diff options
author | TheKandiman <thekandiman@gmail.com> | 2011-02-01 22:46:11 -0500 |
---|---|---|
committer | TheKandiman <thekandiman@gmail.com> | 2011-02-01 22:46:11 -0500 |
commit | 54be4a83aebece0eaf69a60e9e0bea266b9d80a6 (patch) | |
tree | 9691764af515fd02c819fe1028a84eca894dc475 /npc | |
parent | 1b49c481c0b4409f99ed60b69ae85b3e390c3ed1 (diff) | |
download | serverdata-54be4a83aebece0eaf69a60e9e0bea266b9d80a6.tar.gz serverdata-54be4a83aebece0eaf69a60e9e0bea266b9d80a6.tar.bz2 serverdata-54be4a83aebece0eaf69a60e9e0bea266b9d80a6.tar.xz serverdata-54be4a83aebece0eaf69a60e9e0bea266b9d80a6.zip |
Simple dialog for evil guard in gy inn.
New npc for hints to progression of linear quest chain in tulimshar.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/001-1_Tulimshar/_import.txt | 1 | ||||
-rw-r--r-- | npc/001-1_Tulimshar/gossip.txt | 64 | ||||
-rw-r--r-- | npc/001-1_Tulimshar/guide.txt | 3 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/evil_guard.txt | 25 |
4 files changed, 93 insertions, 0 deletions
diff --git a/npc/001-1_Tulimshar/_import.txt b/npc/001-1_Tulimshar/_import.txt index b7ea36c1..db42a4e6 100644 --- a/npc/001-1_Tulimshar/_import.txt +++ b/npc/001-1_Tulimshar/_import.txt @@ -10,6 +10,7 @@ npc: npc/001-1_Tulimshar/children.txt npc: npc/001-1_Tulimshar/constable.txt npc: npc/001-1_Tulimshar/elanore.txt npc: npc/001-1_Tulimshar/entertainer.txt +npc: npc/001-1_Tulimshar/gossip.txt npc: npc/001-1_Tulimshar/guards.txt npc: npc/001-1_Tulimshar/guide.txt npc: npc/001-1_Tulimshar/luca.txt diff --git a/npc/001-1_Tulimshar/gossip.txt b/npc/001-1_Tulimshar/gossip.txt new file mode 100644 index 00000000..e95477d7 --- /dev/null +++ b/npc/001-1_Tulimshar/gossip.txt @@ -0,0 +1,64 @@ +// NPC to provide hints on progression of linear quest chain in Tulimshar + +001-1.gat,49,31,0 script Gladys 154,{ + mes "[Gladys, Town Gossip]"; + mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\""; + mes "\"Would you like me to let you in on the good stuff?\""; + menu + "Sure!", L_Yes, + "No thanks.", L_No; + +L_Yes: + if (TMW_Quest >=40) goto L_Ferry; + if (TMW_Quest >=10) goto L_Sandra; + if (TMW_Quest >=8) goto L_Vinc; + if (TMW_Quest >=6) goto L_Sarah; + if (TMW_Quest >=4) goto L_Mik; + if (TMW_Quest <1) goto L_Intro; + +L_No: + mes "[Gladys, Town Gossip]"; + mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\""; + close; + +L_Intro: + mes "[Gladys, Town Gossip]"; + mes "\"I overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\""; + next; + mes "The old lady starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now."; + close; + +L_Mik: + mes "[Gladys, Town Gossip]"; + mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\""; + close; + +L_Sarah: + mes "[Gladys, Town Gossip]"; + mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\""; + close; + +L_Vinc: + mes "[Gladys, Town Gossip]"; + mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\""; + close; + +L_Sandra: + mes "[Gladys, Town Gossip]"; + mes "\"How's that toy business working out? Pretty good tip, huh?\""; + next; + mes "[Gladys, Town Gossip]"; + mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\""; + close; + +L_Ferry: + mes "[Gladys, Town Gossip]"; + mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\"" + close; +} diff --git a/npc/001-1_Tulimshar/guide.txt b/npc/001-1_Tulimshar/guide.txt index 8287840f..8627e18c 100644 --- a/npc/001-1_Tulimshar/guide.txt +++ b/npc/001-1_Tulimshar/guide.txt @@ -86,6 +86,9 @@ L_Quests: mes "Most of these people aren't afraid to give rewards to those who help them."; mes "So be nice and help people along the way!\""; next; + mes "[Ian the Guide]"; + mes "\"If you are looking for a place to get started, I heard that the guard captain just outside the gates is looking for help.\""; + next; goto L_Menu_A; L_NPC: diff --git a/npc/027-2_Caretakers_House/evil_guard.txt b/npc/027-2_Caretakers_House/evil_guard.txt new file mode 100644 index 00000000..844b9eef --- /dev/null +++ b/npc/027-2_Caretakers_House/evil_guard.txt @@ -0,0 +1,25 @@ +027-2.gat,100,43,0 script Evil Guard 316,{ + mes "..."; + next; + mes "The guard glares at you, silently daring you to try something."; + next; + mes "[Evil Guard]"; + mes "\"I give you warning young human. My master will suffer no fools here.\""; + next; + mes "[Evil Guard]"; + mes "\"He created this as a place of leisure, and we are here to ensure that it stays that way.\""; + close; +} + +027-2.gat,112,37,0 script Evil Guard 316,{ + mes "[Evil Guard]"; + mes strcharinfo(0); + next; + mes "[Evil Guard]"; + mes "I am your father..."; + next; + mes "There is an awkward pause, and the guard bursts out laughing."; + mes ""; + mes "\"Just kidding! Can you imagine Golbanez' reaction if we had such puny offspring?\""; + close; +} |