diff options
author | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 22:45:17 +0000 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 22:45:17 +0000 |
commit | ec9be0a2967b38955d26e337b05bc3a042ac4544 (patch) | |
tree | e1ef509c78c8a3fe777b4adb0f4c650364fa55cb /npc/new_20-1-woodland-village/inspector.txt | |
parent | 2fd04617279829d54349b325bacb4c72addebfe4 (diff) | |
download | serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.gz serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.bz2 serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.xz serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.zip |
Branch data for eAthena
Diffstat (limited to 'npc/new_20-1-woodland-village/inspector.txt')
-rw-r--r-- | npc/new_20-1-woodland-village/inspector.txt | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/npc/new_20-1-woodland-village/inspector.txt b/npc/new_20-1-woodland-village/inspector.txt new file mode 100644 index 00000000..89192104 --- /dev/null +++ b/npc/new_20-1-woodland-village/inspector.txt @@ -0,0 +1,127 @@ +// + +new_20-1.gat,24,99,0 script Inspector#Hurnscald 150,{ + if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start; + if (Inspector == 1) goto L_NohMask_AskVillage; + if (Inspector == 2) goto L_NohMask_OldWoman; + if (Inspector == 3) goto L_NohMask_TheaterMask; + if (Inspector == 4) goto L_NohMask_TravelingTroupe; + if (Inspector == 5) goto L_NohMask_OldMan; + if (Inspector == 6) goto L_NohMask_OldMan_2; + if (Inspector == 7) goto L_NohMask_Alibi; + if (Inspector == 8) goto L_NohMask_Alibi_2; + if (Inspector == 9) goto L_NohMask_Alibi_3; + if (Inspector == 10) goto L_NohMask_Satchel; + if (Inspector == 11) goto L_NohMask_Basement; + if (Inspector == 12) goto L_NohMask_Note; + if (Inspector == 13) goto L_NohMask_TravelingTroupe_2; + if (Inspector == 14) goto L_NohMask_Over; + if (Inspector == 15) goto L_NohMask_End; + mes "[Inspector]"; + mes "\"I'm sorry, but I'm busy looking into this string of robberies.\""; + close; + +L_NohMask_Start: + mes "\"Hmm...what to do.\""; + mes "He looks up and into your face."; + next; + + mes "[Inspector]"; + mes "\"You look capable, will you help me solve these robberies?\""; + next; + + menu + "Yes", L_NohMask_Accept, + "No", -; + close; + +L_NohMask_Accept: + set Inspector, 1; + mes "[Inspector]"; + mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\""; + close; + +L_NohMask_AskVillage: + mes "[Inspector]"; + mes "\"Please continue talking to the villagers.\""; + close; + +L_NohMask_OldWoman: + mes "[Inspector]"; + mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\""; + close; + +L_NohMask_TheaterMask: + set Inspector, 4; + mes "[Inspector]"; + mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\""; + close; + +L_NohMask_TravelingTroupe: + mes "[Inspector]"; + mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\""; + close; + +L_NohMask_OldMan: + set Inspector, 6; + mes "[Inspector]"; + mes "\"Hm...an old man? Could you interrogate him for me?\""; + close; + +L_NohMask_OldMan_2: + mes "[Inspector]"; + mes "\"Have you talked with the old man yet?\""; + close; + +L_NohMask_Alibi: + mes "[Inspector]"; + mes "\"Can you verify that with his wife?\""; + close; + +L_NohMask_Alibi_2: + set Inspector, 9; + mes "[Inspector]"; + mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\""; + close; + +L_NohMask_Alibi_3: + mes "[Inspector]"; + mes "\"Made any progress yet?\""; + close; + +L_NohMask_Satchel: + mes "[Inspector]"; + mes "\"Then go north and investigate!\""; + close; + +L_NohMask_Basement: + mes "[Inspector]"; + mes "\"Did you look over the basement?\""; + close; + +L_NohMask_Note: + set Inspector, 13; + mes "[Inspector]"; + mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\""; + mes ""; + mes "\"By the way, stay sharp! I may call upon you again.\""; + close; + +L_NohMask_TravelingTroupe_2: + mes "[Inspector]"; + mes "\"Please return the mask to the traveling troupe.\""; + close; + +L_NohMask_Over: + set Inspector, 15; + mes "[Inspector]"; + mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\""; + mes "[2500 experience points]"; + getexp 2500, 0; + close; + +L_NohMask_End: + mes "[Inspector]"; + mes "\"Remember to stay sharp. I might need your help on another case.\""; + close; +} |