diff options
author | Jared Adams <jaxad0127@gmail.com> | 2008-11-19 13:38:20 +0000 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-19 13:38:20 +0000 |
commit | 1195ea1eb880ca9c77f2471e036d8bb8009fd70d (patch) | |
tree | 888b3dded2573c38c92acb7d6faf528d02abfd8b /npc/001-1_Tulimshar/vincent.txt | |
parent | c35d7a43946974cc85497980f4542f0b8abc1a56 (diff) | |
download | serverdata-1195ea1eb880ca9c77f2471e036d8bb8009fd70d.tar.gz serverdata-1195ea1eb880ca9c77f2471e036d8bb8009fd70d.tar.bz2 serverdata-1195ea1eb880ca9c77f2471e036d8bb8009fd70d.tar.xz serverdata-1195ea1eb880ca9c77f2471e036d8bb8009fd70d.zip |
Change all script folders
Script files fixes are comming
Diffstat (limited to 'npc/001-1_Tulimshar/vincent.txt')
-rw-r--r-- | npc/001-1_Tulimshar/vincent.txt | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/npc/001-1_Tulimshar/vincent.txt b/npc/001-1_Tulimshar/vincent.txt new file mode 100644 index 00000000..4e2a0926 --- /dev/null +++ b/npc/001-1_Tulimshar/vincent.txt @@ -0,0 +1,102 @@ +new_3-1.gat,135,42,0 script Vincent 113,{ + if(Bugleg == 1) goto L_Reas; + if(Bugleg == 2) goto L_Done; + set @TEMP, rand(4); + if(@TEMP == 0) goto L_1; + if(@TEMP == 1) goto L_2; + if(@TEMP == 2) goto L_3; + if(@TEMP == 3) goto L_4; + +L_1: + mes "[Vincent]"; + mes "\"I just need 30 more [Bug Legs] to finish my action figure!\""; + next; + goto L_Ask; + +L_2: + mes "[Vincent]"; + mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\""; + next; + goto L_Ask; + +L_3: + mes "[Vincent]"; + mes "\"This is a great action figure! A must have! All I need is a few parts...\""; + goto L_Ask; + +L_4: + mes "[Vincent]"; + mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\""; + next; + goto L_Ask; + +L_Ask: + mes "[Vincent]"; + mes "\"Will you help me find 30 [Bug Legs]?\""; + next; + menu + "Yes", L_Sure, + "No", -; + close; + +L_Sure: + set Bugleg, 1; + set @TEMP,rand(4); + if(@TEMP == 0) goto J_1; + if(@TEMP == 1) goto J_2; + if(@TEMP == 2) goto J_3; + if(@TEMP == 3) goto J_4; + +J_1: + mes "[Vincent]"; + mes "\"Thank you!\""; + next; + goto L_Wait; + +J_2: + mes "[Vincent]"; + mes "\"I don't know how to thank you enough!\""; + next; + goto L_Wait; + +J_3: + mes "[Vincent]"; + mes "\"I will thank you when I get them!\""; + next; + goto L_Wait; + +J_4: + mes "[Vincent]"; + mes "\"I'm sure I will give a small reward. :D\""; + next; + goto L_Wait; + +L_Wait: + mes "[Vincent]"; + mes "\"Now please go get me 30 [Bug Legs]\""; + close; + +L_Reas: + if(countitem(518) >= 30) goto L_Have; + mes "[Vincent]"; + mes "\"Please help me collect 30 [Bug Legs]!\""; + close; + +L_Have: + delitem 518, 30; + mes "[Vincent]"; + mes "\"Excellent! Finally I can complete the model!!\""; + next; + mes "[Vincent]"; + mes "\"Here you go, a little of my appreciation!\""; + next; + set zeny, zeny + 1000; + set Bugleg, 2; + close; + +L_Done: + mes "[Vincent]"; + mes "\"Thanks for your help!\""; + close; +} + |