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author | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-01 17:18:49 +0100 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-02 21:22:17 +0100 |
commit | c2da0b33fdf6138e7441b25f46714705832fc524 (patch) | |
tree | dd25c477aa6cb3c5fabfc409a3c30c6261042f50 /npc/009-2_Hurnscald/nurse.txt | |
parent | 630c8f6e73f509efcae5bf3274619ceb65cabeb2 (diff) | |
download | serverdata-c2da0b33fdf6138e7441b25f46714705832fc524.tar.gz serverdata-c2da0b33fdf6138e7441b25f46714705832fc524.tar.bz2 serverdata-c2da0b33fdf6138e7441b25f46714705832fc524.tar.xz serverdata-c2da0b33fdf6138e7441b25f46714705832fc524.zip |
Nurse fully done, no todos in there
Diffstat (limited to 'npc/009-2_Hurnscald/nurse.txt')
-rw-r--r-- | npc/009-2_Hurnscald/nurse.txt | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/npc/009-2_Hurnscald/nurse.txt b/npc/009-2_Hurnscald/nurse.txt index 8262bf85..f4d5df40 100644 --- a/npc/009-2_Hurnscald/nurse.txt +++ b/npc/009-2_Hurnscald/nurse.txt @@ -47,7 +47,6 @@ if (@Q_poison == 3) goto state3; if (@Q_poison == 2) goto state2; if (@Q_poison == 1) goto state1; - mes "TODO: remove: skill check: " + getskilllv(SKILL_POOL); if (getskilllv(SKILL_POOL)) goto state0; L_Usual: @@ -237,10 +236,6 @@ L_Game: set @vnIndex, (@vnNeed-@offset) /@divisor; set @stIndex, (@stNeed-@offset) /@divisor; - //mes "TODO REMOVE: needs" + @hlNeed + " " + @vnNeed + " " + @stNeed; - //mes "TODO REMOVE: @count:" + @count + " @offset: " + @offset + " @desc_length" + @desc_length +" @divisor" +@divisor; - //mes "TODO REMOVE: Indices" + @hlIndex + " " + @vnIndex + " " + @stIndex; - mes "[Nurse]"; mes "\"I guess you need " + @desc$[@hlIndex] + " of the healing potion.\""; next; @@ -251,16 +246,17 @@ L_Game: if(@hlNeed/@vnNeed > 1 ) mes "\"I see that the healing potions are needed at least " + @hlNeed/@vnNeed + " times as much as the venom.\""; if(@vnNeed/@hlNeed > 1 ) mes "\"I see that the venom extracts are needed at least " + @vnNeed/@hlNeed + " times as much as the healing potions.\""; - next; + if ( (@hlNeed/@vnNeed > 1 ) || (@vnNeed/@hlNeed > 1 )) next; if(@stNeed/@vnNeed > 1 ) mes "\"I see that the stabilizer is needed at least " + @stNeed/@vnNeed + " times as much as the venom extracts.\""; if(@vnNeed/@stNeed > 1 ) mes "\"I see that the venom extracts are needed at least " + @vnNeed/@stNeed + " times as much as the stabilizer.\""; - next; + if ((@vnNeed/@stNeed > 1 ) || (@stNeed/@vnNeed > 1 )) next; if(@stNeed/@hlNeed > 1 ) mes "\"I see that the stabilizer is needed at least " + @stNeed/@hlNeed + " times as much as the healing potions.\""; if(@hlNeed/@stNeed > 1 ) mes "\"I see that the healing potions are needed at least " + @hlNeed/@stNeed + " times as much as the stabilizer.\""; - next; + if ((@hlNeed/@stNeed > 1 ) || (@stNeed/@hlNeed > 1 )) next; +L_choosePut: set @max, @count+@offset-1; set @min, @offset; mes "\"My scale goes up to " + @max + ". I suggest to put at least " + @min +" drops on the scale.\""; @@ -292,7 +288,7 @@ L_Game: next; mes "The nurse take a scary looking syringe out of a drawer and swabs your arm with disinfection dabber."; next; - mes "Then she stings the syringe in your vein and pushs it down. After a few seconds, your heart starts pounding quicker and you began to sweat all over your body"; + mes "Then she stings the syringe in your vein and pushs it down. After a few seconds, your heart starts pounding quicker and you began to sweat all over your body."; next; mes "[Nurse]"; mes "\"Drink the antidote!\""; @@ -398,9 +394,9 @@ allcorrect: next; getexp @ANTIDOTE, 0; setskill TMW_POISON_RESISTANCE, 1; - mes "TODO: set @Q_poison, 7"; - mes "TODO: make close here:"; - //close; + set @Q_poison, 7; + callsub S_Update_Var; + close; notallcorrect: mes "[Nurse]"; @@ -512,11 +508,14 @@ L_Load_Need: return; L_Game_tooless: - //TODO - mes ""; + mes "[Nurse]"; + mes "\"That is nothing! So you need to put in there at least a small amount."; + goto L_choosePut; + L_Game_toomuch: - //TODO - mes ""; + mes "[Nurse]"; + mes "\"This would be way too much for my scale. I don't want to break it.\""; + goto L_choosePut; } |