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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-09 14:18:32 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-09 14:42:50 +0200 |
commit | 31dd86e43eb2ba8d54564d315b6a9928f205da30 (patch) | |
tree | d0060ac432bc03d46d3e1217f02274250b8c76b4 /npc/042-2/sorfina.txt | |
parent | 2db53fdb1db441f162f49d563859c697f87ec709 (diff) | |
download | serverdata-31dd86e43eb2ba8d54564d315b6a9928f205da30.tar.gz serverdata-31dd86e43eb2ba8d54564d315b6a9928f205da30.tar.bz2 serverdata-31dd86e43eb2ba8d54564d315b6a9928f205da30.tar.xz serverdata-31dd86e43eb2ba8d54564d315b6a9928f205da30.zip |
some changes in sorfina to make her more interactive
Diffstat (limited to 'npc/042-2/sorfina.txt')
-rw-r--r-- | npc/042-2/sorfina.txt | 43 |
1 files changed, 33 insertions, 10 deletions
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt index d4c541d2..f157a908 100644 --- a/npc/042-2/sorfina.txt +++ b/npc/042-2/sorfina.txt @@ -1,21 +1,24 @@ 042-2.gat,28,26,0 script Sorfina 154,4,4{ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again; - if (sorfina == 2) goto L_Again; - if (sorfina == 1) goto L_Clothes; + if (sorfina == 3) goto L_Again; + if (sorfina == 2) goto L_Clothes; + if (sorfina == 1) goto L_Carpet; +L_Start: + mes "You open your eyes."; + mes ""; mes "[Old Woman]"; mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.\""; next; mes "\"My little granddaughter Tanisha found you lying next to the road, with all your clothes gone."; - mes "It seems you were robbed!"; + mes "It seems you were robbed!\""; next; mes "\"This area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\""; mes "She has a sad look on her face, but then she shakes her head and smiles."; next; mes "[Old Woman]"; - mes "\"I'm glad you're feeling better now. You're not used to the hot weather, right?"; - mes "Are you here to look for a job? Many young people come to Tulimshar for this reason.\""; + mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\""; next; mes "\"I can tell you some useful things, if you want to hear."; mes "Oh, and by the way my name is Sorfina.\""; @@ -33,11 +36,28 @@ L_Tut: mes "[Sorfina]"; mes "\"A wise decision.\""; next; - mes "\"Ok, I hope you didn't forget how to walk. Just use the arrow keys or click at the place you want to go to.\""; + mes "\"You still look rather shaky."; + mes "You're not used to the hot weather, right?\""; next; - mes "\"And you really should get dressed again. I gave you an old shirt from my son.\""; +L_Carpet: + if ((getx(0) > 31) && (getx(0) < 35) && (gety(0) > 25) && (gety(0) < 29)) goto L_Shirt; + mes "\"Try to do some steps and walk to that carpet over there."; + mes "Just use the arrow keys or click at the place you want to go to.\""; next; + mes "\"Talk to me again when you're on the carpet. You can either click on me, or press N to focus on me and T to talk.\""; set sorfina, 1; + close; + +L_Shirt: + mes "\"Very good! I'm glad you're recovering."; + mes "Now you should get dressed again. I gave you an old shirt from my son.\""; + next; + mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\""; + next; + mes "\"After we finished talking click on the shirt and press the equip button.\""; + set sorfina, 2; + close; + L_Naked: mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\""; next; @@ -58,7 +78,7 @@ L_Clothes: next; mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting."; mes "You can find him near the south gate. Well, good luck.\""; - set sorfina, 2; + set sorfina, 3; close; L_Again: @@ -185,13 +205,15 @@ L_SkipTut: "Thinking about it twice... please tell me.",L_Tut, "Yeah, but thanks for the offer. Bye.",-; mes "[Sorfina]"; - mes "\"If you think so. Good luck.\""; + mes "\"If you think so. But take at least this."; set hasan, 0; set kaan, 0; set sorfina, 0; set tanisha, 0; set maggot, 0; set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; + getitem "knife", 1; + mes "Good luck.\""; close; L_Close: @@ -200,11 +222,12 @@ L_Close: OnTouch: if (TUT_var != 0) close; callfunc "GameRules"; + goto L_Start; close; } 042-2.gat,44,31,0 script #DoorOut 127,0,0{ - if ((sorfina < 2) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; + if ((sorfina < 3) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; warp "042-1.gat", 37, 57; end; L_Block: |