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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-15 09:19:40 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-15 09:19:40 -0300
commit9f132a0a2b8f5d7afa11b281673c1f26ed0da95d (patch)
treeaa883f3a68c8b1c256bd74816ad24b1aa2d4dba6
parent02f46776b3446475df6b4aee5a703615e45a4e6d (diff)
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Small dialog fixes and cleaning temporary variables when closing NPC window in voltain.txt. Changes tested.
-rw-r--r--world/map/npc/007-1/voltain.txt96
1 files changed, 63 insertions, 33 deletions
diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt
index ba2418ff..d2becc5a 100644
--- a/world/map/npc/007-1/voltain.txt
+++ b/world/map/npc/007-1/voltain.txt
@@ -94,7 +94,7 @@ state0:
next;
menu
"I've got the bottles.", -,
- "I don't feel like helping you get garbage...", L_CLOSE;
+ "I don't feel like helping you get garbage...", L_Close;
if (countitem("EmptyBottle") < @BOTTLE_NEEDED)
goto L_NOT_ENOUGH;
@@ -103,7 +103,7 @@ state0:
getexp @BOTTLE_REWARD_XP, 0;
set $state, 1;
mes "\"Thanks for the bottles. Much easier to carry liquid in them.\"";
- close;
+ goto L_Close;
state1:
mes "[Voltain]";
@@ -112,7 +112,7 @@ next;
menu
"I've got the stingers!", -,
- "I'll go search for them.", L_CLOSE;
+ "I'll go search for them.", L_Close;
mes "[Voltain]";
if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED)
goto L_NOT_ENOUGH;
@@ -121,7 +121,7 @@ menu
getexp @BLACK_SC_ST_REWARD_XP, 0;
set $state, 2;
mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\"";
- close;
+ goto L_Close;
state2:
@@ -139,7 +139,7 @@ state2:
getexp @BUGLEG_REWARD_XP, 0;
set $state, 3;
mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
- close;
+ goto L_Close;
state3:
mes "[Voltain]";
@@ -147,7 +147,7 @@ state3:
next;
menu
"Here's the stinger.", -,
- "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE;
+ "I DID HEAR THAT! I will not help you KILL mouboo!", L_Close;
mes "[Voltain]";
if (countitem("BlackScorpionStinger") < 1)
goto L_NOT_ENOUGH;
@@ -155,7 +155,7 @@ state3:
getexp @BLACK_SC_ST_REWARD_XP, 0;
set $state, 4;
mes "\"Great! Now I can really kill that monster!\"";
- close;
+ goto L_Close;
state4:
mes "[Voltain]";
@@ -163,7 +163,7 @@ state4:
next;
menu
"Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
+ "So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("MauveHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
@@ -172,7 +172,7 @@ state4:
set zeny, zeny + @HERBS_REWARD_GOLD;
set $state, 5;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
+ goto L_Close;
state5:
mes "[Voltain]";
@@ -180,7 +180,7 @@ state5:
next;
menu
"Here are the raw logs.", -,
- "So you want build traps for mouboos? NO WAY!", L_CLOSE;
+ "So you want build traps for mouboos? NO WAY!", L_Close;
mes "[Voltain]";
if (countitem("RawLog") < @RAWLOG_NEEDED)
goto L_NOT_ENOUGH;
@@ -189,7 +189,7 @@ state5:
set zeny, zeny + @RAWLOG_REWARD_GOLD;
set $state, 6;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
+ goto L_Close;
state6:
mes "[Voltain]";
@@ -197,7 +197,7 @@ state6:
next;
menu
"Here are the red apples.", -,
- "I am not sure...", L_CLOSE;
+ "I am not sure...", L_Close;
mes "[Voltain]";
if (countitem("RedApple") < @REDAPPLE_NEEDED)
goto L_NOT_ENOUGH;
@@ -206,7 +206,7 @@ state6:
set zeny, zeny + @REDAPPLE_REWARD_GOLD;
set $state,7;
mes "\"Very well, this will be useful.\"";
- close;
+ goto L_Close;
state7:
mes "[Voltain]";
@@ -214,7 +214,7 @@ state7:
next;
menu
"Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
+ "So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("CobaltHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
@@ -223,7 +223,7 @@ state7:
set zeny, zeny + @HERBS_REWARD_GOLD;
set $state, 8;
mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\"";
- close;
+ goto L_Close;
state8:
mes "[Voltain]";
@@ -231,7 +231,7 @@ state8:
next;
menu
"Sure, here you go!", -,
- "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE;
+ "Maybe you will find someone else, I got stuff to do on my own!", L_Close;
mes "[Voltain]";
if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED)
goto L_NOT_ENOUGH;
@@ -240,7 +240,7 @@ state8:
set zeny, zeny + @SNAKETONGUE_REWARD_GOLD;
set $state, 9;
mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
- close;
+ goto L_Close;
state9:
mes "[Voltain]";
@@ -248,7 +248,7 @@ state9:
next;
menu
"Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
+ "So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("AlizarinHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
@@ -257,17 +257,17 @@ state9:
set zeny, zeny + @HERBS_REWARD_GOLD;
set $state, 10;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
+ goto L_Close;
state10:
mes "[Voltain]";
mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
next;
- mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\"";
+ mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\"";
next;
menu
"Here you go.", -,
- "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE;
+ "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_Close;
mes "[Voltain]";
if (countitem("Steak") < @STEAK_NEEDED)
goto L_NOT_ENOUGH;
@@ -276,16 +276,16 @@ state10:
set zeny, zeny + @STEAK_REWARD_GOLD;
set $state, 11;
mes "\"Thanks a lot. I will really enjoy my meal.\"";
- close;
+ goto L_Close;
state11:
mes "[Voltain]";
mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
next;
- mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
+ mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
menu
"Here you go.", -,
- "Sorry I don't have arrows here!", L_CLOSE;
+ "Sorry I don't have arrows here!", L_Close;
mes "[Voltain]";
if (countitem("Arrow") < @ARROW_NEEDED)
goto L_NOT_ENOUGH;
@@ -294,7 +294,7 @@ state11:
set zeny, zeny + @ARROW_REWARD_GOLD;
set $state, 12;
mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\"";
- close;
+ goto L_Close;
state12:
mes "[Voltain]";
@@ -302,7 +302,7 @@ state12:
next;
menu
"Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
+ "So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("GambogeHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
@@ -311,15 +311,15 @@ state12:
set zeny, zeny + @HERBS_REWARD_GOLD;
set $state, 13;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- close;
+ goto L_Close;
state13:
mes "[Voltain]";
- mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \"";
+ mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \"";
next;
menu
"Here it is.", -,
- "I don't feel in the mood to bring you a cake.", L_CLOSE;
+ "I don't feel in the mood to bring you a cake.", L_Close;
mes "[Voltain]";
if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED)
goto L_NOT_ENOUGH;
@@ -329,18 +329,48 @@ state13:
set $state, 0;
mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
emotion EMOTE_EVIL;
- close;
+ goto L_Close;
L_NOHELP:
mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
mes "Voltain then mumbles something under his breath that you cannot quite make out";
mes "\"... These damn kids. \"";
- close;
+ goto L_Close;
-L_CLOSE:
+L_Close:
+ set @BOTTLE_NEEDED, 0;
+ set @BOTTLE_REWARD_XP, 0;
+ set @BOTTLE_REWARD_GOLD, 0;
+ set @BLACK_SC_ST_NEEDED, 0;
+ set @BLACK_SC_ST_REWARD_XP, 0;
+ set @BLACK_SC_ST_REWARD_GOLD, 0;
+ set @BUGLEG_NEEDED, 0;
+ set @BUGLEG_REWARD_XP, 0;
+ set @BUGLEG_REWARD_GOLD, 0;
+ set @HERBS_NEEDED, 0;
+ set @HERBS_REWARD_XP, 0;
+ set @HERBS_REWARD_GOLD, 0;
+ set @RAWLOG_NEEDED, 0;
+ set @RAWLOG_REWARD_XP, 0;
+ set @RAWLOG_REWARD_GOLD, 0;
+ set @REDAPPLE_NEEDED, 0;
+ set @REDAPPLE_REWARD_XP, 0;
+ set @REDAPPLE_REWARD_GOLD, 0;
+ set @STEAK_NEEDED, 0;
+ set @STEAK_REWARD_XP, 0;
+ set @STEAK_REWARD_GOLD, 0;
+ set @ARROW_NEEDED, 0;
+ set @ARROW_REWARD_XP, 0;
+ set @ARROW_REWARD_GOLD, 0;
+ set @SNAKETONGUE_NEEDED, 0;
+ set @SNAKETONGUE_REWARD_XP, 0;
+ set @SNAKETONGUE_REWARD_GOLD, 0;
+ set @CHOCOLATECAKE_NEEDED, 0;
+ set @CHOCOLATECAKE_REWARD_XP, 0;
+ set @CHOCOLATECAKE_REWARD_GOLD, 0;
close;
L_NOT_ENOUGH:
mes "\"Can't you count!? I need more. \"";
- close;
+ goto L_Close;
}