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authorAli-G <gauvain.dauchy@free.fr>2011-06-03 19:57:39 +0200
committerWombat <hpwombat@yahoo.com>2011-06-03 14:19:26 -0400
commit891f95e2252714b7a80b1da6e330200860c3ce73 (patch)
tree4545f840cbc7834c7b39495af4ee22734bef0daf /npc/021-2
parentab8a0ea8aa919c0f16e6922bb6eb09cd59fbddc3 (diff)
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Placed Agostine back into Nivalis.
Amendment by Wombat: fixed 027-2/_import.txt and moved Taylor, Mede and Agostine so Agostine can have his own home + place shops together.
Diffstat (limited to 'npc/021-2')
-rw-r--r--npc/021-2/_import.txt1
-rw-r--r--npc/021-2/furquest.txt338
2 files changed, 0 insertions, 339 deletions
diff --git a/npc/021-2/_import.txt b/npc/021-2/_import.txt
index 5e8ae6c6..9dc3ac4b 100644
--- a/npc/021-2/_import.txt
+++ b/npc/021-2/_import.txt
@@ -4,7 +4,6 @@ map: 021-2.gat
npc: npc/021-2/_mobs.txt
npc: npc/021-2/_warps.txt
npc: npc/021-2/bakery.txt
-npc: npc/021-2/furquest.txt
npc: npc/021-2/government_building.txt
npc: npc/021-2/heathin.txt
npc: npc/021-2/inya.txt
diff --git a/npc/021-2/furquest.txt b/npc/021-2/furquest.txt
deleted file mode 100644
index 04814576..00000000
--- a/npc/021-2/furquest.txt
+++ /dev/null
@@ -1,338 +0,0 @@
-//#################################################################################
-// Script by Shaili and QOAL
-//#################################################################################
-
-// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor
-021-2.gat,32,63,0 script Agostine 137,{
- if (QUEST_WG_state == 1) goto L_State_0_3;
- if (QUEST_WG_state == 2) goto L_State_1;
- if (QUEST_WG_state == 3) goto L_State_2;
- if (QUEST_WG_state == 4) goto L_State_4;
- if (QUEST_WG_state == 5) goto L_State_4_success;
- if (QUEST_WG_state == 6) goto L_State_6;
- if (QUEST_WG_state == 7) goto L_State_11;
- if (QUEST_WG_state == 8) goto L_State_12;
- if (QUEST_WG_state >= 9) goto L_State_13;
-
- mes "\"This goes up, this goes left...\"";
- next;
- mes "\"Mmmm...?\"";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
- mes "Some people say that I am the best tailor in the world,";
- mes "but I think I am the best one in the universe!";
- mes "So, What can I do for you, my friend?\"";
- next;
- menu
- "I want something new for my wardrobe!", L_State_0_1,
- "Oh, nothing, thanks!", -;
- close;
-
-// Quest #0 - Beginning - Needed: Iron Potion
-
-L_State_0_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well.. you know... working so hard makes me so tired!";
- mes "Can you bring me something tasty to drink, my friend?\"";
- next;
- menu
- "Sure, what kind of drink you like?", L_State_0_2,
- "I'm not your waiter!", -;
- close;
-
-L_State_0_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here we do not have a bar. Let me taste different beverages.";
- mes "I want something new to drink.\"";
- next;
- menu
- "I'll bring you different drinks to try!", L_State_Accept,
- "Maybe a bar will open soon, wait for it.", -;
- close;
-
-L_State_Accept:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Thanks so much.\"";
- set QUEST_WG_state, 1;
- close;
-
-L_State_0_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, what have you brought me?\"";
- next;
- menu
- "A Cactus Drink.", L_State_0_4,
- "A Cactus Potion.", L_State_0_5,
- "Some milk.", L_State_0_6,
- "A pint of beer.", L_State_0_7,
- "An Iron potion.", L_State_0_9,
- "A Concentration Potion.", L_State_0_8,
- "Nothing, at the moment.", -;
- close;
-
-L_State_0_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Drink?\"";
- if (countitem("CactusDrink") < 1) goto L_State_neg;
- delitem "CactusDrink", 1;
- goto L_State_bad;
- close;
-
-L_State_0_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Potion?\"";
- if (countitem("CactusPotion") < 1) goto L_State_neg;
- delitem "CactusPotion", 1;
- goto L_State_bad;
- close;
-
-L_State_0_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, some milk for me?\"";
- if (countitem("Milk") < 1) goto L_State_neg;
- delitem "Milk", 1;
- goto L_State_bad;
- close;
-
-L_State_0_7:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a beer?\"";
- if (countitem("Beer") < 1) goto L_State_neg;
- delitem "Beer", 1;
- goto L_State_bad;
- close;
-
-L_State_0_8:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Concentration Potion?\"";
- if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
- delitem "ConcentrationPotion", 1;
- goto L_State_bad;
- close;
-
-L_State_0_9:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, an Iron Potion?\"";
- if (countitem("IronPotion") < 1) goto L_State_neg;
- delitem "IronPotion", 1;
- next;
- mes "Agostine looks pleased as he drinks the potion.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
- next;
- set zeny, zeny + 500;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
- set QUEST_WG_state, 2;
- close;
-
-L_State_neg:
- next;
- mes "\"Seems that you lied. You don't have the drink you told me.\"";
- close;
-
-L_State_bad:
- next;
- mes "\"Well, I don't like it so much. Bring me something else.\"";
- close;
-
-// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
-
-L_State_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Mmmm... Let me see... This year light colours are fashionable!";
- mes "Would you like a pair of snow-white Winter Gloves?\"";
- next;
- menu
- "No, thanks. I love dark clothes...", -,
- "You really can do this for me?", L_State_2;
- close;
-
-L_State_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
- mes "Only the best furs can be used for these gloves!";
- mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\"";
- set QUEST_WG_state, 3;
- next;
- menu
- "You are crazy! I won't kill any animal for this!", -,
- "Sure, I will be back soon!", L_State_3;
- close;
-
-L_State_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Remember, I want the best of fur!\"";
- set QUEST_WG_state, 4;
- close;
-
-L_State_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, my friend! Have you brought me some good furs?\"";
- if (countitem("WhiteFur") < 1) close;
- next;
- menu
- "Here, take a look!", L_State_4_try,
- "Yes, but I need it for something else.", -;
- close;
-
-L_State_4_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
- mes "Agostine examines the patch of fur.";
- next;
- if (countitem("WhiteFur") < 1) goto L_No_Fur;
- delitem "WhiteFur", 1;
- set @Temp1,rand(30);
- if (@Temp1 == 0) goto L_State_4_success;
- mes "Agostine throws away the white fur.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
- if (countitem("WhiteFur") < 1) close;
- next;
- menu
- "Here I have another one!", L_State_4_try,
- "Sorry, I will be careful...", -;
- close;
-
-L_State_4_success:
- mes "Agostine breaks into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
- next;
- set QUEST_WG_state, 5;
- goto L_State_5;
-
-L_State_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
- next;
- menu
- "You are not a tailor, you are a thief!!", -,
- "I think it's a reasonable price...", L_State_5_pay;
- close;
-
-L_State_5_pay:
- if (zeny < 15000) goto L_State_5_nocash;
- getinventorylist;
- if (@inventorylist_count == 100) goto L_TooMany;
- set zeny, zeny - 15000;
- getitem "WinterGloves", 1;
- set QUEST_WG_state, 6;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here they are. You will have the most fashionable hands in the world!\"";
- close;
-
-L_State_5_nocash:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems like you are out of cash. Come back when you have the money.\"";
- close;
-
-L_State_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
- mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
- mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
- mes "I can make your own pair, if you want!\"";
- next;
- menu
- "It's a great idea!", L_State_10,
- "I'm glamourous enough, thanks", -;
- close;
-
-// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
-L_State_10:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Perfect! For satisfying your request I need another perfect White Fur";
- mes "and a pair of Boots, like those you can find in the mines.";
- mes "They will make you lovely, my friend!\"";
- set QUEST_WG_state, 7;
- close;
-
-L_State_11:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, my friend, have you brought me the right Fur?\"";
- if (countitem("WhiteFur") < 1) close;
- next;
- menu
- "Sure, I'm a fluffy hunter!", L_State_11_try,
- "Not yet, sorry.", -;
- close;
-
-L_State_11_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I'd rather see the patch of fur, first.\"";
- next;
- mes "Agostine examines the patch of fur.";
- next;
- if (countitem("WhiteFur") < 1) goto L_No_Fur;
- delitem "WhiteFur", 1;
- set @Temp2,rand(30);
- if (@Temp2 == 0) goto L_State_11_success;
- mes "Agostine rips the white fur.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"That fur was terrible. I won't work with it!\"";
- if (countitem("WhiteFur") < 1) close;
- next;
- menu
- "Well, maybe this is better!", L_State_11_try,
- "I will hunt other fluffies...", -;
- close;
-
-L_State_11_success:
- mes "Agostine breaks into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This one is good enough, my friend. Good job.\"";
- set QUEST_WG_state, 8;
- goto L_State_12;
-
-L_State_12:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I need also a pair of Boots for the work.";
- mes "And my payment, obviously. 15,000 GP is right.\"";
- next;
- menu
- "Sure, here it all is.", L_State_12_pay,
- "I missed something, I will be back soon!", -;
- close;
-
-L_State_12_pay:
- if (zeny < 15000) goto L_State_12_missing;
- if (countitem("Boots") < 1) goto L_State_12_missing;
- // No inventory check needed, as boots are removed, opening a slot
- set zeny, zeny - 15000;
- delitem "Boots", 1;
- getitem "FurBoots", 1;
- set QUEST_WG_state, 9;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Enjoy your new boots, my friend!\"";
- close;
-
-L_State_12_missing:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems you have forgotten something. Check your inventory";
- mes "and your pockets!\"";
- close;
-
-L_State_13:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes!\"";
- close;
-
-L_TooMany:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You don't have anywhere to put them. Come back when you do.\"";
- close;
-
-L_No_Fur:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You don't have any white fur! Stop talking nonsense.\"";
- close;
-}