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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-08 19:36:15 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-08 19:36:15 +0200 |
commit | 2db53fdb1db441f162f49d563859c697f87ec709 (patch) | |
tree | 59006c160a5e77cf5388ecee755f179008f9b0f5 /npc | |
parent | 9a92d56600ba934646ec8790530f325d4dfca278 (diff) | |
download | serverdata-2db53fdb1db441f162f49d563859c697f87ec709.tar.gz serverdata-2db53fdb1db441f162f49d563859c697f87ec709.tar.bz2 serverdata-2db53fdb1db441f162f49d563859c697f87ec709.tar.xz serverdata-2db53fdb1db441f162f49d563859c697f87ec709.zip |
trying to make sorfina's dialogue shorter
correcting the debug npc
Diffstat (limited to 'npc')
-rw-r--r-- | npc/042-1/malik.txt | 1 | ||||
-rw-r--r-- | npc/042-2/sorfina.txt | 31 | ||||
-rw-r--r-- | npc/042-2/tanisha.txt | 6 |
3 files changed, 16 insertions, 22 deletions
diff --git a/npc/042-1/malik.txt b/npc/042-1/malik.txt index a6a190ee..8da665de 100644 --- a/npc/042-1/malik.txt +++ b/npc/042-1/malik.txt @@ -9,6 +9,7 @@ set sorfina, 0; set tanisha, 0; set maggot, 0; + set FLAGS, FLAGS & ~FLAG_TUTORIAL_DONE; L_Close: close; } diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt index 407279a9..d4c541d2 100644 --- a/npc/042-2/sorfina.txt +++ b/npc/042-2/sorfina.txt @@ -1,22 +1,21 @@ 042-2.gat,28,26,0 script Sorfina 154,4,4{ - if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done; + if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again; if (sorfina == 2) goto L_Again; if (sorfina == 1) goto L_Clothes; mes "[Old Woman]"; - mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar."; - mes "A group of ragtags immediatly took advantage of that and stole all your stuff!\""; + mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.\""; next; - mes "\"My little granddaughter Tanisha saw that, but couldn't do something to stop them."; - mes "She hurried to get someone to help. It was too late to catch the thieves, but at least they brought you here to recover.\""; + mes "\"My little granddaughter Tanisha found you lying next to the road, with all your clothes gone."; + mes "It seems you were robbed!"; next; mes "\"This area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\""; mes "She has a sad look on her face, but then she shakes her head and smiles."; next; mes "[Old Woman]"; mes "\"I'm glad you're feeling better now. You're not used to the hot weather, right?"; - mes "Are you here to look for a job? Many young people come to our Tulimshar for this reason.\""; + mes "Are you here to look for a job? Many young people come to Tulimshar for this reason.\""; next; mes "\"I can tell you some useful things, if you want to hear."; mes "Oh, and by the way my name is Sorfina.\""; @@ -45,8 +44,6 @@ L_Naked: mes "\"After we talked click on the shirt and press the equip button.\""; next; mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\""; - next; - mes "\"If you want to talk to other adventurers, it's a bit different. In that case, press Enter, type your message and press Enter again.\""; close; L_Clothes: @@ -54,13 +51,8 @@ L_Clothes: mes "[Sorfina]"; mes "\"That's much better, don't you think so?\""; next; - mes "\"You know, there are different kind of items. You can also use usable items in your inventory.\""; - next; - mes "\"But you might find it more useful to put them on a shortcut. Press F8 to open your shortcut window.\""; - next; - mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; - next; - mes "\"I think this will help you a bit. To get more informations, press the button settings and look at the controls. You can also change them as you like.\""; + mes "\"I think this will help you a bit. To get more informations, press the button settings and look at the controls. You can also change them as you like."; + mes "Talk to me again if you want me to explain more things.\""; next; mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\""; next; @@ -71,7 +63,7 @@ L_Clothes: L_Again: mes "[Sorfina]"; - mes "\"Welcome back! Do you have any questions?\""; + mes "\"Make yourself at home! Do you have any questions?\""; next; if (hasan) menu @@ -79,7 +71,7 @@ L_Again: "Yes, could you explain again about...",L_Explain, "No, thanks.",L_Close; menu - "Yes, could you explain again about...",L_Explain, + "Yes, could you explain about...",L_Explain, "No, thanks.",L_Close; close; @@ -202,11 +194,6 @@ L_SkipTut: set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; close; -L_Tut_Done: - mes "[Sorfina]"; - mes "\"Welcome. Please make yourself at home.\""; - close; - L_Close: close; diff --git a/npc/042-2/tanisha.txt b/npc/042-2/tanisha.txt index 1397fa9a..f279f3ea 100644 --- a/npc/042-2/tanisha.txt +++ b/npc/042-2/tanisha.txt @@ -166,6 +166,12 @@ L_Tut_Done: mes "\"This yucky maggots! They're eating our goods!"; mes "No matter how many of them you kill, they always come back.\""; mes "She sighs."; + next; + mes "[Tanisha]"; + mes "\"Do you have any questions?\""; + menu + "Yes, could you explain about...",L_Explain, + "No, thanks.",L_Close; close; L_Crowded: |