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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-03-09 00:55:28 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-04-04 19:25:57 +0200 |
commit | 5051f2efc40453d1a136f50e0dfb1a44e57e4bf2 (patch) | |
tree | f352634085ff07e77879743b4c88fb6ce9773125 /npc/027-1_Graveyard/monsters.txt | |
parent | ae6c50252f0c0c336408bc862ded5498db6569e6 (diff) | |
download | serverdata-5051f2efc40453d1a136f50e0dfb1a44e57e4bf2.tar.gz serverdata-5051f2efc40453d1a136f50e0dfb1a44e57e4bf2.tar.bz2 serverdata-5051f2efc40453d1a136f50e0dfb1a44e57e4bf2.tar.xz serverdata-5051f2efc40453d1a136f50e0dfb1a44e57e4bf2.zip |
putting zombies and fallens into special file for crying child quest
this is to avoid collisions with the converter tool
Diffstat (limited to 'npc/027-1_Graveyard/monsters.txt')
-rw-r--r-- | npc/027-1_Graveyard/monsters.txt | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/npc/027-1_Graveyard/monsters.txt b/npc/027-1_Graveyard/monsters.txt new file mode 100644 index 00000000..e243d1a7 --- /dev/null +++ b/npc/027-1_Graveyard/monsters.txt @@ -0,0 +1,62 @@ +// 027-1 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036 +027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045 + +027-1.gat,0,0,0 script specialMob027-1 -1,{ +On1036: + set @mobID, 1036; + mapannounce "027-1.gat", "test", 0; + callsub _MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + break; + +On1045: + set @mobID, 1045; + callsub _MOBCOUNT_FALLENS; + callfunc "MobPoints"; + break; + +_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @bracelet, @bracelet + 1; + if (@bracelet < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @bracelet, @bracelet + 1; + if (@bracelet < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; + + end; +} |