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author | toni <toni@toni-EP45-UD3L.(none)> | 2011-01-23 16:33:15 -0200 |
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committer | toni <toni@toni-EP45-UD3L.(none)> | 2011-01-23 16:33:15 -0200 |
commit | aa90af84e6bed1fc06b294f2694e24bb31f14353 (patch) | |
tree | 188bdcf196803c0fe0f153a8662ea84ccfdb96df | |
parent | c78188c84eb69b026754fe2887aca2c80acb0e70 (diff) | |
download | serverdata-aa90af84e6bed1fc06b294f2694e24bb31f14353.tar.gz serverdata-aa90af84e6bed1fc06b294f2694e24bb31f14353.tar.bz2 serverdata-aa90af84e6bed1fc06b294f2694e24bb31f14353.tar.xz serverdata-aa90af84e6bed1fc06b294f2694e24bb31f14353.zip |
Crying child subquest.
-rw-r--r-- | npc/027-1_Graveyard/_mobs.txt | 24 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/_import.txt | 1 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 208 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 6 |
4 files changed, 236 insertions, 3 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt index 372c2833..118ce586 100644 --- a/npc/027-1_Graveyard/_mobs.txt +++ b/npc/027-1_Graveyard/_mobs.txt @@ -42,6 +42,7 @@ On1024: On1036: set @mobID, 1036; + callsub _MOBCOUNT_ZOMBIES; callfunc "MobPoints"; break; @@ -67,6 +68,7 @@ On1044: On1045: set @mobID, 1045; + callsub _MOBCOUNT_FALLENS; callfunc "MobPoints"; break; @@ -75,5 +77,27 @@ On1047: callfunc "MobPoints"; break; +_MOBCOUNT_ZOMBIES: + if (QUEST_GYINN != 1) return; +// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero. + set @zombies, @zombies + 1; +// This is in DEBUG mode. That is the reason for the message. + message strcharinfo(0), "I killed " +@zombies+ " zombies. Now I need to kill only " +(50-@zombies)+ "."; + if (@zombies < 50) return; + message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for..."; + set QUEST_GYINN, 2; + return; + +_MOBCOUNT_FALLENS: + if (QUEST_GYINN != 1) return; +// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero. + set @fallens, @fallens + 1; +// This is in DEBUG mode. That is the reason for the message. + message strcharinfo(0), "I killed " +@fallens+ " fallens. Now I need to kill only " +(50-@fallens)+ "."; + if (@fallens < 50) return; + message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for..."; + set QUEST_GYINN, 2; + return; + end; } diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt index 9cffec77..5a78e00e 100644 --- a/npc/027-2_Caretakers_House/_import.txt +++ b/npc/027-2_Caretakers_House/_import.txt @@ -9,5 +9,6 @@ npc: npc/027-2_Caretakers_House/door.txt npc: npc/027-2_Caretakers_House/gy_inn_shops.txt //npc: npc/027-2_Caretakers_House/husband.txt npc: npc/027-2_Caretakers_House/innkeeper.txt +npc: npc/027-2_Caretakers_House/crying_child.txt //npc: npc/027-2_Caretakers_House/lover.txt npc: npc/027-2_Caretakers_House/testnpcs.txt diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt new file mode 100644 index 00000000..a42be868 --- /dev/null +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -0,0 +1,208 @@ +027-2.gat,50,92,0 script Crying Child 314,{ + end; + + +// Crying Child subquest (Still need to change it to Bitmask) +// Variable states: +// 1 = You agree to help the child to find the bracelet outside +// 2 = You found the bracelet (see _mobs.txt) +// 3 = You gave the bracelet to the child +// 4 = You decided to help the child again, by investigating what the bracelet means to them. +// 5 = The father/husband told you what he thinks of the bracelet +// 6 = The mother/wife told you what he thinks of the bracelet +// 7 = The kid decided that the bracelet has no value to their parents, so you can have it. + + if (Sex == 0) set @madamsir$, "Madam"; + if (Sex == 1) set @madamsir$, "Sir"; + if (QUEST_GYINN == 7) goto L_return5; + if (QUEST_GYINN == 6) goto L_return4; + if (QUEST_GYINN == 4 || QUEST_GYINN == 5) goto L_return3; + if (QUEST_GYINN == 3) goto L_return2; + if (QUEST_GYINN == 2) goto L_return1; + if (QUEST_GYINN == 1) goto L_return; + if (BaseLevel >= 80) goto L_intro; + + +L_cry: + mes "[Crying Child]"; + mes "\"Waaahhhhh! (Sniffle)\""; + close; + +L_intro: + mes "[Crying Child]"; + mes "\"Waaah!\""; + next; + mes "\"(Sniffle)\""; + next; + menu + "Calm down kid, what happened?",-, + "Leave the kid alone",L_close; + mes "[Crying Child]"; + mes "\"Oh, what? Who are you "+@madamsir$+", what are you doing here?\""; + next; + menu + "My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-; + next; + mes "[Crying Child]"; + mes "\"You look like a good person... Maybe I can trust you... My name is Aldred and I live here with my parents. They own this place.\""; + next; + mes "[Aldred]"; + mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\""; + next; + menu + "Here, here, don't cry... What did you do?",-; + next; + mes "[Aldred]"; + mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\""; + next; + mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\""; + next; + menu + "Don't worry, I will look around. Maybe I can find it for you...",-, + "Hey, you messed up, now you deal with this.",L_close; + + mes "[Aldred]"; + mes "\"Thank you " +strcharinfo(0)+"! I hope you find it soon! It is not like it is worth a lot of money... It looks like a simple thing, but I really don't know what would be my dad's reaction when he finds out I lost something that belongs to him!\""; + set QUEST_GYINN, 1; + close; + +L_return: + mes "[Aldred]"; + mes "\"Please, help me, find the bracelet. If my father asks me why I'm crying I don't think I can come up with an excuse... Oh no...\""; + close; + + +L_return1: + mes "[Aldred]"; + mes "\"Great! You are the best! Where did you find it?\""; + next; + menu + "It was easy, it was with one of the monsters outside.",-; + next; + mes "[Aldred]"; + mes "\"Ohh.. a monster? He must be a fine monster since he returned it so easily to you!\""; + next; + menu + "Err... kind of...",-; + next; + mes "[Aldred]"; + mes "\"Now I will put this thing in its right place... Thank you!\""; + set QUEST_GYINN, 3; + close; + + +L_return2: + mes "[Aldred]"; + mes "\"Hi "+strcharinfo(0)+ "! I was thinking about something... you are such a nice person and you helped me a lot, but I didn't give you anything in exchange. It was really rude, I know, but I am only a child, I have nothing to give you!\""; + next; + menu + "Don't worry, you don't need to give me anything...",-; + next; + mes "[Aldred]"; + mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\""; + next; + menu + "Sounds interesting... But who are your parents?",-, + "Bad idea, it will only bring more problems...",L_close; + next; + set QUEST_GYINN, 4; + mes "[Aldred]"; + mes "\"Ok, great... But please, try to be discrete about it. I don't want my parents to know I was playing with their stuff. My Father owns this place. He is always carying a lantern... I guess he is still afraid of the dark. My mother is the Innkeeper. She is very beautiful and today is using a red dress.\""; + close; + +L_return3: + mes "[Aldred]"; + mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\""; + close; + +L_return4: + menu + "Hi, I talked to your parents.",-; + mes "[Aldred]"; + mes "\"Really? What did my father say about the bracelet?\""; + menu + "He said it is just a cheap bracelet. And it does not belong to him.",-; + mes "[Aldred]"; + mes "\"And what did my mother say?\""; + menu + "She said it was a gift to her, but she wanted to throw it away.",-; + mes "[Aldred]"; + mes "\"Really? A gift? I bet it was not my father who gave her this gift. She wouldn't throw it away if it was a gift from him.\""; + next; + mes "\"Well, I guess you can keep it. But now I am really curious, who would give a gift to my mother? There are so many strange things happening lately...\""; + getinventorylist; + if (@inventorylist_count == 100) goto L_full; + getitem "ScarabArmlet", 1; + set QUEST_GYINN, 7; + mes "\"I will tell my parents how good and helpfull you are... Maybe they can even offer you a discount in your expenses here at Reid's Inn...\""; + close; + +L_return5: + mes "[Aldred]"; + mes "\"Thank you for all your help.\""; + close; + +L_full: + mes "[Aldred]"; + mes "\"I dont think you can carry this bracelet... Your backpack is full! Throw something away and come back to get the bracelet.\""; + close; + + +L_close: + close; + +} + + + +// Participation of the Wife/Mother in the crying child subquest. Merge later with the apropriate NPC + +// if (QUEST_GYINN == 5) goto L_asking_child; +// end; + +//L_asking_child: +// menu +// "Hi. I found this in the main hall. Do you know to whom it belongs?",-; +// next; +// mes "[Innkeeper's Ghost]"; +// mes "\"What?! In the main hall? Let me take a look at this bracelet.\""; +// next; +// mes "[Innkeeper's Ghost]"; +// mes "\"Oh, I recognize this bracelet. Someone gave it to me a few weeks ago. But I don't want to keep it. I thought I have thrown it in the garbage.\""; +// next; +// menu +// "Garbage? Is this bracelet so ugly?",-; +// next; +// mes "[Innkeeper's Ghost]"; +// mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\""; +// set QUEST_GYINN, 6; +// close; + + +// Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC + +// if (QUEST_GYINN == 4) goto L_asking_child; +// end; + +//L_asking_child: +// menu +// "Hello sir. Can I ask you a question?",-; +// mes "[Lantern Man]"; +// mes "\"Just ask!\""; +// next; +// menu +// "Ok... Ehh, I found this in the main hall. Do you know to whom it belongs?",-; +// next; +// mes "[Lantern Man]"; +// mes "\"Hmm! Let me see.\""; +// next; +// mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\""; +// next; +// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\""; +// next; +// mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \""; +// menu +// "Thank you sir, that is all I wanted to ask.",-; +// set QUEST_GYINN, 5; +// close; + diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 33420a14..8f6721c9 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -91,9 +91,9 @@ L_3: end;
}
-027-2.gat,50,92,0 script Crying Child 314,{
- end;
-}
+//027-2.gat,50,92,0 script Crying Child 314,{
+// end;
+//}
//027-2.gat,104,39,0 script Innkeeper's Ghost 315,{
// end;
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