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authorJared Adams <jaxad0127@gmail.com>2009-01-24 13:17:14 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-24 13:17:14 +0000
commitb8e9095461ffd09ec7aec7cfcbcab502ea813bab (patch)
tree9f8670796ce5c5391e2a66a786e4098c22814c1e /npc/015-3/katze.txt
parentdb44fb4e6555a0f8dc615b9795d5240f3a6d6903 (diff)
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Finish conversion to "ItemName"
Some of the more complicated scripts (bleach/dye, for example) can't be converted so easily.
Diffstat (limited to 'npc/015-3/katze.txt')
-rw-r--r--npc/015-3/katze.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/015-3/katze.txt b/npc/015-3/katze.txt
index c24a9f80..a3cc0626 100644
--- a/npc/015-3/katze.txt
+++ b/npc/015-3/katze.txt
@@ -70,17 +70,17 @@ L_NeedsFur:
mes "\"Prrr. Meow, prrr...\"";
next;
- if (countitem(611) > 0) // White Fur
+ if (countitem("WhiteFur") > 0)
menu "Make funny movements with the fur near the ground", L_MoveFur,
"Throw a stone at the cat", L_ThrowStone,
"Leave the cat alone", -;
- if (countitem(611) == 0)
+ if (countitem("WhiteFur") == 0)
menu "Throw a stone at the cat", L_ThrowStone,
"Leave the cat alone", -;
close;
L_MoveFur:
- delitem 611, 1; // Cat takes the white fur
+ delitem "WhiteFur", 1;
set Katze, 3;
mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth.";
next;
@@ -93,7 +93,7 @@ L_NeedsWood:
mes "\"Prrrr, now I'd like something to sharpen my claws on.\"";
next;
- if (countitem(569) > 0) // Raw log
+ if (countitem("RawLog") > 0)
menu "Want this piece of wood?", L_GiveWood,
"Ok, see you later", -;
close;
@@ -113,12 +113,12 @@ L_NeedsStuff:
set Katze, 5;
mes "[Katze]";
mes "\"You've been really kind to me. I can make you something nice, but I will need";
- mes "2 snake skins,";
- mes "2 snake tongues,";
- mes "2 maggot slimes,";
- mes "2 white furs,";
- mes "2 hard spikes and";
- mes "2 tiny healing potions.\"";
+ mes "2 [snake skin]s,";
+ mes "2 [snake tongue]s,";
+ mes "2 [maggot slime]s,";
+ mes "2 [white fur]s,";
+ mes "2 [hard spike]s and";
+ mes "2 [tiny healing potion]s.\"";
next;
close;
@@ -152,12 +152,12 @@ L_Please:
close;
L_CatChecksStuff:
- if (countitem(641) > 1 && // Snake skin
- countitem(710) > 1 && // Snake tongue
- countitem(505) > 1 && // Maggot slime
- countitem(611) > 1 && // White fur
- countitem(613) > 1 && // Hard spike
- countitem(684) > 1) // Tiny healing potion
+ if (countitem("SnakeSkin") > 1 &&
+ countitem("SnakeTongue") > 1 &&
+ countitem("MaggotSlime") > 1 &&
+ countitem("WhiteFur") > 1 &&
+ countitem("HardSpike") > 1 &&
+ countitem("TinyHealingPotion") > 1)
goto L_GiveStuff;
mes "[Katze]";
mes "\"You don't seem to have everything yet. Come back later when you do.\"";
@@ -165,12 +165,12 @@ L_CatChecksStuff:
close;
L_GiveStuff:
- delitem 641, 2;
- delitem 710, 2;
- delitem 505, 2;
- delitem 611, 2;
- delitem 613, 2;
- delitem 684, 2;
+ delitem "SnakeSkin", 2;
+ delitem "SnakeTongue", 2;
+ delitem "MaggotSlime", 2;
+ delitem "WhiteFur", 2;
+ delitem "HardSpike", 2;
+ delitem "TinyHealingPotion", 2;
set Katze, 6;
set KatzeBeenOutside, 0;
mes "[Katze]";
@@ -185,7 +185,7 @@ L_PreGainEars:
close;
L_GainEars:
- getitem 1217, 1; // Cat ears
+ getitem "CatEars", 1;
set @xpval, 5000;
getexp @xpval, 0;
set Katze, 7;