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authorPhilipp Sehmisch <tmw@crushnet.org>2008-02-08 22:07:33 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-02-08 22:07:33 +0000
commit172f654330f203c8d0e19d3d0e6ad8f6a0370b82 (patch)
treef55755789ee413862529b6188bc1b5b19338442e /npc
parent797c64616acab3abdcf775bc74a9e9683af3967f (diff)
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Added server files for Dimonds Cove Restaurant
Diffstat (limited to 'npc')
-rw-r--r--npc/dimonds-cove/dimonds.txt135
-rw-r--r--npc/dimonds-cove/doug.txt90
-rw-r--r--npc/dimonds-cove/passages.txt21
-rw-r--r--npc/dimonds-cove/workers.txt9
4 files changed, 255 insertions, 0 deletions
diff --git a/npc/dimonds-cove/dimonds.txt b/npc/dimonds-cove/dimonds.txt
new file mode 100644
index 00000000..9527f280
--- /dev/null
+++ b/npc/dimonds-cove/dimonds.txt
@@ -0,0 +1,135 @@
+new_23-1.gat,34,38,0 script Host 112,{
+ mes "Welcome to Dimonds Cove!";
+ next;
+ mes "Talk to the waitress to get some Food.";
+ next;
+ mes "Shops are located on the 2nd Floor.";
+ next;
+ mes "The INN is on the 3rd Floor.";
+ close;
+}
+
+new_23-1.gat,40,34,0 script Phill 102,{
+ mes "We're having problems with our equipment!";
+ next;
+ mes "I don't know if we can play any songs!";
+ close;
+}
+
+new_23-1.gat,40,37,0 script Jerry 117,{
+ mes "I don't know what wrong.";
+ next;
+ mes "We should be able to play you music in the future!";
+ close;
+}
+
+new_23-1.gat,42,36,0 script Robert 120,{
+ mes "I hope we can figure something out!";
+ next;
+ mes "We are kinda useless if we can't play music.";
+ close;
+}
+
+new_23-1.gat,27,30,0 script Bar Rules 127,{
+ mes "Dimonds Cove Bar Rules";
+ next;
+ mes "No excessive drinking!";
+ mes "If your sprite starts to stagger we will ask you to leave.";
+ next;
+ mes "No offensive chat.";
+ mes "This is a nice establishment.";
+ mes "Crude and offensive behavior will be reported to TMW GM's.";
+ next;
+ mes "Please be respectfull of others.";
+ mes "Not everyone has the same experience and should all be treated";
+ mes "with equal respect.";
+ next;
+ mes "Thank You,";
+ mes "Dimonds Cove Management";
+ close;
+}
+
+new_23-1.gat,71,38,0 script Store Policy 127,{
+ mes "All sales are final.";
+ mes "Returns are subject to a 50% re-stocking fee.";
+ close;
+}
+
+new_23-1.gat,77,38,0 script Store Policy 127,{
+ mes "All sales are final.";
+ mes "returns are subject to a 50% re-stocking fee.";
+ close;
+}
+
+new_23-1.gat,36,30,0 script Directions 127,{
+ mes "This way to the Dimonds Cove Inn.";
+ mes "Five 5 Star accomidations for the weary traveler!";
+ close;
+}
+
+new_23-1.gat,80,32,0 script Dimonds Cove 1 127,{
+ mes "The Story of Dimonds Cove";
+ next;
+ mes "One day Dimond D. Stone dreamed of her own restaurant.";
+ mes "She sold her food alone in this spot for some time.";
+ mes "She longed for the day she would have a building.";
+ mes "She meet an adventurer named Merlin outside of the";
+ mes "desert mines one day.";
+ next;
+ mes "They became friends and Dimond told Merlin about her idea.";
+ mes "Merlin was a accomplished carpenter and wanted to make a new";
+ mes "place in the world. He told Dimond that he would make her";
+ mes "restaurant for her. He gathered the tools and after much";
+ mes "hard work, Dimonds Cove was built.";
+ next;
+ mes "(See Dimonds Cove 2)";
+ close;
+}
+
+new_23-1.gat,85,32,0 script Dimonds Cove 2 127,{
+ mes "List of Events at Dimonds Cove";
+ mes "January 2008 - Construction of Dimonds Cove.";
+ close;
+}
+
+
+new_23-1.gat,71,30,0 script INN 127,{
+ mes "Welcome to the Dimonds Cove Inn";
+ mes "Rooms are 200 gp a night.";
+ mes "Plese check in with Basil.";
+ close;
+}
+
+
+new_23-1.gat,24,27,0 shop Bartender 107,539:175,567:500,568:500
+
+new_23-1.gat,32,34,0 shop Waitress 139,519:40,533:150,534:90,562:500
+
+new_23-1.gat,85,41,0 shop Blacksmith 135,545:20000,529:5,625:20000,626:50000
+
+new_23-1.gat,65,41,0 shop General Store 137,586:1000,524:1600,544:10000,632:1000,528:1000
+
+new_23-1.gat,75,68,0 script Basil 107,{
+ mes "[Inn Keeper]";
+ mes "Welcome to the Inn.";
+ next;
+ mes "Would you like to rest? It's 200gp.";
+ next;
+ menu "Yes",-,"No",L_No;
+
+ if (zeny < 200) goto L_NoMoney;
+ mes "Sleep well!";
+ next;
+ set zeny,zeny-200;
+ heal 10000,10000;
+ close;
+
+L_No:
+ mes "See you.";
+ close;
+
+L_NoMoney:
+ mes "Hey! You don't have enough money!";
+ close;
+}
+
diff --git a/npc/dimonds-cove/doug.txt b/npc/dimonds-cove/doug.txt
new file mode 100644
index 00000000..241d94c0
--- /dev/null
+++ b/npc/dimonds-cove/doug.txt
@@ -0,0 +1,90 @@
+new_23-1.gat,68,87,0 script Doug 113,{
+ if(CaveSnakeLamp == 1) goto reas;
+ if(CaveSnakeLamp == 2) goto done;
+ set @TEMP,rand(3);
+ if(@TEMP == 1) goto L_1;
+ if(@TEMP == 2) goto L_2;
+ if(@TEMP == 3) goto L_3;
+ if(@TEMP == 0) goto L_4;
+
+L_1:
+ mes "[Doug]";
+ mes "I need 40 more [Cave Snake Lamps] to make my light!";
+ next;
+ goto main1;
+L_2:
+ mes "[Doug]";
+ mes "This lamp should light up this whole place! I just need [40 Cave Snake Lamps]";
+ next;
+ goto main1;
+L_3:
+ mes "[Doug]";
+ mes "This is gonna be bright! A must have for anyone! All i need is a few parts...";
+ goto main1;
+L_4:
+ mes "[Doug]";
+ mes "Can you get me 40 [Cave Snake Lamps]? I need them to get this light finished.";
+ next;
+ goto main1;
+
+main1:
+ mes "[Doug]";
+ mes "Will you help me find 40 [Cave Snake Lamps]?";
+ next;
+ menu "Yes",B_1,"No",B_2;
+B_1:
+ set CaveSnakeLamp,1;
+ set @TEMP,rand(3);
+ if(@TEMP == 1) goto J_1;
+ if(@TEMP == 2) goto J_2;
+ if(@TEMP == 3) goto J_3;
+ if(@TEMP == 0) goto J_4;
+J_1:
+ mes "[Doug]";
+ mes "Thank you!";
+ next;
+ goto main2;
+J_2:
+ mes "[Doug]";
+ mes "I don't know how to thank you enough!";
+ next;
+ goto main2;
+J_3:
+ mes "[Doug]";
+ mes "I will pay you when you get them!";
+ next;
+ goto main2;
+J_4:
+ mes "[Doug]";
+ mes "I'm sure I will give a small reward. :D";
+ next;
+ goto main2;
+main2:
+ mes "[Doug]";
+ mes "Now please go get me 40 [Cave Snake Lamps]";
+ close;
+reas:
+ if(countitem(612) >= 40) goto have;
+ mes "[Doug]";
+ mes "Please help me collect 40 [Cave Snake Lamps]!";
+ close;
+have:
+ mes "[Doug]";
+ mes "Cool! Now I can make this light!";
+ delitem 612,40;
+ next;
+ mes "[Doug]";
+ mes "Here's what I got to give you!";
+ next;
+ mes "Got 2000 GP";
+ set zeny,zeny+2000;
+ set CaveSnakeLamp,2;
+ close;
+done:
+ mes "[Doug]";
+ mes "Thanks for your help! Those snakes sure have bright lamps!";
+ close;
+B_2:
+ close;
+}
+
diff --git a/npc/dimonds-cove/passages.txt b/npc/dimonds-cove/passages.txt
new file mode 100644
index 00000000..5d9fcc8b
--- /dev/null
+++ b/npc/dimonds-cove/passages.txt
@@ -0,0 +1,21 @@
+new_14-1.gat,36,94 warp toDimondsCove 0,0,new_23-1.gat,32,44
+new_23-1.gat,32,46 warp fromDimondsCove 0,0,new_14-1.gat,36,95
+
+
+new_23-1.gat,27,24 warp toBasement 0,1,new_23-1.gat,35,68
+new_23-1.gat,37,68 warp fromBasement 0,1,new_23-1.gat,28,24
+
+new_23-1.gat,39,26 warp toSecond 0,0,new_23-1.gat,82,26
+new_23-1.gat,40,26 warp toSecond 0,0,new_23-1.gat,83,26
+new_23-1.gat,41,26 warp toSecond 0,0,new_23-1.gat,84,26
+new_23-1.gat,82,29 warp toFirst 0,0,new_23-1.gat,39,27
+new_23-1.gat,83,29 warp toFirst 0,0,new_23-1.gat,40,27
+new_23-1.gat,84,29 warp toFirst 0,0,new_23-1.gat,41,27
+
+new_23-1.gat,66,27 warp toThird 0,0,new_23-1.gat,66,71
+new_23-1.gat,67,27 warp toThird 0,0,new_23-1.gat,67,71
+new_23-1.gat,68,27 warp toThird 0,0,new_23-1.gat,68,71
+new_23-1.gat,66,73 warp toSecond 0,0,new_23-1.gat,66,28
+new_23-1.gat,67,73 warp toSecond 0,0,new_23-1.gat,67,28
+new_23-1.gat,68,73 warp toSecond 0,0,new_23-1.gat,68,28
+
diff --git a/npc/dimonds-cove/workers.txt b/npc/dimonds-cove/workers.txt
new file mode 100644
index 00000000..489888e5
--- /dev/null
+++ b/npc/dimonds-cove/workers.txt
@@ -0,0 +1,9 @@
+new_23-1.gat,23,70,0 script Josh 102,{
+ mes "We're working on getting the cellar pass open.";
+ close;
+}
+
+new_23-1.gat,39,75,0 script Zack 102,{
+ mes "My brother and I are fixing the cellar pass.";
+ close;
+}