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authorCoffee <coffee@coffee-EP45-UD3L.(none)>2011-06-18 23:36:32 -0300
committerCoffee <coffee@coffee-EP45-UD3L.(none)>2011-06-18 23:36:32 -0300
commit5e3a01e4fdf880b345bbfac893896fe8763a4703 (patch)
tree692e0a43e7461791863a91fcf50a37a04d1b7464 /npc/025-4/battlecaves.txt
parent55848c939ee6fa54f0813ab488d3f6fb4d93863e (diff)
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Fixes some sintax errors in clauquer.txt, add message when you start a fight and eliminate the use of a permanent variable in the barrier in 025-1.
Diffstat (limited to 'npc/025-4/battlecaves.txt')
-rw-r--r--npc/025-4/battlecaves.txt46
1 files changed, 36 insertions, 10 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt
index 3587c769..a307877b 100644
--- a/npc/025-4/battlecaves.txt
+++ b/npc/025-4/battlecaves.txt
@@ -2,13 +2,16 @@
025-4.gat,41,91,0 script #StartCaveFight1 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave1 == 1) goto L_Summon;
+ if ($@battlecave1 == 1) goto L_Start;
end;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
percentheal -100, 0;
end;
+
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
L_Summon:
set $@cave1_loop, $@cave1_loop + 1;
@@ -80,7 +83,7 @@ L_Done:
025-4.gat,110,90,0 script #StartCaveFight2 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave2 == 1) goto L_Summon;
+ if ($@battlecave2 == 1) goto L_Start;
end;
L_Cheat:
@@ -88,6 +91,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave2_loop, $@cave2_loop + 1;
areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath";
@@ -156,7 +162,7 @@ L_Done:
// ------------------------------------ Cave 3 --------------------------------------
025-4.gat,168,111,0 script #StartCaveFight3 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave3 == 1) goto L_Summon;
+ if ($@battlecave3 == 1) goto L_Start;
end;
L_Cheat:
@@ -164,6 +170,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave3_loop, $@cave3_loop + 1;
areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath";
@@ -232,7 +241,7 @@ L_Done:
// --------------------------- Cave 4 --------------------------------
025-4.gat,32,150,0 script #StartCaveFight4 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave4 == 1) goto L_Summon;
+ if ($@battlecave4 == 1) goto L_Start;
end;
L_Cheat:
@@ -240,6 +249,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave4_loop, $@cave4_loop + 1;
areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath";
@@ -309,7 +321,7 @@ L_Done:
025-4.gat,100,154,0 script #StartCaveFight5 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave5 == 1) goto L_Summon;
+ if ($@battlecave5 == 1) goto L_Start;
end;
L_Cheat:
@@ -317,6 +329,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave5_loop, $@cave5_loop + 1;
areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath";
@@ -386,7 +401,7 @@ L_Done:
025-4.gat,159,168,0 script #StartCaveFight6 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave6 == 1) goto L_Summon;
+ if ($@battlecave6 == 1) goto L_Start;
end;
L_Cheat:
@@ -394,6 +409,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave6_loop, $@cave6_loop + 1;
areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath";
@@ -463,13 +481,16 @@ L_Done:
025-4.gat,39,215,0 script #StartCaveFight7 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave7 == 1) goto L_Summon;
+ if ($@battlecave7 == 1) goto L_Start;
end;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
percentheal -100, 0;
end;
+
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
L_Summon:
set $@cave7_loop, $@cave7_loop + 1;
@@ -540,7 +561,7 @@ L_Done:
025-4.gat,105,210,0 script #StartCaveFight8 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave8 == 1) goto L_Summon;
+ if ($@battlecave8 == 1) goto L_Start;
end;
L_Cheat:
@@ -548,6 +569,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave8_loop, $@cave8_loop + 1;
areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath";
@@ -617,7 +641,7 @@ L_Done:
025-4.gat,157,220,0 script #StartCaveFight9 111,{
if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave9 == 1) goto L_Summon;
+ if ($@battlecave9 == 1) goto L_Start;
end;
L_Cheat:
@@ -625,6 +649,9 @@ L_Cheat:
percentheal -100, 0;
end;
+L_Start:
+ message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere.";
+
L_Summon:
set $@cave9_loop, $@cave9_loop + 1;
areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath";
@@ -701,7 +728,6 @@ L_Done:
L_Found:
message strcharinfo(0), "You found a golden key inside the chest.";
- goto L_Summon;
L_Summon:
set $@cave10_loop, $@cave10_loop + 1;