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author | Jesusaves <cpntb1@ymail.com> | 2020-04-21 21:22:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-21 21:22:09 -0300 |
commit | dcf06ef034fa72989c571dec72a0a2b60bc0d461 (patch) | |
tree | ce33a7316948ff7757acaf720521d60792bec101 | |
parent | 3a482f1c9cd5f73c595c4bae3fead23ba163604a (diff) | |
download | serverdata-dcf06ef034fa72989c571dec72a0a2b60bc0d461.tar.gz serverdata-dcf06ef034fa72989c571dec72a0a2b60bc0d461.tar.bz2 serverdata-dcf06ef034fa72989c571dec72a0a2b60bc0d461.tar.xz serverdata-dcf06ef034fa72989c571dec72a0a2b60bc0d461.zip |
Oops, difficulty controls were understimated. Again.
-rw-r--r-- | world/map/npc/functions/doomsday.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/world/map/npc/functions/doomsday.txt b/world/map/npc/functions/doomsday.txt index 365f6b50..fb3f2e0a 100644 --- a/world/map/npc/functions/doomsday.txt +++ b/world/map/npc/functions/doomsday.txt @@ -435,7 +435,7 @@ L_DDAdvanceTimers2: // Reinforcements on waves, to ensure Kage never really weaken their attacks L_DD3WaveReinforcements: set $@DD_UNITS, $@DD_UNITS-$@DD_INT; - set $@DD_UNITS, $@DD_UNITS*$DOOMSDAY_CLUES/6; + set $@DD_UNITS, $@DD_UNITS*$DOOMSDAY_CLUES/3; set $@DD_INT, 0; if ($@DD_UNITS > 0) @@ -650,7 +650,7 @@ L_DD3SecondThird: set $@DD_INT, 0; // Intensity control - if ($DOOMSDAY_SCORE < 12) + if ($DOOMSDAY_SCORE < 12-$DOOMSDAY_CLUES) goto L_DD3EndThird; // Difficulty adjustment: Invoke -1 mob per player and +1 mob per 3 score points |