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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-12-27 19:52:58 +0100 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-02 21:21:18 +0100 |
commit | 99d4c071e4620e1704aa0947018b7c5e90171b02 (patch) | |
tree | a1a5e02bd1c882458f44554d77592f7849e5f2d2 /npc/013-2_Magic_house | |
parent | d191f6a204a3f2be75a95e3f7d5cc1328aa57fbe (diff) | |
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The old wizard teaches you astral soul
Yes, he is pleased to share his knowlegde.
Diffstat (limited to 'npc/013-2_Magic_house')
-rw-r--r-- | npc/013-2_Magic_house/wizard.txt | 53 |
1 files changed, 51 insertions, 2 deletions
diff --git a/npc/013-2_Magic_house/wizard.txt b/npc/013-2_Magic_house/wizard.txt index e74b15ec..616c5da1 100644 --- a/npc/013-2_Magic_house/wizard.txt +++ b/npc/013-2_Magic_house/wizard.txt @@ -44,10 +44,19 @@ L_new_student: mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\""; next; - menu - "That would be very kind of you!", -, + // check if the player has the knowledge of any skill + if (!getskilllv(SKILL_POOL)) + menu + "That would be very kind of you!", L_teachspell, + "No, but thank you!", nothx; + + if (getskilllv(SKILL_POOL)) + menu + "That would be very kind of you!", L_teachspell, + "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul, "No, but thank you!", nothx; +L_teachspell: mes "[Old Wizard]"; mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\""; next; @@ -71,6 +80,46 @@ L_new_student: mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\""; close; +L_astralsoul: + mes "[Old Wizard]"; + mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\""; + next; + mes "\"I can teach you the ability to focus on magical stuff.\""; + next; + mes "\"To do so, I am in need of a pearl and about 100 acorns.\""; + + menu "Here we go.", -, + "Ok be right back. I'll get them", nothx; + + if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; + delitem "Pearl", 1; + delitem "Acorn", 100; + + mes "[Old Wizard]"; + mes "\"Okay, listen:\""; + next; + mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\""; + next; + mes "\"To do so, think of a magic spell!\""; + next; + mes "The old wizard mumbles some invocations"; + next; + set @SUP_lvl, 1; + set @SUP_id, SKILL_ASTRAL_SOUL; + set @SUP_name$, "Astral Soul"; + set @SUP_xp, 2500; + callfunc "SkillUp"; + mes "\"Now go and try to find someone, who can actually activate that focus.\""; + next; + mes "\"You have the powers to focus on magic, but you need to get magic focussed now.\""; + close; + +L_NotEnough: + mes "[Old Wizard]"; + mes "\"Please learn to count.\""; + next; + mes "\"When you are done with that, come back again.\""; + close; ok: mes "[Old Wizard]"; mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\""; |