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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-12 21:41:04 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-12 21:41:04 +0200 |
commit | cd340c55d12dcd62e81fb3d6d0d9f02333c1e65e (patch) | |
tree | d3612f132228bc4b9b8f534cd2aa8692e909afa0 /npc | |
parent | dd5a1ed7e2e1e93bb74908ba4068350966e541b0 (diff) | |
download | serverdata-cd340c55d12dcd62e81fb3d6d0d9f02333c1e65e.tar.gz serverdata-cd340c55d12dcd62e81fb3d6d0d9f02333c1e65e.tar.bz2 serverdata-cd340c55d12dcd62e81fb3d6d0d9f02333c1e65e.tar.xz serverdata-cd340c55d12dcd62e81fb3d6d0d9f02333c1e65e.zip |
sorfina explains how to interact with npcs seperated and shirt is in a chest
Diffstat (limited to 'npc')
-rw-r--r-- | npc/042-2/sorfina.txt | 53 |
1 files changed, 45 insertions, 8 deletions
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt index 33c67e06..b3160155 100644 --- a/npc/042-2/sorfina.txt +++ b/npc/042-2/sorfina.txt @@ -1,8 +1,9 @@ 042-2.gat,28,26,0 script Sorfina 154,4,4{ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again; - if (sorfina == 3) goto L_Again; - if (sorfina == 2) goto L_Clothes; + if (sorfina == 4) goto L_Again; + if (sorfina == 3) goto L_Clothes; + if (sorfina == 2) goto L_Chest; if (sorfina == 1) goto L_Carpet; callfunc "GameRules"; @@ -48,6 +49,15 @@ L_Carpet: set sorfina, 1; close; +L_Chest: + mes "[Sorfina]"; + mes "\"In that chest there is a shirt you can have.\""; + next; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; + next; + mes "\"Now get the shirt out of the chest.\""; + close; + L_Naked: mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\""; next; @@ -68,7 +78,7 @@ L_Clothes: next; mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting."; mes "You can find him near the south gate. Well, good luck.\""; - set sorfina, 3; + set sorfina, 4; close; L_Again: @@ -224,22 +234,49 @@ OnTouch: end; mes "[Sorfina]"; mes "\"Very good! I'm glad you're recovering."; - mes "Now you should get dressed again. Here is an old shirt from my son.\""; + mes "Now you should get dressed again.\""; + next; + mes "Sorfina unlocks the chest behind her."; + next; + mes "[Sorfina]"; + mes "\"In that chest there is a shirt you can have.\""; + next; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; + next; + mes "\"Now get the shirt out of the chest.\""; + set sorfina, 2; + close; +} + +042-2.gat,27,23,0 script Chest 111,{ + + if (sorfina > 2) goto L_Empty; + if (sorfina == 2) goto L_Shirt; + + mes "The chest is locked."; + close; +L_Shirt: + mes "You take a simple Cotton Shirt out of the chest."; getitem "CottonShirt", 1; next; + mes "[Sorfina]"; + mes "\"Great! Now you can equip it.\""; + next; mes "\"You can open your inventory with pressing F3 or clicking at the button 'Inventory' in the bar at the upper right corner.\""; next; mes "\"After we finished talking click on the shirt and press the equip button.\""; - next; - mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\""; - set sorfina, 2; + set sorfina, 3; + close; + +L_Empty: + mes "The chest is empty."; close; } 042-2.gat,44,31,0 script #DoorOut 45,0,0{ end; OnTouch: - if ((sorfina < 3) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; + if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; warp "042-1.gat", 37, 57; end; L_Block: |