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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-18 21:58:47 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-19 14:19:55 -0700 |
commit | bae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch) | |
tree | 4acc120f6a94cfbf9694bf344658493de5aaa67b /npc/functions/evil_obelisk.txt | |
parent | 319f80526f8585ecadaec986e37c9bd326f4d363 (diff) | |
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Move to a subdirectory
Diffstat (limited to 'npc/functions/evil_obelisk.txt')
-rw-r--r-- | npc/functions/evil_obelisk.txt | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/npc/functions/evil_obelisk.txt b/npc/functions/evil_obelisk.txt deleted file mode 100644 index 4de46eb9..00000000 --- a/npc/functions/evil_obelisk.txt +++ /dev/null @@ -1,70 +0,0 @@ -function script EvilObelisk { - mes "[Evil Obelisk]"; - mes "(A mystical aura surrounds this stone. It seems to crave money.)"; - next; - - menu - "Pay it 200,000 gold", L_JACKO, - "Pay it 100,000 gold", L_GRAVEYARD1, - "Pay it 75,000 gold", L_GRAVEYARD2, - "Pay it 50,000 gold", L_SKULL, - "Pay it 25,000 gold", L_SNAKE, - "Don't pay it anything.", -; - close; - return; - -L_JACKO: - if (zeny < 200000) goto L_NotEnough; - set zeny, zeny - 200000; - set @mob_id, 1022; - set @mob_count, rand(2) + 1; - goto L_Summon; - -L_GRAVEYARD1: - if (zeny < 100000) goto L_NotEnough; - set @temp, rand(2); - if(@temp == 0) set @mob_id, 1036; // Zombie - if(@temp == 1) set @mob_id, 1045; // Fallen - set @mob_count, rand(2) + 1; - set zeny, zeny - 100000; - goto L_Summon; - -L_GRAVEYARD2: - if (zeny < 75000) goto L_NotEnough; - set @temp, rand(2); - if(@temp == 0) set @mob_id, 1044; // Lady Skelly - if(@temp == 1) set @mob_id, 1043; // Normal Skelly - set @mob_count, rand(2) + 1; - set zeny, zeny - 75000; - goto L_Summon; - -L_SKULL: - if (zeny < 50000) goto L_NotEnough; - set @temp, rand(2); - if(@temp == 0) set @mob_id, 1024; // Poison - if(@temp == 1) set @mob_id, 1023; // Fire - set @mob_count, rand(4) + 1; - set zeny, zeny - 50000; - goto L_Summon; - -L_SNAKE: - if (zeny < 25000) goto L_NotEnough; - set @temp, rand(4); - if(@temp == 0) set @mob_id, 1034; // Grass - if(@temp == 1) set @mob_id, 1026; // Mnt. - if(@temp == 2) set @mob_id, 1010; // Normal - if(@temp == 3) set @mob_id, 1021; // Cave - set @mob_count, rand(4) + 1; - set zeny, zeny - 25000; - goto L_Summon; - -L_Summon: - monster @map$, @x, @y, "Evil", @mob_id, @mob_count; - close; - return; - -L_NotEnough: - mes "You don't have that much money"; - close; - return; -} |