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author | Wombat <hpwombat@yahoo.com> | 2010-08-18 18:47:49 -0400 |
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committer | Wombat <hpwombat@yahoo.com> | 2010-08-18 18:47:49 -0400 |
commit | 75dfdd443d6dbe9bd556debeb1c50d3000d95967 (patch) | |
tree | 9389216dfae858103c920a959899aac1f21fc510 /npc/020-2_Nivalis | |
parent | 2050f443896ddc540f7e6221666d278edf59dfab (diff) | |
download | serverdata-75dfdd443d6dbe9bd556debeb1c50d3000d95967.tar.gz serverdata-75dfdd443d6dbe9bd556debeb1c50d3000d95967.tar.bz2 serverdata-75dfdd443d6dbe9bd556debeb1c50d3000d95967.tar.xz serverdata-75dfdd443d6dbe9bd556debeb1c50d3000d95967.zip |
Nivalis Removal and Related Changes
All warps to Nivalis removed, furquest moved, magic house notes changed,
Nivalis Soul-Menhir changed to Hurnscald flags
Diffstat (limited to 'npc/020-2_Nivalis')
-rw-r--r-- | npc/020-2_Nivalis/_import.txt | 2 | ||||
-rw-r--r-- | npc/020-2_Nivalis/furquest.txt | 335 | ||||
-rw-r--r-- | npc/020-2_Nivalis/taro.txt | 74 |
3 files changed, 75 insertions, 336 deletions
diff --git a/npc/020-2_Nivalis/_import.txt b/npc/020-2_Nivalis/_import.txt index ea665c20..807bc1a0 100644 --- a/npc/020-2_Nivalis/_import.txt +++ b/npc/020-2_Nivalis/_import.txt @@ -1,6 +1,6 @@ map: 020-2.gat npc: npc/020-2_Nivalis/_mobs.txt npc: npc/020-2_Nivalis/_warps.txt -npc: npc/020-2_Nivalis/furquest.txt npc: npc/020-2_Nivalis/mapflags.txt npc: npc/020-2_Nivalis/shops.txt +npc: npc/020-2_Nivalis/taro.txt diff --git a/npc/020-2_Nivalis/furquest.txt b/npc/020-2_Nivalis/furquest.txt deleted file mode 100644 index f5382376..00000000 --- a/npc/020-2_Nivalis/furquest.txt +++ /dev/null @@ -1,335 +0,0 @@ -//################################################################################# -// Script by Shaili and QOAL -//################################################################################# - -// Santa's Inn - Agostine, The Legendary Tailor -020-2.gat,102,28,0 script Agostine 137,{ - if (QUEST_WG_state == 1) goto L_State_0_3; - if (QUEST_WG_state == 2) goto L_State_1; - if (QUEST_WG_state == 3) goto L_State_2; - if (QUEST_WG_state == 4) goto L_State_4; - if (QUEST_WG_state == 5) goto L_State_4_success; - if (QUEST_WG_state == 6) goto L_State_6; - if (QUEST_WG_state == 7) goto L_State_11; - if (QUEST_WG_state == 8) goto L_State_12; - if (QUEST_WG_state >= 9) goto L_State_13; - - mes "\"This goes up, this goes left...\""; - next; - mes "\"Mmmm...?\""; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!"; - mes "Some people say that I am the best tailor in the world,"; - mes "but I think I am the best one in the universe!"; - mes "So, What can I do for you, my friend?\""; - next; - menu - "I want something new for my wardrobe!", L_State_0_1, - "Oh, nothing, thanks!", -; - close; - -// Quest #0 - Beginning - Needed: Iron Potion - -L_State_0_1: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well.. you know... working so hard makes me so tired!"; - mes "Can you bring me something tasty to drink, my friend?\""; - next; - menu - "Sure, what kind of drink you like?", L_State_0_2, - "I'm not your waiter!", -; - close; - -L_State_0_2: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Here we do not have a bar. Let me taste different beverages."; - mes "I want something new to drink.\""; - next; - menu - "I'll bring you different drinks to try!", L_State_Accept, - "Maybe a bar will open soon, wait for it.", -; - close; - -L_State_Accept: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Thanks so much.\""; - set QUEST_WG_state, 1; - close; - -L_State_0_3: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, what have you brought me?\""; - next; - menu - "A Cactus Drink.", L_State_0_4, - "A Cactus Potion.", L_State_0_5, - "Some milk.", L_State_0_6, - "A pint of beer.", L_State_0_7, - "A Iron potion.", L_State_0_9, - "A Concentration Potion.", L_State_0_8, - "Nothing, at the moment.", -; - close; - -L_State_0_4: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Cactus Drink?\""; - if (countitem("CactusDrink") < 1) goto L_State_neg; - next; - delitem "CactusDrink", 1; - goto L_State_bad; - close; - -L_State_0_5: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Cactus Potion?\""; - if (countitem("CactusPotion") < 1) goto L_State_neg; - next; - delitem "CactusPotion", 1; - goto L_State_bad; - close; - -L_State_0_6: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, some milk for me?\""; - if (countitem("Milk") < 1) goto L_State_neg; - delitem "Milk", 1; - goto L_State_bad; - close; - -L_State_0_7: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a beer?\""; - if (countitem("Beer") < 1) goto L_State_neg; - next; - delitem "Beer", 1; - goto L_State_bad; - close; - -L_State_0_8: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Concentration Potion?\""; - if (countitem("ConcentrationPotion") < 1) goto L_State_neg; - next; - delitem "ConcentrationPotion", 1; - goto L_State_bad; - close; - -L_State_0_9: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, an Iron Potion?\""; - if (countitem("IronPotion") < 1) goto L_State_neg; - next; - delitem "IronPotion", 1; - mes "Agostine looks pleased as he drinks the potion."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh! This is damn good! I feel a new man, my friend!\""; - next; - set zeny, zeny + 500; - mes "[Agostine, The Legendary Tailor]"; - mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; - set QUEST_WG_state, 2; - close; - -L_State_neg: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems that you lied. You don't have the drink you told me.\""; - close; - -L_State_bad: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, I don't like it so much. Bring me something else.\""; - close; - -// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP - -L_State_1: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Mmmm... Let me see... This year light colours are fashionable!"; - mes "Would you like a pair of snow-white Winter Gloves?\""; - next; - menu - "No, thanks. I love dark clothes...", -, - "You really can do this for me?", L_State_2; - close; - -L_State_2: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; - mes "Only the best furs can be saw for these gloves!"; - mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\""; - set QUEST_WG_state, 3; - next; - menu - "You are crazy! I won't kill any animal for this!", -, - "Sure, I will be back soon!", L_State_3; - close; - -L_State_3: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Remember, I want the best of fur!\""; - set QUEST_WG_state, 4; - close; - -L_State_4: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, my friend! Have you brought me some good furs?\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Here, take a look!", L_State_4_try, - "Yes, but I need it for something else.", -; - close; - -L_State_4_try: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; - mes "Agostine examines the patch of fur."; - next; - delitem "WhiteFur", 1; - set @Temp1,rand(30); - if (@Temp1 == 0) goto L_State_4_success; - mes "Agostine throws away the white fur."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Here I have another one!", L_State_4_try, - "Sorry, I will be careful...", -; - close; - -L_State_4_success: - mes "Agostine turns into a smile"; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; - next; - set QUEST_WG_state, 5; - goto L_State_5; - -L_State_5: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; - next; - menu - "You are not a tailor, you are a thief!!", -, - "I think it's a reasonable price...", L_State_5_pay; - close; - -L_State_5_pay: - if (zeny < 15000) goto L_State_5_nocash; - getinventorylist; - if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny - 15000; - getitem "WinterGloves", 1; - set QUEST_WG_state, 6; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Here they are. You will have the more fashionable hands in the world!\""; - close; - -L_State_5_nocash: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems like you are out of cash. Come back when you have the money.\""; - close; - -L_State_6: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!"; - mes "Well, I have a good news for you. In this issue of 'TMW Fashion'"; - mes "I saw a pretty accessory, a pair of Furry Boots, my friend."; - mes "I can make your own pair, if you want!\""; - next; - menu - "It's a great idea!", L_State_10, - "I'm glamourous enough, thanks", -; - close; - -// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP -L_State_10: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Perfect! For satisfying your request I need another perfect White Fur"; - mes "and a pair of Boots, like those you can find in the mines."; - mes "They will make you lovely, my friend!\""; - set QUEST_WG_state, 7; - close; - -L_State_11: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, my friend, have you brought me the right Fur?\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Sure, I'm a fluffy hunter!", L_State_11_try, - "Not yet, sorry.", -; - close; - -L_State_11_try: - mes "[Agostine, The Legendary Tailor]"; - mes "\"I'd rather see the patch of fur, first.\""; - next; - mes "Agostine examines the patch of fur."; - next; - delitem "WhiteFur", 1; - set @Temp2,rand(30); - if (@Temp2 == 0) goto L_State_11_success; - mes "Agostine rips the white fur."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"That fur was terrible. I won't work with it!\""; - if (countitem("WhiteFur") < 1) close; - next; - menu - "Well, maybe this is better!", L_State_11_try, - "I will hunt other fluffies...", -; - close; - -L_State_11_success: - mes "Agostine turns into a smile"; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"This one is good enough, my friend. Good job.\""; - set QUEST_WG_state, 8; - goto L_State_12; - -L_State_12: - mes "[Agostine, The Legendary Tailor]"; - mes "\"I need also a pair of Boots for the work."; - mes "And my payment, obviously. 15,000 GP is right.\""; - next; - menu - "Sure, here it is all.", L_State_12_pay, - "I missed something, I will be back soon!", -; - close; - -L_State_12_pay: - if (zeny < 15000) goto L_State_12_missing; - if (countitem("Boots") < 1) goto L_State_12_missing; - // No inventory check needed, as boots are removed, opening a slot - set zeny, zeny - 15000; - delitem "Boots", 1; - getitem "FurBoots", 1; - set QUEST_WG_state, 9; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Enjoy your new boots, my friend!\""; - close; - -L_State_12_missing: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems you have forgotten something. Check your inventory"; - mes "and your pockets!\""; - close; - -L_State_13: - mes "[Agostine, The Legendary Tailor]"; - mes "\"You are so glamourous, my dear friend!"; - mes "I have done a very good job on your clothes!\""; - close; - -L_TooMany: - mes "[Agostine, The Legendary Tailor]"; - mes "\"You don't have anywhere to put them. Come back when you do."; - close; -} diff --git a/npc/020-2_Nivalis/taro.txt b/npc/020-2_Nivalis/taro.txt new file mode 100644 index 00000000..a9418f80 --- /dev/null +++ b/npc/020-2_Nivalis/taro.txt @@ -0,0 +1,74 @@ + +// Woodland Taro + +020-2.gat,104,28,0 script Taro 114,{ + if (getequipid(equip_head) == 511 || getequipid(equip_head) == 1206) goto L_Santa; + if (getequipid(equip_head) == 633) goto L_Elf; + if (getequipid(equip_head) == 628) goto L_NearElf; + if (getequipid(equip_head) == 1204) goto L_Antlers; + if (getequipid(equip_head) == 1205) goto L_Tree; + + mes "[Taro]"; + mes "\"I saw Santa Claus going up this road."; + mes "Will you help me following him?\""; + next; + + menu + "Of course, I'll help you!", L_Warp, + "No, it's probably dangerous out there.", -; + close; + +L_Santa: + mes "[Taro]"; + mes "\"SANTA! Will you take me to your workshop?\""; + next; + + menu + "Of course!", L_Warp, + "No, getting there is too dangerous.", -; + close; + +L_Elf: + mes "[Taro]"; + mes "\"Aren't you one of Santa's elves? Will you take me to him?\""; + next; + + menu + "Yes", L_Warp, + "No. Santa is too busy.", -; + close; + +L_NearElf: + mes "[Taro]"; + mes "\"Aren't you one of Santa's elves? Oh, you're not. Will you help me see him anyways?\""; + next; + + menu + "Yes", L_Warp, + "No", -; + close; + +L_Antlers: + mes "[Taro]"; + mes "\"Mister reindeer? Will you take me to Santa Clause?\""; + next; + + menu + "Yes", L_Warp, + "No", -; + close; + +L_Tree: + mes "[Taro]"; + mes "\"Oh Christmas tree, I wish I could go see Santa!\""; + next; + + menu + "Let me take you", L_Warp, + "Sorry, I'm not a magic tree", -; + close; + +L_Warp: + warp "019-1.gat",56,61; + close; +} |