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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-08 22:07:33 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-08 22:07:33 +0000 |
commit | 172f654330f203c8d0e19d3d0e6ad8f6a0370b82 (patch) | |
tree | f55755789ee413862529b6188bc1b5b19338442e /npc | |
parent | 797c64616acab3abdcf775bc74a9e9683af3967f (diff) | |
download | serverdata-172f654330f203c8d0e19d3d0e6ad8f6a0370b82.tar.gz serverdata-172f654330f203c8d0e19d3d0e6ad8f6a0370b82.tar.bz2 serverdata-172f654330f203c8d0e19d3d0e6ad8f6a0370b82.tar.xz serverdata-172f654330f203c8d0e19d3d0e6ad8f6a0370b82.zip |
Added server files for Dimonds Cove Restaurant
Diffstat (limited to 'npc')
-rw-r--r-- | npc/dimonds-cove/dimonds.txt | 135 | ||||
-rw-r--r-- | npc/dimonds-cove/doug.txt | 90 | ||||
-rw-r--r-- | npc/dimonds-cove/passages.txt | 21 | ||||
-rw-r--r-- | npc/dimonds-cove/workers.txt | 9 |
4 files changed, 255 insertions, 0 deletions
diff --git a/npc/dimonds-cove/dimonds.txt b/npc/dimonds-cove/dimonds.txt new file mode 100644 index 00000000..9527f280 --- /dev/null +++ b/npc/dimonds-cove/dimonds.txt @@ -0,0 +1,135 @@ +new_23-1.gat,34,38,0 script Host 112,{ + mes "Welcome to Dimonds Cove!"; + next; + mes "Talk to the waitress to get some Food."; + next; + mes "Shops are located on the 2nd Floor."; + next; + mes "The INN is on the 3rd Floor."; + close; +} + +new_23-1.gat,40,34,0 script Phill 102,{ + mes "We're having problems with our equipment!"; + next; + mes "I don't know if we can play any songs!"; + close; +} + +new_23-1.gat,40,37,0 script Jerry 117,{ + mes "I don't know what wrong."; + next; + mes "We should be able to play you music in the future!"; + close; +} + +new_23-1.gat,42,36,0 script Robert 120,{ + mes "I hope we can figure something out!"; + next; + mes "We are kinda useless if we can't play music."; + close; +} + +new_23-1.gat,27,30,0 script Bar Rules 127,{ + mes "Dimonds Cove Bar Rules"; + next; + mes "No excessive drinking!"; + mes "If your sprite starts to stagger we will ask you to leave."; + next; + mes "No offensive chat."; + mes "This is a nice establishment."; + mes "Crude and offensive behavior will be reported to TMW GM's."; + next; + mes "Please be respectfull of others."; + mes "Not everyone has the same experience and should all be treated"; + mes "with equal respect."; + next; + mes "Thank You,"; + mes "Dimonds Cove Management"; + close; +} + +new_23-1.gat,71,38,0 script Store Policy 127,{ + mes "All sales are final."; + mes "Returns are subject to a 50% re-stocking fee."; + close; +} + +new_23-1.gat,77,38,0 script Store Policy 127,{ + mes "All sales are final."; + mes "returns are subject to a 50% re-stocking fee."; + close; +} + +new_23-1.gat,36,30,0 script Directions 127,{ + mes "This way to the Dimonds Cove Inn."; + mes "Five 5 Star accomidations for the weary traveler!"; + close; +} + +new_23-1.gat,80,32,0 script Dimonds Cove 1 127,{ + mes "The Story of Dimonds Cove"; + next; + mes "One day Dimond D. Stone dreamed of her own restaurant."; + mes "She sold her food alone in this spot for some time."; + mes "She longed for the day she would have a building."; + mes "She meet an adventurer named Merlin outside of the"; + mes "desert mines one day."; + next; + mes "They became friends and Dimond told Merlin about her idea."; + mes "Merlin was a accomplished carpenter and wanted to make a new"; + mes "place in the world. He told Dimond that he would make her"; + mes "restaurant for her. He gathered the tools and after much"; + mes "hard work, Dimonds Cove was built."; + next; + mes "(See Dimonds Cove 2)"; + close; +} + +new_23-1.gat,85,32,0 script Dimonds Cove 2 127,{ + mes "List of Events at Dimonds Cove"; + mes "January 2008 - Construction of Dimonds Cove."; + close; +} + + +new_23-1.gat,71,30,0 script INN 127,{ + mes "Welcome to the Dimonds Cove Inn"; + mes "Rooms are 200 gp a night."; + mes "Plese check in with Basil."; + close; +} + + +new_23-1.gat,24,27,0 shop Bartender 107,539:175,567:500,568:500 + +new_23-1.gat,32,34,0 shop Waitress 139,519:40,533:150,534:90,562:500 + +new_23-1.gat,85,41,0 shop Blacksmith 135,545:20000,529:5,625:20000,626:50000 + +new_23-1.gat,65,41,0 shop General Store 137,586:1000,524:1600,544:10000,632:1000,528:1000 + +new_23-1.gat,75,68,0 script Basil 107,{ + mes "[Inn Keeper]"; + mes "Welcome to the Inn."; + next; + mes "Would you like to rest? It's 200gp."; + next; + menu "Yes",-,"No",L_No; + + if (zeny < 200) goto L_NoMoney; + mes "Sleep well!"; + next; + set zeny,zeny-200; + heal 10000,10000; + close; + +L_No: + mes "See you."; + close; + +L_NoMoney: + mes "Hey! You don't have enough money!"; + close; +} + diff --git a/npc/dimonds-cove/doug.txt b/npc/dimonds-cove/doug.txt new file mode 100644 index 00000000..241d94c0 --- /dev/null +++ b/npc/dimonds-cove/doug.txt @@ -0,0 +1,90 @@ +new_23-1.gat,68,87,0 script Doug 113,{ + if(CaveSnakeLamp == 1) goto reas; + if(CaveSnakeLamp == 2) goto done; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; + +L_1: + mes "[Doug]"; + mes "I need 40 more [Cave Snake Lamps] to make my light!"; + next; + goto main1; +L_2: + mes "[Doug]"; + mes "This lamp should light up this whole place! I just need [40 Cave Snake Lamps]"; + next; + goto main1; +L_3: + mes "[Doug]"; + mes "This is gonna be bright! A must have for anyone! All i need is a few parts..."; + goto main1; +L_4: + mes "[Doug]"; + mes "Can you get me 40 [Cave Snake Lamps]? I need them to get this light finished."; + next; + goto main1; + +main1: + mes "[Doug]"; + mes "Will you help me find 40 [Cave Snake Lamps]?"; + next; + menu "Yes",B_1,"No",B_2; +B_1: + set CaveSnakeLamp,1; + set @TEMP,rand(3); + if(@TEMP == 1) goto J_1; + if(@TEMP == 2) goto J_2; + if(@TEMP == 3) goto J_3; + if(@TEMP == 0) goto J_4; +J_1: + mes "[Doug]"; + mes "Thank you!"; + next; + goto main2; +J_2: + mes "[Doug]"; + mes "I don't know how to thank you enough!"; + next; + goto main2; +J_3: + mes "[Doug]"; + mes "I will pay you when you get them!"; + next; + goto main2; +J_4: + mes "[Doug]"; + mes "I'm sure I will give a small reward. :D"; + next; + goto main2; +main2: + mes "[Doug]"; + mes "Now please go get me 40 [Cave Snake Lamps]"; + close; +reas: + if(countitem(612) >= 40) goto have; + mes "[Doug]"; + mes "Please help me collect 40 [Cave Snake Lamps]!"; + close; +have: + mes "[Doug]"; + mes "Cool! Now I can make this light!"; + delitem 612,40; + next; + mes "[Doug]"; + mes "Here's what I got to give you!"; + next; + mes "Got 2000 GP"; + set zeny,zeny+2000; + set CaveSnakeLamp,2; + close; +done: + mes "[Doug]"; + mes "Thanks for your help! Those snakes sure have bright lamps!"; + close; +B_2: + close; +} + diff --git a/npc/dimonds-cove/passages.txt b/npc/dimonds-cove/passages.txt new file mode 100644 index 00000000..5d9fcc8b --- /dev/null +++ b/npc/dimonds-cove/passages.txt @@ -0,0 +1,21 @@ +new_14-1.gat,36,94 warp toDimondsCove 0,0,new_23-1.gat,32,44 +new_23-1.gat,32,46 warp fromDimondsCove 0,0,new_14-1.gat,36,95 + + +new_23-1.gat,27,24 warp toBasement 0,1,new_23-1.gat,35,68 +new_23-1.gat,37,68 warp fromBasement 0,1,new_23-1.gat,28,24 + +new_23-1.gat,39,26 warp toSecond 0,0,new_23-1.gat,82,26 +new_23-1.gat,40,26 warp toSecond 0,0,new_23-1.gat,83,26 +new_23-1.gat,41,26 warp toSecond 0,0,new_23-1.gat,84,26 +new_23-1.gat,82,29 warp toFirst 0,0,new_23-1.gat,39,27 +new_23-1.gat,83,29 warp toFirst 0,0,new_23-1.gat,40,27 +new_23-1.gat,84,29 warp toFirst 0,0,new_23-1.gat,41,27 + +new_23-1.gat,66,27 warp toThird 0,0,new_23-1.gat,66,71 +new_23-1.gat,67,27 warp toThird 0,0,new_23-1.gat,67,71 +new_23-1.gat,68,27 warp toThird 0,0,new_23-1.gat,68,71 +new_23-1.gat,66,73 warp toSecond 0,0,new_23-1.gat,66,28 +new_23-1.gat,67,73 warp toSecond 0,0,new_23-1.gat,67,28 +new_23-1.gat,68,73 warp toSecond 0,0,new_23-1.gat,68,28 + diff --git a/npc/dimonds-cove/workers.txt b/npc/dimonds-cove/workers.txt new file mode 100644 index 00000000..489888e5 --- /dev/null +++ b/npc/dimonds-cove/workers.txt @@ -0,0 +1,9 @@ +new_23-1.gat,23,70,0 script Josh 102,{ + mes "We're working on getting the cellar pass open."; + close; +} + +new_23-1.gat,39,75,0 script Zack 102,{ + mes "My brother and I are fixing the cellar pass."; + close; +} |