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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 20:11:37 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-06-16 20:26:34 +0200 |
commit | c0fa45992b123f08e91e86dac11aca765ea73cd2 (patch) | |
tree | 8ef57d0a5fc7d33263d1ba0a3af7555ec3b25061 /npc/025-4 | |
parent | 36bceef55e7a7e34275e8722bf28fd5f22988c82 (diff) | |
download | serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.tar.gz serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.tar.bz2 serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.tar.xz serverdata-c0fa45992b123f08e91e86dac11aca765ea73cd2.zip |
Simplified the battles a bit for the chars level 50. Changed beginning of the quest: you need to give the cherris you found for Rossy and give them to Olana instead of bottles of water.
Diffstat (limited to 'npc/025-4')
-rw-r--r-- | npc/025-4/battlecaves.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt index 10e17a75..3b63203e 100644 --- a/npc/025-4/battlecaves.txt +++ b/npc/025-4/battlecaves.txt @@ -56,7 +56,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -134,7 +134,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE2_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -210,7 +210,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE3_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -286,7 +286,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -363,7 +363,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE5_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -440,7 +440,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE6_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -517,7 +517,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE7_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -594,7 +594,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -671,7 +671,7 @@ onInit: // Monsters IDs to be spawned. setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. @@ -778,7 +778,7 @@ onInit: // Monsters IDs to be spawned. before the boss. setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2; + setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; // ID of the boss monster. set $@BOSS, 1086; // Number of waves. before the boss. |