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authorJessica Tölke <jtoelke@mail.upb.de>2011-02-06 12:03:37 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-02-06 12:03:37 +0100
commit8ba54244eb2842b9182b143d804d4bdba5343476 (patch)
tree8af6eecbe7ea36b324dc9d411ab8bfbedc12488a /npc/027-2_Caretakers_House/golbanez.txt
parent7a7e43b8b2697734ec958c4b348f3a9077241c96 (diff)
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gy inn: lovetriangle quest, adding last part. Now missing: rewards and right values for needed items
Diffstat (limited to 'npc/027-2_Caretakers_House/golbanez.txt')
-rw-r--r--npc/027-2_Caretakers_House/golbanez.txt71
1 files changed, 70 insertions, 1 deletions
diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt
index 1fb4bfc5..b466bccf 100644
--- a/npc/027-2_Caretakers_House/golbanez.txt
+++ b/npc/027-2_Caretakers_House/golbanez.txt
@@ -28,6 +28,8 @@
set @UNDEADEYE_AMOUNT, 50;
set @UNDEADEYE_EXP, 50000;
+ if (@state >= 7) goto L_Done;
+ if (@state == 6) goto L_Soul;
if (@state == 5) goto L_All;
if (@state == 4) goto L_Savaric;
if (@state == 3) goto L_Hamond;
@@ -220,7 +222,7 @@ L_Savaric:
close;
L_All:
- //TODO: add asking for Savarics soul
+ if (@lover == 6) goto L_Negotiate;
mes "[Golbanez]";
mes "\"Did you come back to see the memories again?\"";
menu
@@ -230,6 +232,73 @@ L_All:
"Nevermind.",L_Close;
close;
+L_Negotiate:
+ mes "Golbanez eyes are glowing greedily";
+ mes "[Golbanez]";
+ mes "\"Did you come back to see the memories again? Or are you going to offer me another deal?\"";
+ menu
+ "I want Savarics soul back.",-,
+ "I want to see Reids memory again.",L_R_Again,
+ "I want to see Hamonds memory again.",L_H_Again,
+ "I want to see Savarics memory again.",L_S_Again,
+ "Nevermind.",L_Close;
+
+ mes "[Golbanez]";
+ mes "\"Savarics soul, yes. It is a pretty nice soul, you know. From a mage, no, even better, from a loving mage. It is valuable.\"";
+ next;
+ mes "\"Why do you think it would be easy to get it back? Do you have anything of equal worth to offer?\"";
+ next;
+ menu
+ "What about another cake?",L_Cake,
+ "I'm not sure. What do you want?",-,
+ "No.",L_Close;
+
+ mes "[Golbanez]";
+ mes "\"Bring me a soul of at least equal power as the mages one. I don't care where you get it.\"";
+ set @state, 6;
+ callsub S_Update_Mask;
+ close;
+
+L_Soul:
+ mes "[Golbanez]";
+ mes "\"So, did you get a soul for me?\"";
+L_Soul_Try:
+ if (countitem("JackOSoul") < 1)
+ menu
+ "I'll go and get one.",L_Close;
+ menu
+ "What about this Jack O Soul?",-,
+ "I'll go and try to find a soul.",L_Close;
+
+ if (countitem("JackOSoul") < 1) goto L_Betray;
+ delitem "JackOSoul", 1;
+ set @soul, rand(50);
+ if (@soul == 0) goto L_Soul_Success;
+ mes "[Golbanez]";
+ mes "\"No, this one isn't as powerful as the mage ones. Bring me another.\"";
+ goto L_Soul_Try;
+
+L_Soul_Success:
+ mes "Golbanez suddenly gets excited.";
+ mes "[Golbanez]";
+ mes "\"Yes! This one is full of energy.\"";
+ next;
+ mes "\"So be it, mortal. I'll release Savarics soul in exchange for this one.\"";
+ set @state, 7;
+ callsub S_Update_Mask;
+ close;
+
+L_Done:
+ mes "[Golbanez]";
+ mes "\"I hope you enjoyed your little detective game. I certainly did.\"";
+ close;
+
+L_Cake:
+ mes "Golbanez laughs.";
+ mes "[Golbanez]";
+ mes "\"That's why I like you - also you're a human, you have a nice sense of humor.\"";
+ close;
+
L_S_Again:
callsub S_Savaricsmem;
mes "[Golbanez]";