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authorVincent Petithory <vincent.petithory@gmail.com>2012-12-17 13:23:12 +0100
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 19:55:26 +0100
commit171b21551cd982e60e73561ba6f4f8032cac84b3 (patch)
tree6c3b67348b003807501d7dc914857ca5cd4aeae7
parentd5641f60b0273236d9446a53fde6812e6aafbd0b (diff)
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Revert "Add Illia quest debug npc / sections." for the release.
This reverts commit 8c36b55507dda52cb5580bb7ca1cf9ee695ae679.
-rw-r--r--world/map/npc/007-1/witch.txt103
-rw-r--r--world/map/npc/051-1/_import.txt1
-rw-r--r--world/map/npc/051-1/debug.txt92
3 files changed, 0 insertions, 196 deletions
diff --git a/world/map/npc/007-1/witch.txt b/world/map/npc/007-1/witch.txt
index 6d0db675..7dab6424 100644
--- a/world/map/npc/007-1/witch.txt
+++ b/world/map/npc/007-1/witch.txt
@@ -65,14 +65,6 @@ L_Introduce:
goto L_AskTeleportSpellItems;
if (@illia_know_witch == 1)
goto L_QuickIntroduce;
- // FIXME BEGIN debug section
- menu
- "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto,
- "Configure the difficulty penalty.", L_DebugHarvest,
- "Configure my Illia_Uniques_Count.", L_DebugUniquesCount,
- "Normal dialogs.", -,
- "Quit.", L_Exit;
- // FIXME END debug section
mes "[Valia]";
mes "\"I'm Valia Illia. Is it needed to say I am a witch?\"";
next;
@@ -121,14 +113,6 @@ L_HideSkills:
L_QuickIntroduce:
mes "[Valia]";
mes "\"My sister is in great danger, and time is running out.\"";
- // FIXME BEGIN debug section
- menu
- "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto,
- "Configure the difficulty penalty.", L_DebugHarvest,
- "Configure my Illia_Uniques_Count.", L_DebugUniquesCount,
- "Normal dialogs.", -,
- "Quit.", L_Exit;
- // FIXME END debug section
next;
goto L_AskHelp;
@@ -666,93 +650,6 @@ OnTimer300000:
emotion EMOTE_UPSET;
goto L_EndQuest;
-// FIXME BEGIN debug section
-L_DebugHarvest:
- mes "[Debug]";
- mes "This quest is designed for a group of 4 players and is repeatable.";
- mes "When the team fails to complete the quest after a certain progress, the difficulty will be increased for the next team.";
- mes "The rewards will also be increased. Engaging?";
- mes "Right now, the difficulty penalty is " + $Illia_Luvia_Harvest + ".";
- menu
- "Change it?", -,
- "No.", L_Exit;
- input $Illia_Luvia_Harvest;
- if ($Illia_Luvia_Harvest < 0)
- set $Illia_Luvia_Harvest, 0;
- if ($Illia_Luvia_Harvest > 50)
- set $Illia_Luvia_Harvest, 50;
- next;
- mes "The difficulty penalty is now " + $Illia_Luvia_Harvest + ".";
- goto L_Exit;
-
-L_DebugUniquesCount:
- mes "[Debug]";
- mes "Right now, your Illia_Uniques_Count is " + Illia_Uniques_Count + ".";
- menu
- "Change it?", -,
- "No.", L_Exit;
- input Illia_Uniques_Count;
- if (Illia_Uniques_Count < 0)
- set Illia_Uniques_Count, 0;
- if (Illia_Uniques_Count > 2)
- set Illia_Uniques_Count, 2;
- next;
- mes "Your Illia_Uniques_Count is now " + Illia_Uniques_Count + ".";
- goto L_Exit;
-
-L_DebugAuto:
- mes "[Debug]";
- mes "This quest is designed for a group of 4 players. The recommended level is 90+, but " + @illia_min_level + " is the minimum.";
- mes "You can start the quest automatically with this debug section, without having to wait the intro of the quest.";
- mes "Once warped to the forest, you will have the option to jump to another level of the quest to debug it.";
- mes "Enter here how many players will debug this quest (N = [1,4]). Enter 1 if you are alone.";
- input $@illia_debug_num_players;
- if ($@illia_debug_num_players < 1)
- goto L_Cancelled;
- if ($@illia_debug_num_players > 4)
- goto L_DebugAuto;
- mes "The quest will be started with " + $@illia_debug_num_players + " players.";
- // temporary block other accesses while warping timer will set this var to 3.
- set $@ILLIA_STATUS, 3;
- set $@illia_debug_count, 1;
- set $@ILLIA_HERO$, strcharinfo(0);
- set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$);
- areatimer "007-1.gat", 66, 73, 92, 88, 10, "Valia::OnDetect";
- npctalk "Spiralis Major (Debug)!";
- addtimer 1500, "Valia::OnStartDebug";
- // Start the timer to trigger the OnTimer50000 check.
- setnpctimer 40000;
- startnpctimer;
- close;
-
-L_Cancelled:
- mes "[Debug]";
- mes "Debug session cancelled.";
- close;
-
-OnDetect:
- if (strcharinfo(0) == $@ILLIA_HERO$) end;
- set $@illia_debug_count, $@illia_debug_count + 1;
- if ($@illia_debug_count > $@illia_debug_num_players) end;
- if ($@illia_debug_count == 2) set $@ILLIA_HELPER1$, strcharinfo(0);
- if ($@illia_debug_count == 3) set $@ILLIA_HELPER2$, strcharinfo(0);
- if ($@illia_debug_count == 4) set $@ILLIA_HELPER3$, strcharinfo(0);
- end;
-
-OnStartDebug:
- goto L_DebugStart;
-
-L_DebugStart:
- // Trigger 4 areatimers to show the teleport spell
- // This is better looking than an areawarp
- mapannounce "007-1.gat", "Debugging Illia Quest with " + $@ILLIA_HERO$ + " (Hero), " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ".",0;
- areatimer "007-1.gat", 66, 73, 92, 88, 1000, "Valia::OnWarpHero";
- areatimer "007-1.gat", 66, 73, 92, 88, 1500, "Valia::OnWarpHelper1";
- areatimer "007-1.gat", 66, 73, 92, 88, 2000, "Valia::OnWarpHelper2";
- areatimer "007-1.gat", 66, 73, 92, 88, 2500, "Valia::OnWarpHelper3";
- misceffect FX_BLUE_MAGIC_CAST;
- end;
-// FIXME END debug section
}
007-1.gat,128,100,0|script|#IlliaDaemon|127,{
diff --git a/world/map/npc/051-1/_import.txt b/world/map/npc/051-1/_import.txt
index a0946c4a..85c3d272 100644
--- a/world/map/npc/051-1/_import.txt
+++ b/world/map/npc/051-1/_import.txt
@@ -3,7 +3,6 @@
map: 051-1.gat
npc: npc/051-1/_mobs.txt
npc: npc/051-1/_warps.txt
-npc: npc/051-1/debug.txt
npc: npc/051-1/desert.txt
npc: npc/051-1/desertmonsters.txt
npc: npc/051-1/forest.txt
diff --git a/world/map/npc/051-1/debug.txt b/world/map/npc/051-1/debug.txt
deleted file mode 100644
index e8a7f2c6..00000000
--- a/world/map/npc/051-1/debug.txt
+++ /dev/null
@@ -1,92 +0,0 @@
-051-1.gat,28,24,0|script|Illia Level Jumper|167,{
- mes "[Illia Level Jumper]";
- mes "This quest is divided into several levels.";
- mes "You have to fulfill a specific task in each level before going to the next.";
- next;
- mes "You can select below a specific level that you want to debug.";
- menu
- "1. Jump to the forest level.", L_Forest,
- "2. Jump to the bandit cave level.", L_BanditCave,
- "3. Jump to the desert level.", L_Desert,
- "4. Jump to the Illia island level.", L_Island,
- "5. Jump to the Illia Forsaken Inn level (Lobby).", L_InnLobby,
- "6. Jump to the Illia Forsaken Inn level (Storage).", L_InnStorage,
- "7. Jump to the Illia Forsaken Inn level (Party Room).", L_InnPartyRoom,
- "8. Jump to the Illia Forsaken Inn level (Chest Room).", L_InnChestRoom,
- "Do nothing", -;
- close;
-
-L_Forest:
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "051-1.gat",23,24;
- set $@illia_progress, 2;
- set $@illia_level_2_progress, 0;
- close;
-
-L_BanditCave:
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "051-3.gat",24,60;
- set $@illia_progress, 2;
- set $@illia_level_2_progress, 0;
- close;
-
-L_Desert:
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "051-1.gat",118,55;
- set $@illia_progress, 3;
- set $@illia_level_3_progress, 0;
- close;
-
-L_Island:
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "052-1.gat",23,52;
- set $@illia_progress, 4;
- set $@illia_level_4_progress, 0;
- close;
-
-L_InnLobby:
- mes "Note: Difficulty penalty won't raise if you die.";
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "052-2.gat",33,40;
- set $@illia_progress, 5;
- set $@illia_level_5_progress, 0;
- close;
-
-L_InnStorage:
- mes "Note: Difficulty penalty won't raise if you die.";
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "052-2.gat",23,71;
- set $@illia_progress, 6;
- set $@illia_level_6_progress, 0;
- close;
-
-L_InnPartyRoom:
- mes "Note: Difficulty penalty won't raise if you die.";
- set $@illia_max_time, $@illia_max_time + 6000;
- areawarp "051-1.gat",1,1,90,80, "052-2.gat",75,48;
- set $@illia_progress, 7;
- set $@illia_level_7_progress, 0;
- close;
-
-L_InnChestRoom:
- mes "Note: Bonus due to difficulty penalty (" + $Illia_Luvia_Harvest + ") won't be reset";
- set $@illia_max_time, $@illia_max_time + 6000;
- // Set the number of common rewards rewards
- if ($Illia_Luvia_Harvest < 15)
- set $@illia_num_common_reward_items, 3;
- if ($Illia_Luvia_Harvest >= 15 && $Illia_Luvia_Harvest < 35)
- set $@illia_num_common_reward_items, 5;
- if ($Illia_Luvia_Harvest >= 35)
- set $@illia_num_common_reward_items, 8;
-
- // Set the number of unique rewards
- if ($Illia_Luvia_Harvest < 40)
- set $@illia_num_unique_reward_items, 1;
- if ($Illia_Luvia_Harvest >= 40)
- set $@illia_num_unique_reward_items, 2;
- //set $Illia_Luvia_Harvest, 0;
- set $@illia_progress, 8;
- areawarp "051-1.gat",1,1,90,80, "052-2.gat", 132, 85;
- close;
-
-}