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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/007-1_Woodland | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
download | serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2 serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip |
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/007-1_Woodland')
-rw-r--r-- | npc/007-1_Woodland/_import.txt | 5 | ||||
-rw-r--r-- | npc/007-1_Woodland/_mobs.txt | 62 | ||||
-rw-r--r-- | npc/007-1_Woodland/_warps.txt | 6 | ||||
-rw-r--r-- | npc/007-1_Woodland/voltain.txt | 363 |
4 files changed, 0 insertions, 436 deletions
diff --git a/npc/007-1_Woodland/_import.txt b/npc/007-1_Woodland/_import.txt deleted file mode 100644 index 3ce8fb26..00000000 --- a/npc/007-1_Woodland/_import.txt +++ /dev/null @@ -1,5 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 007-1.gat -npc: npc/007-1_Woodland/_mobs.txt -npc: npc/007-1_Woodland/_warps.txt -npc: npc/007-1_Woodland/voltain.txt diff --git a/npc/007-1_Woodland/_mobs.txt b/npc/007-1_Woodland/_mobs.txt deleted file mode 100644 index c5dec71a..00000000 --- a/npc/007-1_Woodland/_mobs.txt +++ /dev/null @@ -1,62 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 007-1 Woodland mobs - -007-1.gat,0,0,0,0 monster PinkFlower 1014,17,100000,30000,Mob007-1::On1014 -007-1.gat,0,0,0,0 monster Spiky Mushroom 1019,15,100000,30000,Mob007-1::On1019 -007-1.gat,0,0,0,0 monster Fluffy 1020,25,100000,30000,Mob007-1::On1020 -007-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob007-1::On1029 -007-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob007-1::On1031 -007-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob007-1::On1035 -007-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob007-1::On1037 -007-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob007-1::On1038 -007-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob007-1::On1055 - - -007-1.gat,0,0,0 script Mob007-1 -1,{ -On1014: - set @mobID, 1014; - callfunc "MobPoints"; - break; - -On1019: - set @mobID, 1019; - callfunc "MobPoints"; - break; - -On1020: - set @mobID, 1020; - callfunc "MobPoints"; - break; - -On1029: - set @mobID, 1029; - callfunc "MobPoints"; - break; - -On1031: - set @mobID, 1031; - callfunc "MobPoints"; - break; - -On1035: - set @mobID, 1035; - callfunc "MobPoints"; - break; - -On1037: - set @mobID, 1037; - callfunc "MobPoints"; - break; - -On1038: - set @mobID, 1038; - callfunc "MobPoints"; - break; - -On1055: - set @mobID, 1055; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/007-1_Woodland/_warps.txt b/npc/007-1_Woodland/_warps.txt deleted file mode 100644 index 15013312..00000000 --- a/npc/007-1_Woodland/_warps.txt +++ /dev/null @@ -1,6 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 007-1 Woodland warps - -007-1.gat,20,54 warp ToHurnscald -1,0,010-1.gat,127,53 -007-1.gat,69,21 warp ToHurnscald 2,-1,008-1.gat,78,100 -007-1.gat,122,20 warp ToHurnscald 1,-1,008-1.gat,132,98 diff --git a/npc/007-1_Woodland/voltain.txt b/npc/007-1_Woodland/voltain.txt deleted file mode 100644 index ff13d70b..00000000 --- a/npc/007-1_Woodland/voltain.txt +++ /dev/null @@ -1,363 +0,0 @@ -// # NPC Name: Voltain -// # LEAD AUTHOR: Pjotr Orial -// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial -// # REVIEWERS: Jenalya -// # -// # Basic Idea: A Person with lots of dark minds requires different stuff. -// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all -// # -// # The variables are not attached to a player but to an npc variable, so it is more or less random, which -// # quest comes up, when a player asks him. -// # -// # used Variables: global variable $state -// # $state = 0: bring bottles -// # $state = 1: bring black scorpion stinger -// # $state = 2: bring bug legs -// # $state = 3: bring another black scorpion stinger -// # $state = 4: bring mauve herbs -// # $state = 5: bring raw logs -// # $state = 6: bring red apples -// # $state = 7: bring cobalt herbs -// # $state = 8: bring snake tongues -// # $state = 9: bring alizarin herbs -// # $state = 10:bring steak -// # $state = 11: bring arrows -// # $state = 12: bring gamboge herbs -// # $state = 13 bring chocolate cake - -007-1.gat,37,21,0 script Voltain 103, { - -set @BOTTLE_NEEDED, 3; -set @BOTTLE_REWARD_XP, 100; -set @BOTTLE_REWARD_GOLD, 450; - -set @BLACK_SC_ST_NEEDED, 5; -set @BLACK_SC_ST_REWARD_XP, 500; -set @BLACK_SC_ST_REWARD_GOLD, 250; - -set @BUGLEG_NEEDED, 10; -set @BUGLEG_REWARD_XP, 200; -set @BUGLEG_REWARD_GOLD, 150; - -set @HERBS_NEEDED, 7; -set @HERBS_REWARD_XP, 200; -set @HERBS_REWARD_GOLD, 250; - -set @RAWLOG_NEEDED, 5; -set @RAWLOG_REWARD_XP, 330; -set @RAWLOG_REWARD_GOLD, 300; - -set @REDAPPLE_NEEDED, 7; -set @REDAPPLE_REWARD_XP, 330; -set @REDAPPLE_REWARD_GOLD, 300; - -set @STEAK_NEEDED, 2; -set @STEAK_REWARD_XP, 330; -set @STEAK_REWARD_GOLD, 280; - -set @ARROW_NEEDED, 25; -set @ARROW_REWARD_XP, 330; -set @ARROW_REWARD_GOLD, 100; - -set @SNAKETONGUE_NEEDED, 3; -set @SNAKETONGUE_REWARD_XP, 330; -set @SNAKETONGUE_REWARD_GOLD, 100; - -set @CHOCOLATECAKE_NEEDED, 3; -set @CHOCOLATECAKE_REWARD_XP, 330; -set @CHOCOLATECAKE_REWARD_GOLD, 180; - -if ($state == 1) goto state1; -if ($state == 2) goto state2; -if ($state == 3) goto state3; -if ($state == 4) goto state4; -if ($state == 5) goto state5; -if ($state == 6) goto state6; -if ($state == 7) goto state7; -if ($state == 8) goto state8; -if ($state == 9) goto state9; -if ($state == 10) goto state10; -if ($state == 11) goto state11; -if ($state == 12) goto state12; -if ($state == 13) goto state13; -// default: trap through to state0! - -state0: -mes "[Voltain]"; -mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\""; -next; - -menu - "Sure I do!", -, - "No, you creep me out.", L_NOHELP; - -mes "[Voltain]"; -mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\""; -next; - -menu - "I've got the bottles.", -, - "I don't feel like helping you get garbage...", L_CLOSE; - -if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH; - delitem "EmptyBottle", @BOTTLE_NEEDED; - set zeny, zeny + @BOTTLE_REWARD_GOLD; - getexp @BOTTLE_REWARD_XP, 0; - set $state, 1; - mes "\"Thanks for the bottles. Much easier to carry liquid in them.\""; - close; - -state1: -mes "[Voltain]"; -mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\""; -next; - -menu - "I've got the stingers!", -, - "I'll go search for them.", L_CLOSE; - -mes "[Voltain]"; - if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH; - delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED; - set zeny, zeny + @BLACK_SC_ST_REWARD_GOLD; - getexp @BLACK_SC_ST_REWARD_XP, 0; - set $state, 2; - mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; - close; - - -state2: -mes "[Voltain]"; -mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\""; -next; - -menu - "I've got the bug legs.", -, - "I'd rather not carry around dead bugs for you.", L_NOHELP ; - -mes "[Voltain]"; - if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH; - delitem "BugLeg", @BUGLEG_NEEDED; - set zeny, zeny + @BUGLEG_REWARD_GOLD; - getexp @BUGLEG_REWARD_XP, 0; - set $state, 3; - mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \""; - close; - -state3: -mes "[Voltain]"; -mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\""; -next; - -menu - "Here's the stinger.", -, - "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH; - delitem "BlackScorpionStinger", 1; - getexp @BLACK_SC_ST_REWARD_XP, 0; - set $state, 4; - mes "\"Great! Now I can really kill that monster!\""; - close; - -state4: -mes "[Voltain]"; -mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; -next; - -menu - "Here are the herbs.", -, - "So you want to do a venom? I will not help you!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; - delitem "MauveHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; - set $state, 5; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - close; - - -state5: -mes "[Voltain]"; -mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\""; -next; - -menu - "Here are the raw logs.", -, - "So you want build traps for mouboos? NO WAY!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH; - delitem "RawLog", @RAWLOG_NEEDED; - getexp @RAWLOG_REWARD_XP, 0; - set zeny, zeny + @RAWLOG_REWARD_GOLD; - set $state, 6; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - close; - -state6: -mes "[Voltain]"; -mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\""; -next; - -menu - "Here are the red apples.", -, - "I am not sure...", L_CLOSE; - -mes "[Voltain]"; - if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH; - delitem "RedApple", @REDAPPLE_NEEDED; - getexp @REDAPPLE_REWARD_XP, 0; - set zeny, zeny + @REDAPPLE_REWARD_GOLD; - set $state,7; - mes "\"Very well, this will be useful.\""; - close; - -state7: -mes "[Voltain]"; -mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; -next; - -menu - "Here are the herbs.", -, - "So you want to do a venom? I will not help you!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; - delitem "CobaltHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; - set $state, 8; - mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\""; - close; - -state8: -mes "[Voltain]"; -mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\""; -next; - -menu - "Sure, here you go!", -, - "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH; - delitem "SnakeTongue", @SNAKETONGUE_NEEDED; - getexp @SNAKETONGUE_REWARD_XP, 0; - set zeny, zeny + @SNAKETONGUE_REWARD_GOLD; - set $state, 9; - mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\""; - close; - -state9: -mes "[Voltain]"; -mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; -next; - -menu - "Here are the herbs.", -, - "So you want to do a venom? I will not help you!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; - delitem "AlizarinHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; - set $state, 10; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - close; - -state10: -mes "[Voltain]"; -mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\""; -next; -mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\""; -next; - -menu - "Here you go.", -, - "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH; - delitem "Steak", @STEAK_NEEDED; - getexp @STEAK_REWARD_XP, 0; - set zeny, zeny + @STEAK_REWARD_GOLD; - set $state, 11; - mes "\"Thanks a lot. I will really enjoy my meal.\""; - close; - -state11: -mes "[Voltain]"; -mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\""; -next; -mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\""; - -menu - "Here you go.", -, - "Sorry I don't have arrows here!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH; - delitem "Arrow", @ARROW_NEEDED; - getexp @ARROW_REWARD_XP, 0; - set zeny, zeny + @ARROW_REWARD_GOLD; - set $state, 12; - mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\""; - close; - -state12: -mes "[Voltain]"; -mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; -next; - -menu - "Here are the herbs.", -, - "So you want to do a venom? I will not help you!", L_CLOSE; - -mes "[Voltain]"; - if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; - delitem "GambogeHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; - set $state, 13; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - close; - -state13: -mes "[Voltain]"; -mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \""; -next; - -menu - "Here it is.", -, - "I don't feel in the mood to bring you a cake.", L_CLOSE; - -mes "[Voltain]"; - if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH; - delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED; - getexp @CHOCOLATECAKE_REWARD_XP, 0; - set zeny, zeny + @CHOCOLATECAKE_REWARD_GOLD; - set $state, 0; - mes "\"I love chocolate cakes. I wonder, if I can use my ven- \""; - emotion 5; - close; - -L_NOHELP: -mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\""; -mes "Voltain then mumbles something under his breath that you cannot quite make out"; -mes "\"... These damn kids. \""; -close; - -L_CLOSE: -close; - -L_NOT_ENOUGH: -mes "\"Can't you count!? I need more. \""; -close; -} - - |