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authorChuck Miller <shadowmil@gmail.com>2010-07-24 12:41:54 -0400
committerChuck Miller <shadowmil@gmail.com>2010-07-24 12:41:54 -0400
commitcf731b8233c2d6a03ec2ae3e7d37e1b24585d607 (patch)
tree1d5ff32fa7d0751719d1b0777981a64c7d7a54f5 /npc/029-3_Fight_Cave
parent0891970aaf34348433ffe86b951f4403ac22dd9c (diff)
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Increase the difficulty curve on Candor
Hopefully this will reduce the wait time
Diffstat (limited to 'npc/029-3_Fight_Cave')
-rw-r--r--npc/029-3_Fight_Cave/parua.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/029-3_Fight_Cave/parua.txt b/npc/029-3_Fight_Cave/parua.txt
index 012ffb62..d05b8f82 100644
--- a/npc/029-3_Fight_Cave/parua.txt
+++ b/npc/029-3_Fight_Cave/parua.txt
@@ -63,13 +63,13 @@ L_CaveLogic:
if ($@FIGHT_CAVE_PLAYER_COUNT <= 0) goto L_CleanUp;
set $@FIGHT_CAVE_ROUND_TIMER, $@FIGHT_CAVE_ROUND_TIMER + 5; // Advance 5 seconds
if (mobcount("029-3.gat", "Parua::onPetDeath") <= 0) goto L_NextRound;
- if ($@FIGHT_CAVE_ROUND_TIMER >= 120) goto L_NextRound;
+ if ($@FIGHT_CAVE_ROUND_TIMER >= 90) goto L_NextRound;
goto L_Return_1;
L_NextRound:
set $@FIGHT_CAVE_ROUND_TIMER, 0;
- set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT;
+ set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + ($@FIGHT_CAVE_PLAYER_COUNT * 3) + ($@FIGHT_CAVE_LEVEL / 10);
if ($@FIGHT_CAVE_LEVEL >= 1200) goto L_CleanUp;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_LEVEL;