaches out for the tongue, but then realises you don't have it. With an angry a look on his face as a skeleton can have, he slashes at you with his remaining arm."; + goto L_Die; + +L_Give_Tongue_Die: + mes "[Gak]"; + mes ""; + mes "Angrily, the skeleton reaches out and claws you with his remaining arm."; + if (countitem("Tongue") < 1) goto L_Die; + next; + delitem "Tongue", 1; + mes "[Gak]"; + mes ""; + mes "As you fall, he takes the tongue from you anyway."; + set hween10, 2; + goto L_Die; + +L_Die: + close2; + itemheal -Hp -1, 0; + end; + +L_Thanks: + mes "[Gak]"; + mes ""; + mes "\"Well, that wasss mighty thoughtful of you, friend... I wonder if perhapsss you could do me another favour?\""; + next; + menu + "Sure! Anything you want.", L_Sure, + "I'll be right, thanks.", -; + close; + +L_Whut: + mes "[Gak]"; + mes ""; + mes "\"What?\""; + close; + +L_Gak_Has_Tongue: + mes "[Gak]"; + mes ""; + mes "\"Hello again, little friend. Could you posssibly do me another favour?\""; + next; + menu + "I sure can, what is it?", L_Sure, + "Uh, no thanks.", -; + close; + +L_Sure: + mes "[Gak]"; + mes ""; + mes "\"It wasss nice if you to bring me thisss tongue, but asss you can sssee I still have a few things missing.\""; + next; + mes "[Gak]"; + mes ""; + mes "\"Maybe you could bring me a few bonesss so I could patch myssself up?\""; + next; + menu + "I'm on it!", L_Bones, + "Nah, that sounds a bit boring.", -; + close; + +L_Bones: + set hween10, 3; + mes "[Gak]"; + mes ""; + mes "\"Wonderful! I can't wait until I can properly walk around attacking thingsss again.\""; + close; + +L_Bones_Check: + mes "[Gak]"; + mes ""; + mes "\"Hallo again. Have you brought me any bonesss?\""; + next; + setarray @menuitems$, "", "", "", "", ""; + set @c, 0; + + if (countitem("Bone") < 5) goto L_bones_four; + set @menuitems$[@c], "Take five bones."; + set @menuid[@c], 0; + set @c, @c + 1; + +L_bones_four: + if (countitem("Bone") < 4) goto L_bones_three; + set @menuitems$[@c], "Take four bones."; + set @menuid[@c], 1; + set @c, @c + 1; + +L_bones_three: + if (countitem("Bone") < 3) goto L_bones_two; + set @menuitems$[@c], "Take three bones."; + set @menuid[@c], 2; + set @c, @c + 1; + +L_bones_two: + if (countitem("Bone") < 2) goto L_bones_one; + set @menuitems$[@c], "Take two bones."; + set @menuid[@c], 3; + set @c, @c + 1; + +L_bones_one: + if (countitem("Bone") < 1) goto L_bones_menu; + set @menuitems$[@c], "Take one bone."; + set @menuid[@c], 4; + set @c, @c + 1; + +L_bones_menu: + set @menuitems$[@c], "I don't have any bones."; + set @menuid[@c], 5; + set @c, @c + 1; + menu + @menuitems$[0], -, + @menuitems$[1], -, + @menuitems$[2], -, + @menuitems$[3], -, + @menuitems$[4], -, + @menuitems$[5], -, + @menuitems$[6], -; + set @menu, @menu -1; + if (@menu >= @c) close; + if (@menuid[@menu] == 5) goto L_offer_no_items; + mes "[Gak]"; + mes ""; + mes "Ssso many? Jussst what I needed. Let me sssee if they are sssuitable..."; + next; + + if (@menuid[@menu] == 0) set @bonecount, 5; + if (@menuid[@menu] == 1) set @bonecount, 4; + if (@menuid[@menu] == 2) set @bonecount, 3; + if (@menuid[@menu] == 3) set @bonecount, 2; + if (@menuid[@menu] == 4) set @bonecount, 1; + if (countitem("Bone") < @bonecount) goto L_Not_Enough_Bones; + + delitem "Bone", @bonecount; + set @bonecount, @bonecount + 1; + set @hween10_givebones, 0; + +// in a rush, raising and then lowering is the best thing I can think of to make the loop work properly. + +L_Bone_Loop: + set @bonecount, @bonecount - 1; + if @bonecount < 1 goto L_Bones_Feedback; + set @temp1, rand(@bonecount + 5); + if @temp1 > @bonecount goto L_Bone_Loop; + set @hween10_givebones, @hween10_givebones + 1; + goto L_Bone_Loop; + +L_Not_Enough_Bones: + mes "[Gak]"; + mes ""; + mes "\"Hey... you don't have that many bonesss!\""; + close; + +L_offer_no_items: + mes "[Gak]"; + mes ""; + mes "\"Sssucch a pity...\""; + close; + +L_Bones_Feedback: + if (@hween10_givebones == 0) goto L_Bones_Feedback_None; + mes "[Gak]"; + mes ""; + mes "\"Hmm... I think I can ussse " + @hween10_givebones + " of thessse bonesss.\""; + next; + set hween10_bonecount, hween10_bonecount + @hween10_givebones; + if (hween10_bonecount > 7) goto L_Enough_Bones; + mes "[Gak]"; + mes ""; + mes "\"But I ssstill need more! Pleassse bring them to me.\""; + close; + +L_Bones_Feedback_None: + mes "[Gak]"; + mes ""; + mes "\"I can't ussse any of theesse boness. I need more!\""; + close; + +L_Enough_Bones: + set hween10, 4; + mes "[Gak]"; + mes ""; + mes "\"And that should be enough for my dark purposssesss.\""; + next; + mes "[Gak]"; + mes ""; + mes "\"Now... I wonder...\" He flicks his tongue around his dry and ancient teeth. \"I wonder if you could get me sssomething to eat?\""; + next; + mes "[Gak]"; + mes ""; + mes "\"All thisss hard work gathering bonesss hasss made me...\""; + next; + mes "[Gak]"; + mes ""; + mes "\"HUNGRY!\""; + next; + menu + "Uh, what would you like to eat?", L_Request_Sweets, + "This is a burial site, I'm sure there are plenty of worms around.", L_Worms, + "Me too, actually. I gotta eat. Bye!", -; + close; + +L_Worms: + mes "[Gak]"; + mes ""; + mes "\"True... but they are sssmall, and not asss sssweet asss what I'd like!\""; + next; + +L_Request_Sweets: + mes "[Gak]"; + mes ""; + mes "\"Asss I'm sssure you know, it wasss Hallowe'en recently. I'll bet you had great time collecting sssweetsss with your friendsss, hm?\""; + next; + menu + "The guy organising that was too lazy - it never happened.", L_Time_Management, + "Well, what's it to you?", L_Leftover_Sweets, + "You're creeping me out.", -; + close; + +L_Time_Management: + mes "[Gak]"; + mes ""; + mes "\"That'sss jussst too bad. People with poor time management shouldn't be put in charge of important thingsss like that.\""; + next; + mes "[Gak]"; + mes ""; + mes "\"But never mind. Even if you didn't get to go trick-or-treating, there will ssstill be plenty of dropped sssweets lying around.\""; + next; + mes "[Gak]"; + mes ""; + mes "\"People are ssso carelesss! To my benefit, of courssse. Ssso what do you sssay? Can you bring me asss many sssweetsss as you can find?\""; + menu + "I guess so.", L_Confirm_Sweethunting, + "No, I'd rather eat 'em myself.", -; + close; + +L_Leftover_Sweets: + mes "[Gak]"; + mes ""; + mes "\"Each year at Hallowe'en, all you little girlsss and boysss run about begging for candy. And each year, ssso much of it is dropped, and wasssted!\""; + next; + mes "[Gak]"; + mes ""; + mes "\"But I don't mind eating sssweetsss just becaussse they're a couple of weeksss old! Bring me lotsss, and you shall have a reward.\""; + next; + menu + "Well, okay then.", L_Confirm_Sweethunting, + "Wait, free sweets!? Why did no one tell me?", -; + close; + +L_Confirm_Sweethunting: + set hween10, 5; + mes "[Gak]"; + mes ""; + mes "\"My ssstomach groansss with anticipa - uh, well, my bonesss creak with anticipation. Tell all your little friendsss to bring my any sssweetsss they find, too: I really am VERY hungry!\""; + next; + mes "[Gak]"; + mes ""; + mes "\"Remember, though, and thisss isss important: the more sssweetsss YOU PERSSSONALLY bring me, the better YOUR reward will be!\""; + close; + +L_Collecting_Sweets: + mes "[Gak]"; + mes ""; + mes "\"Ssso, do you have any sssweetsss for me?\""; + next; + setarray @menuitems$, "", "", "", "", ""; + set @c, 0; + + if (countitem("tondel") < 1) goto L_Sweets_Marshmallow; + set @menuitems$[@c], "Tonori Delight."; + set @menuid[@c], 0; + set @c, @c + 1; + +L_Sweets_Marshmallow: + if (countitem("Marshmallow") < 1) goto L_Sweets_JellySkull; + set @menuitems$[@c], "Marshmallow."; + set @menuid[@c], 1; + set @c, @c + 1; + +L_Sweets_JellySkull: + if (countitem("JellySkull") < 1) goto L_Sweets_CandyPumpkin; + set @menuitems$[@c], "Jelly Skull."; + set @menuid[@c], 2; + set @c, @c + 1; + +L_Sweets_CandyPumpkin: + if (countitem("CandyPumpkin") < 1) goto L_Sweets_Menu; + set @menuitems$[@c], "Candy Pumpkin."; + set @menuid[@c], 3; + set @c, @c + 1; + +L_Sweets_Menu: + set @menuitems$[@c], "I don't have any sweets."; + set @menuid[@c], 4; + set @c, @c + 1; + menu + @menuitems$[0], -, + @menuitems$[1], -, + @menuitems$[2], -, + @menuitems$[3], -, + @menuitems$[4], -, + @menuitems$[5], -; + set @menu, @menu -1; + if (@menu >= @c) close; + + if (@menuid[@menu] == 0) set @giveitem$, "TonoriDelight"; + if (@menuid[@menu] == 1) set @giveitem$, "Marshmallow"; + if (@menuid[@menu] == 2) set @giveitem$, "JellySkull"; + if (@menuid[@menu] == 3) set @giveitem$, "CandyPumpkin"; + // We need something to handle what happens when we select that the character does not have any sweets + if (@menuid[@menu] == 4) goto L_offer_no_items; + + mes "[Gak]"; + mes ""; + mes "\"How many of those do you have for me?\""; + next; + menu + "Take all of them.", -, + "One hundred of them.", -, + "Fifty of them.", -, + "Ten of them.", -, + "Five of them.", -, + "One of them.", -, + "This many...", -; + set @menu, @menu - 1; + + if (@menu == 0) set @givecounter, countitem(@giveitem$); + if (@menu == 1) set @givecounter, 100; + if (@menu == 2) set @givecounter, 50; + if (@menu == 3) set @givecounter, 10; + if (@menu == 4) set @givecounter, 5; + if (@menu == 5) set @givecounter, 1; + if (@menu == 6) input @givecounter; + if (@menu > 6) close; + if (countitem(@giveitem$) < @givecounter) goto L_Not_Enough_Sweeties; + + delitem @giveitem$, @givecounter; + + if (@giveitem$ == "TonoriDelight") set $hween10_tondel, $hween10_tondel + @givecounter; + if (@giveitem$ == "Marshmallow") set $hween10_mmallow, $hween10_mmallow + @givecounter; + if (@giveitem$ == "JellySkull") set $hween10_jelskul, $hween10_jelskul + @givecounter; + if (@giveitem$ == "CandyPumpkin") set $hween10_canpump, $hween10_canpump + @givecounter; + if (@giveitem$ == "TonoriDelight") set hween10_collect_tondel, hween10_collect_tondel + @givecounter; + if (@giveitem$ == "Marshmallow") set hween10_collect_mmallow, hween10_collect_mmallow + @givecounter; + if (@giveitem$ == "JellySkull") set hween10_collect_jelskul, hween10_collect_jelskul + @givecounter; + if (@giveitem$ == "CandyPumpkin") set hween10_collect_canpump, hween10_collect_canpump + @givecounter; + + set hween10_collect, hween10_collect + @givecounter; + + mes "[Gak]"; + mes ""; + mes "\"Thank you for your generousss donation to my caussse. Ssso far, you and your friendsss have brought me " + $hween10_tondel + " Tonori Delightsss, " + $hween10_mmallow + " Marshmallowsss, " + $hween10_jelskul + " Jelly Ssskullsss, and " + $hween10_canpump + " Candy Pumpkinsss.\""; + next; + mes "[Gak]"; + mes ""; + mes "\"You persssonally have brought me " + hween10_collect + " sssweetsss.\""; + next; + mes "[Gak]"; + mes ""; + mes "\"But I ssstill need more! I'm ssstill HUNGRY!\""; + close; + +L_Not_Enough_Sweeties: + mes "[Gak]"; + mes ""; + mes "\"Hey! Don't teassse me; you know very well that you don't have that many sssweetsss.\""; + close; + +} diff --git a/npc/scripts.conf b/npc/scripts.conf index 660dedb7..b6e53dcc 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -74,5 +74,7 @@ import: npc/_import.txt // When enabling, some entries in 028-1 would also need to be uncommented, the warp from 028-1 would need to be commented out. The changes to the old woman and some other NPCs weren't able to be preserved, but are recorded in the git repository. //import: npc/easter/2010/_import.txt -import: npc/xmas/2010/_import.txt +// Halloween 2010 +npc: npc/halloween/2010/gak.txt +import: npc/xmas/2010/_import.txt |