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authorJessica Tölke <jtoelke@mail.upb.de>2012-12-26 23:23:18 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-12-26 23:23:18 +0100
commit3bd6422dd137a4fe81c9df5c616a148eb38fd7cb (patch)
tree370e432d8659181461b90bf045e061c37a625865
parentca35b757b72b85e0249b65b9db180a0b6ed5aaa1 (diff)
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Some punctuation and coding style fixes in the diryn script.
-rw-r--r--world/map/npc/008-1/diryn.txt32
1 files changed, 19 insertions, 13 deletions
diff --git a/world/map/npc/008-1/diryn.txt b/world/map/npc/008-1/diryn.txt
index b238b497..21767c29 100644
--- a/world/map/npc/008-1/diryn.txt
+++ b/world/map/npc/008-1/diryn.txt
@@ -1,9 +1,11 @@
-//This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
+// This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
// Author: Wombat
-// cost depending on level and adapted to new srcipting guidelines: Jenalya
+// cost depending on level and adapted to new scripting guidelines: Jenalya
008-1.gat,81,82,0|script|Diryn the Traveler|103,{
- if (BaseLevel < 45) goto L_LowerCost;
+ if (BaseLevel < 45)
+ goto L_LowerCost;
+
set @cost_druidtree, 1500;
set @cost_graveyard, 1500;
set @cost_magichouse, 1000;
@@ -18,8 +20,7 @@ L_Start:
mes "\"The monsters of the world have grown out of control, harming people, trade and travel. Needless to say, Tulimshar is not happy with this problem. Our solution: Rally those powerful enough to combat the monster threat and send them to hot spots to challenge the monster threat head on. However, teleportation to these areas is not only extremely dangerous, but also highly expensive. Do you think you got what it takes?\"";
menu
"I sure do!", L_Diryn_Yes,
- "No thank you", L_Diryn_No;
- goto L_Clearvars;
+ "No, thank you.", L_Diryn_No;
L_Diryn_Yes:
mes "[Diryn]";
@@ -31,11 +32,11 @@ L_Diryn_Yes:
"Terranite Cave (" + @cost_terranitecave + " GP)", L_Diryn_Terranite,
"Tulimshar Town Square (" + @cost_tulimshar + " GP)", L_Diryn_Tulimshar,
"Nivalis (" + @cost_nivalis + " GP)", L_Diryn_Nivalis,
- "Not Interested", L_Diryn_No;
- goto L_Clearvars;
+ "I'm not interested.", L_Diryn_No;
L_Diryn_Druid_Tree:
- if (Zeny < @cost_druidtree) goto L_NoMoney;
+ if (Zeny < @cost_druidtree)
+ goto L_NoMoney;
mes "[Diryn]";
mes "\"Be fearless!\"";
set Zeny, Zeny - @cost_druidtree;
@@ -43,7 +44,8 @@ L_Diryn_Druid_Tree:
goto L_Clearvars;
L_Diryn_Graveyard:
- if (Zeny < @cost_graveyard) goto L_NoMoney;
+ if (Zeny < @cost_graveyard)
+ goto L_NoMoney;
mes "[Diryn]";
mes "\"Be fearless!\"";
set Zeny, Zeny - @cost_graveyard;
@@ -51,7 +53,8 @@ L_Diryn_Graveyard:
goto L_Clearvars;
L_Diryn_Magic_House:
- if (Zeny < @cost_magichouse) goto L_NoMoney;
+ if (Zeny < @cost_magichouse)
+ goto L_NoMoney;
mes "[Diryn]";
mes "\"Be fearless!\"";
set Zeny, Zeny - @cost_magichouse;
@@ -59,7 +62,8 @@ L_Diryn_Magic_House:
goto L_Clearvars;
L_Diryn_Terranite:
- if (Zeny < @cost_terranitecave) goto L_NoMoney;
+ if (Zeny < @cost_terranitecave)
+ goto L_NoMoney;
mes "[Diryn]";
mes "\"Be fearless!\"";
set Zeny, Zeny - @cost_terranitecave;
@@ -67,7 +71,8 @@ L_Diryn_Terranite:
goto L_Clearvars;
L_Diryn_Tulimshar:
- if (Zeny < @cost_tulimshar) goto L_NoMoney;
+ if (Zeny < @cost_tulimshar)
+ goto L_NoMoney;
mes "[Diryn]";
mes "\"Be fearless!\"";
set Zeny, Zeny - @cost_tulimshar;
@@ -75,7 +80,8 @@ L_Diryn_Tulimshar:
goto L_Clearvars;
L_Diryn_Nivalis:
- if (Zeny < @cost_nivalis) goto L_NoMoney;
+ if (Zeny < @cost_nivalis)
+ goto L_NoMoney;
mes "[Diryn]";
mes "\"Be fearless!\"";
set Zeny, Zeny - @cost_nivalis;