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authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/007-1_Woodland
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/007-1_Woodland')
-rw-r--r--npc/007-1_Woodland/_import.txt5
-rw-r--r--npc/007-1_Woodland/_mobs.txt62
-rw-r--r--npc/007-1_Woodland/_warps.txt6
-rw-r--r--npc/007-1_Woodland/voltain.txt363
4 files changed, 0 insertions, 436 deletions
diff --git a/npc/007-1_Woodland/_import.txt b/npc/007-1_Woodland/_import.txt
deleted file mode 100644
index 3ce8fb26..00000000
--- a/npc/007-1_Woodland/_import.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 007-1.gat
-npc: npc/007-1_Woodland/_mobs.txt
-npc: npc/007-1_Woodland/_warps.txt
-npc: npc/007-1_Woodland/voltain.txt
diff --git a/npc/007-1_Woodland/_mobs.txt b/npc/007-1_Woodland/_mobs.txt
deleted file mode 100644
index c5dec71a..00000000
--- a/npc/007-1_Woodland/_mobs.txt
+++ /dev/null
@@ -1,62 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// 007-1 Woodland mobs
-
-007-1.gat,0,0,0,0 monster PinkFlower 1014,17,100000,30000,Mob007-1::On1014
-007-1.gat,0,0,0,0 monster Spiky Mushroom 1019,15,100000,30000,Mob007-1::On1019
-007-1.gat,0,0,0,0 monster Fluffy 1020,25,100000,30000,Mob007-1::On1020
-007-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob007-1::On1029
-007-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob007-1::On1031
-007-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob007-1::On1035
-007-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob007-1::On1037
-007-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob007-1::On1038
-007-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob007-1::On1055
-
-
-007-1.gat,0,0,0 script Mob007-1 -1,{
-On1014:
- set @mobID, 1014;
- callfunc "MobPoints";
- break;
-
-On1019:
- set @mobID, 1019;
- callfunc "MobPoints";
- break;
-
-On1020:
- set @mobID, 1020;
- callfunc "MobPoints";
- break;
-
-On1029:
- set @mobID, 1029;
- callfunc "MobPoints";
- break;
-
-On1031:
- set @mobID, 1031;
- callfunc "MobPoints";
- break;
-
-On1035:
- set @mobID, 1035;
- callfunc "MobPoints";
- break;
-
-On1037:
- set @mobID, 1037;
- callfunc "MobPoints";
- break;
-
-On1038:
- set @mobID, 1038;
- callfunc "MobPoints";
- break;
-
-On1055:
- set @mobID, 1055;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/007-1_Woodland/_warps.txt b/npc/007-1_Woodland/_warps.txt
deleted file mode 100644
index 15013312..00000000
--- a/npc/007-1_Woodland/_warps.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// 007-1 Woodland warps
-
-007-1.gat,20,54 warp ToHurnscald -1,0,010-1.gat,127,53
-007-1.gat,69,21 warp ToHurnscald 2,-1,008-1.gat,78,100
-007-1.gat,122,20 warp ToHurnscald 1,-1,008-1.gat,132,98
diff --git a/npc/007-1_Woodland/voltain.txt b/npc/007-1_Woodland/voltain.txt
deleted file mode 100644
index ff13d70b..00000000
--- a/npc/007-1_Woodland/voltain.txt
+++ /dev/null
@@ -1,363 +0,0 @@
-// # NPC Name: Voltain
-// # LEAD AUTHOR: Pjotr Orial
-// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial
-// # REVIEWERS: Jenalya
-// #
-// # Basic Idea: A Person with lots of dark minds requires different stuff.
-// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all
-// #
-// # The variables are not attached to a player but to an npc variable, so it is more or less random, which
-// # quest comes up, when a player asks him.
-// #
-// # used Variables: global variable $state
-// # $state = 0: bring bottles
-// # $state = 1: bring black scorpion stinger
-// # $state = 2: bring bug legs
-// # $state = 3: bring another black scorpion stinger
-// # $state = 4: bring mauve herbs
-// # $state = 5: bring raw logs
-// # $state = 6: bring red apples
-// # $state = 7: bring cobalt herbs
-// # $state = 8: bring snake tongues
-// # $state = 9: bring alizarin herbs
-// # $state = 10:bring steak
-// # $state = 11: bring arrows
-// # $state = 12: bring gamboge herbs
-// # $state = 13 bring chocolate cake
-
-007-1.gat,37,21,0 script Voltain 103, {
-
-set @BOTTLE_NEEDED, 3;
-set @BOTTLE_REWARD_XP, 100;
-set @BOTTLE_REWARD_GOLD, 450;
-
-set @BLACK_SC_ST_NEEDED, 5;
-set @BLACK_SC_ST_REWARD_XP, 500;
-set @BLACK_SC_ST_REWARD_GOLD, 250;
-
-set @BUGLEG_NEEDED, 10;
-set @BUGLEG_REWARD_XP, 200;
-set @BUGLEG_REWARD_GOLD, 150;
-
-set @HERBS_NEEDED, 7;
-set @HERBS_REWARD_XP, 200;
-set @HERBS_REWARD_GOLD, 250;
-
-set @RAWLOG_NEEDED, 5;
-set @RAWLOG_REWARD_XP, 330;
-set @RAWLOG_REWARD_GOLD, 300;
-
-set @REDAPPLE_NEEDED, 7;
-set @REDAPPLE_REWARD_XP, 330;
-set @REDAPPLE_REWARD_GOLD, 300;
-
-set @STEAK_NEEDED, 2;
-set @STEAK_REWARD_XP, 330;
-set @STEAK_REWARD_GOLD, 280;
-
-set @ARROW_NEEDED, 25;
-set @ARROW_REWARD_XP, 330;
-set @ARROW_REWARD_GOLD, 100;
-
-set @SNAKETONGUE_NEEDED, 3;
-set @SNAKETONGUE_REWARD_XP, 330;
-set @SNAKETONGUE_REWARD_GOLD, 100;
-
-set @CHOCOLATECAKE_NEEDED, 3;
-set @CHOCOLATECAKE_REWARD_XP, 330;
-set @CHOCOLATECAKE_REWARD_GOLD, 180;
-
-if ($state == 1) goto state1;
-if ($state == 2) goto state2;
-if ($state == 3) goto state3;
-if ($state == 4) goto state4;
-if ($state == 5) goto state5;
-if ($state == 6) goto state6;
-if ($state == 7) goto state7;
-if ($state == 8) goto state8;
-if ($state == 9) goto state9;
-if ($state == 10) goto state10;
-if ($state == 11) goto state11;
-if ($state == 12) goto state12;
-if ($state == 13) goto state13;
-// default: trap through to state0!
-
-state0:
-mes "[Voltain]";
-mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\"";
-next;
-
-menu
- "Sure I do!", -,
- "No, you creep me out.", L_NOHELP;
-
-mes "[Voltain]";
-mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\"";
-next;
-
-menu
- "I've got the bottles.", -,
- "I don't feel like helping you get garbage...", L_CLOSE;
-
-if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH;
- delitem "EmptyBottle", @BOTTLE_NEEDED;
- set zeny, zeny + @BOTTLE_REWARD_GOLD;
- getexp @BOTTLE_REWARD_XP, 0;
- set $state, 1;
- mes "\"Thanks for the bottles. Much easier to carry liquid in them.\"";
- close;
-
-state1:
-mes "[Voltain]";
-mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\"";
-next;
-
-menu
- "I've got the stingers!", -,
- "I'll go search for them.", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH;
- delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED;
- set zeny, zeny + @BLACK_SC_ST_REWARD_GOLD;
- getexp @BLACK_SC_ST_REWARD_XP, 0;
- set $state, 2;
- mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\"";
- close;
-
-
-state2:
-mes "[Voltain]";
-mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
-next;
-
-menu
- "I've got the bug legs.", -,
- "I'd rather not carry around dead bugs for you.", L_NOHELP ;
-
-mes "[Voltain]";
- if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH;
- delitem "BugLeg", @BUGLEG_NEEDED;
- set zeny, zeny + @BUGLEG_REWARD_GOLD;
- getexp @BUGLEG_REWARD_XP, 0;
- set $state, 3;
- mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
- close;
-
-state3:
-mes "[Voltain]";
-mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\"";
-next;
-
-menu
- "Here's the stinger.", -,
- "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH;
- delitem "BlackScorpionStinger", 1;
- getexp @BLACK_SC_ST_REWARD_XP, 0;
- set $state, 4;
- mes "\"Great! Now I can really kill that monster!\"";
- close;
-
-state4:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
- delitem "MauveHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set zeny, zeny + @HERBS_REWARD_GOLD;
- set $state, 5;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
-
-
-state5:
-mes "[Voltain]";
-mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\"";
-next;
-
-menu
- "Here are the raw logs.", -,
- "So you want build traps for mouboos? NO WAY!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH;
- delitem "RawLog", @RAWLOG_NEEDED;
- getexp @RAWLOG_REWARD_XP, 0;
- set zeny, zeny + @RAWLOG_REWARD_GOLD;
- set $state, 6;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
-
-state6:
-mes "[Voltain]";
-mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\"";
-next;
-
-menu
- "Here are the red apples.", -,
- "I am not sure...", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH;
- delitem "RedApple", @REDAPPLE_NEEDED;
- getexp @REDAPPLE_REWARD_XP, 0;
- set zeny, zeny + @REDAPPLE_REWARD_GOLD;
- set $state,7;
- mes "\"Very well, this will be useful.\"";
- close;
-
-state7:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
- delitem "CobaltHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set zeny, zeny + @HERBS_REWARD_GOLD;
- set $state, 8;
- mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\"";
- close;
-
-state8:
-mes "[Voltain]";
-mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\"";
-next;
-
-menu
- "Sure, here you go!", -,
- "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH;
- delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
- getexp @SNAKETONGUE_REWARD_XP, 0;
- set zeny, zeny + @SNAKETONGUE_REWARD_GOLD;
- set $state, 9;
- mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
- close;
-
-state9:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
- delitem "AlizarinHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set zeny, zeny + @HERBS_REWARD_GOLD;
- set $state, 10;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
-
-state10:
-mes "[Voltain]";
-mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
-next;
-mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\"";
-next;
-
-menu
- "Here you go.", -,
- "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH;
- delitem "Steak", @STEAK_NEEDED;
- getexp @STEAK_REWARD_XP, 0;
- set zeny, zeny + @STEAK_REWARD_GOLD;
- set $state, 11;
- mes "\"Thanks a lot. I will really enjoy my meal.\"";
- close;
-
-state11:
-mes "[Voltain]";
-mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
-next;
-mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
-
-menu
- "Here you go.", -,
- "Sorry I don't have arrows here!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH;
- delitem "Arrow", @ARROW_NEEDED;
- getexp @ARROW_REWARD_XP, 0;
- set zeny, zeny + @ARROW_REWARD_GOLD;
- set $state, 12;
- mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\"";
- close;
-
-state12:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
- delitem "GambogeHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set zeny, zeny + @HERBS_REWARD_GOLD;
- set $state, 13;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
-
-state13:
-mes "[Voltain]";
-mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \"";
-next;
-
-menu
- "Here it is.", -,
- "I don't feel in the mood to bring you a cake.", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH;
- delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED;
- getexp @CHOCOLATECAKE_REWARD_XP, 0;
- set zeny, zeny + @CHOCOLATECAKE_REWARD_GOLD;
- set $state, 0;
- mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
- emotion 5;
- close;
-
-L_NOHELP:
-mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
-mes "Voltain then mumbles something under his breath that you cannot quite make out";
-mes "\"... These damn kids. \"";
-close;
-
-L_CLOSE:
-close;
-
-L_NOT_ENOUGH:
-mes "\"Can't you count!? I need more. \"";
-close;
-}
-
-