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author | Jared Adams <jaxad0127@gmail.com> | 2009-01-19 10:31:31 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-01-19 10:31:31 +0000 |
commit | a3886681f3f0cc492eb2af0130525bf509659cfc (patch) | |
tree | d39a274a7754f1ea135b8dffd30d55b615e4463d /conf/battle_athena.conf | |
parent | 91627698793a7f310501024cd1d195555a2a08ca (diff) | |
download | serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.tar.gz serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.tar.bz2 serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.tar.xz serverdata-a3886681f3f0cc492eb2af0130525bf509659cfc.zip |
Reset rates in battle conf to ease merging
Diffstat (limited to 'conf/battle_athena.conf')
-rw-r--r-- | conf/battle_athena.conf | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index f85e880f..a4806bec 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 1000 +item_rate_common: 100 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 1000 +item_rate_heal: 100 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 1000 +item_rate_use: 100 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is droped. -item_rate_equip: 1000 +item_rate_equip: 100 item_drop_equip_min: 1 item_drop_equip_max: 10000 @@ -137,10 +137,10 @@ item_drop_mvp_max: 10000 drop_rate0item: no // Rate at which exp. is given. (Note 2) -base_exp_rate: 1000 +base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) -job_exp_rate: 1000 +job_exp_rate: 100 // PVP exp. Do players get exp during pvp pvp_exp: yes @@ -162,11 +162,11 @@ zeny_penalty: 0 // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 100 +restart_hp_rate: 0 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 100 +restart_sp_rate: 0 // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) mvp_hp_rate: 100 |