summaryrefslogtreecommitdiff
path: root/npc/008-1/hinnak.txt
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/008-1/hinnak.txt
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
downloadserverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz
serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2
serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz
serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/008-1/hinnak.txt')
-rw-r--r--npc/008-1/hinnak.txt263
1 files changed, 263 insertions, 0 deletions
diff --git a/npc/008-1/hinnak.txt b/npc/008-1/hinnak.txt
new file mode 100644
index 00000000..4d17310c
--- /dev/null
+++ b/npc/008-1/hinnak.txt
@@ -0,0 +1,263 @@
+//#################################################################################
+//# #
+//# this script file contains the npc scripts for the quest to obtain a scythe. #
+//# #
+//# Needed: 10 Pink Antenna #
+//# #
+//# Reward: Scythe #
+//# #
+//#################################################################################
+
+//Farmer
+
+008-1.gat,101,30,0 script Hinnak 142, {
+ if (Inspector == 10) goto L_NohMask;
+
+L_No_NohMask:
+ if (QUEST_Scythe_state == 1) goto L_Exchange;
+ if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
+ if (getequipid(equip_head) == 751) goto L_Intro_Hat;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\"";
+ next;
+
+ menu
+ "You need some anger control therapy.", -,
+ "Why do you hate them?", L_Reason;
+ close;
+
+L_Intro_Hat:
+ mes "The farmer lunges at you with a farming implement.";
+ next;
+ heal -50, 0;
+
+ menu
+ "I'm out of here.", -,
+ "Whoa, what are you doing?", L_Intro_Hat_Explain;
+ close;
+
+L_Intro_Hat_Explain:
+ mes "[Farmer Hinnak]";
+ mes "\"Sorry, you look like a pinkie. They've been destroying my fields, and I guess I got a bit worked up.\"";
+ next;
+ goto L_Help;
+
+L_Reason:
+ mes "[Farmer Hinnak]";
+ mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest.";
+ mes "But they are too fast. I can't catch them.\"";
+ next;
+
+ menu
+ "Want me to help you?", L_Help,
+ "Well, life ain't fair.", -;
+ close;
+
+L_Help:
+ mes "[Farmer Hinnak]";
+ mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
+ mes "Slay some of them and bring me 10 of their antennae.\"";
+ set QUEST_Scythe_state, 1;
+ next;
+
+ menu
+ "Sure, I'm on my way", -,
+ "How much is this worth to you?", L_Reward;
+ close;
+
+L_Reward:
+ mes "[Farmer Hinnak]";
+ mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\"";
+ close;
+
+L_Exchange:
+ if (getequipid(equip_head) != 751) goto L_Exchange_Start;
+ mes "The farmer glares at your hat.";
+ next;
+
+L_Exchange_Start:
+ mes "[Farmer Hinnak]";
+ mes "\"Have you got the 10 antennae?\"";
+ next;
+
+ menu
+ "Not yet, but I am working on it.", -,
+ "Sure, here they are!", L_Exchange_Exchange;
+ close;
+
+L_Exchange_Exchange:
+ if (countitem("PinkAntenna") < 10) goto L_Exchange_Notenough;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("PinkAntenna") > 10) goto L_Exchange_TooMany;
+ delitem "PinkAntenna", 10;
+ getitem "Scythe", 1;
+ set QUEST_Scythe_state, 2;
+ mes "[Farmer Hinnak]";
+ mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
+ close;
+
+L_Exchange_Notenough:
+ mes "[Farmer Hinnak]";
+ mes "\"It doesn't look like you do.\"";
+ close;
+
+L_Exchange_TooMany:
+ mes "[Farmer Hinnak]";
+ mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\"";
+ close;
+
+L_ThanksAgain:
+ if (getequipid(equip_head) == 751) goto L_ThanksHat;
+ mes "[Farmer Hinnak]";
+ mes "\"Good to see you again, and thanks again for helping me with the pinkies!\"";
+ next;
+ goto L_ThanksMenu;
+
+L_ThanksHat:
+ mes "[Farmer Hinnak]";
+ mes "\"That better be a trophy on your head.\"";
+ menu
+ "It is.", -;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Good then. Thanks for your help with the pinkies.\"";
+
+L_ThanksMenu:
+ menu
+ "Sure, any time!", -,
+ "Anything else you want me to do?", -,
+ "You're welcome. Bye!", L_Bye;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\"";
+ next;
+
+ menu
+ "Here you are.", L_GiveBeer,
+ "Sure, I'll go get one. Bye!", L_Bye,
+ "You shouldn't drink while working!", -;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\"";
+ next;
+
+ menu
+ "Sorry... here you are.", L_GiveBeer,
+ "I don't have any.", L_NoBeer;
+
+L_GiveBeer:
+ if (countitem("Beer") < 1) goto L_NoBeer;
+ delitem "Beer", 1;
+ mes "[Farmer Hinnak]";
+ mes "Hinnak takes a sip.";
+ mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\"";
+ mes "\"Thanks, that was very kind of you!\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "He takes another sip.";
+ mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Right over there.\"";
+ mes "He points to a stretch of soft, raked ground.";
+ mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\"";
+ mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"I show her what the problem is, and she tells me to go inside and wait.\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Hinnak drains his beer in one long sip, then hesitates.";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"So I go inside. I'm barely in when it starts raining outside, pouring cats and mouboos!\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before! So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"None of the raindrops touched her, as if they was afraid!\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\"";
+ next;
+
+ mes "[Farmer Hinnak]";
+ mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\"";
+ next;
+
+ menu
+ "Hahaha!", L_Sagatha_hahaha,
+ "Whoah, scary...", L_Sagatha_scary,
+ "What was that gobbledygook word?", L_Sagatha_word,
+ "I better go now.", -;
+ goto L_Bye;
+
+L_Sagatha_hahaha:
+ mes "[Farmer Hinnak]";
+ mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\"";
+ close;
+
+L_Sagatha_scary:
+ mes "[Farmer Hinnak]";
+ mes "\"Yeah, you could say that...\"";
+ mes "He stares into his empty beer jug, as if wishing it weren't empty yet.";
+ close;
+
+L_Sagatha_word:
+ mes "[Farmer Hinnak]";
+ mes "\"Oh, I can't be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\"";
+ close;
+
+L_NoBeer:
+ mes "[Farmer Hinnak]";
+ mes "\"Ah... no beer? Oh well.\"";
+ close;
+
+L_Bye:
+ mes "[Farmer Hinnak]";
+ mes "\"Bye!\"";
+ close;
+
+L_NohMask:
+ menu
+ "Did you see anyone in a mask come by here at night?", L_NohMask_Mask,
+ "Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel,
+ "Hello", L_No_NohMask;
+ close;
+
+L_NohMask_Mask:
+ mes "[Farmer Hinnak]";
+ mes "\"No. It tends to be too dark to see a mask.\"";
+ close;
+
+L_NohMask_Satchel:
+ mes "[Farmer Hinnak]";
+ mes "\"Yes, I saw someone with a large sack on their back go to the mining camp.\"";
+ close;
+}