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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-08-27 09:37:52 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-08-27 09:37:52 -0300
commitb24d78da0512a9cf15791f95a9952cc95292d3d8 (patch)
tree799d6ac6c852b7d36bffb63d323dbf9e07e7d132
parent8802379f1b37f1321e961984c795d083179c7942 (diff)
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Some small changes + Makes it possible to drop food any time during the fight + Now the script won't eat your food if you drop more than the limit.
-rw-r--r--world/map/npc/033-1/kimarr.txt57
1 files changed, 30 insertions, 27 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index fd9dc124..d93927ad 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -6,13 +6,13 @@
// Variables:
// global $@Fluffy_Hunting - state of the quest
// 0: nobody is hunting
-// 1: somebody is in there but hasn't dropped anything OR (buggily?) all monster have been killed
+// 1: somebody is hunting. The script checks every second if there is food on the ground.
// 2: not used anymore, was: food dropped but no spawn yet
-// 3: monsters have been spawned
+// 3: not used anymore, was: monsters have been spawned
// global $@Fluffy_Time - the number of seconds since you entered the area
// global $@Fluffy_Spawn - how many fluffies have been spawned
// global $@Fluffy_Kills - how many fluffies you have killed so far
-// global $@Fluffy_Min - how many fluffies you have to kill to get a reward
+// global $@Fluffy_Alive - how many fluffies are currently alive
// global $@Fluffy_PC_Deaths - used to keep track of whether the fluffies kill you
// global $@Fluffy_Fighter$ - name of the person hunting fluffies (only used for ornamentation)
// global $@Fluffy_FighterID - ID of the person hunting fluffies
@@ -23,8 +23,9 @@
// 3: got reward
// Note: if you're going to reenable the "drop multiple times" feature
-// 1: please do it every second, not just once you've killed everything
+// 1: please do it every second, not just once you've killed everything - Done
// 2: you should change $@Fluffy_Spawn to $@Fluffy_Alive and decrement it on kills
+// Kept $@Fluffy_Spawn and added $@Fluffy_Alive. The script spawns the amount related to what you drop at each specific time.
// 3: add a variable to spawn more fluffies if you drop more than 100 apples, as you kill them
// Also, the $@Fluffy_Extra behaviour should be reconsidered (hardly anything spawns ...)
@@ -98,7 +99,7 @@ L_Ask:
L_AlreadyGotReward:
callsub S_Clean;
- mes "Once again you prove your worth as a hunter, " + strcharinfo(0);
+ mes "Once again you prove you are worth as a hunter, " + strcharinfo(0);
goto L_Close;
L_Reward1:
@@ -112,7 +113,7 @@ L_Reward1:
// as far as I can tell, this fails because it won't resume from the "next"
// when the script is executed via the "OnFluffyDeath" callback
// (I haven't tried via the 301st call of OnTimer1000)
- message "Kimarr: talk to me for your reward";
+ message strcharinfo(0), "Kimarr: talk to me for your reward";
goto L_Close;
// this label is reached on completion of the quest, or, if you inventory was
@@ -159,8 +160,6 @@ L_Game:
set $@Fluffy_Time, 0;
//TODO: set minimum number of killed fluffies (maybe based on level?)
- // Make sure it is more than 1 to avoid grammar issues "%d fluffies killed"
- set $@Fluffy_Min, 2;
warp "033-1.gat", 79, 34;
initnpctimer;
goto L_Close;
@@ -188,7 +187,6 @@ OnTimer1000:
set $@Fluffy_Time, $@Fluffy_Time + 1;
if ($@Fluffy_Time > 300)
goto L_TimeOver;
- if ($@Fluffy_Hunting == 1)
goto L_CheckDrops;
L_ContinueTimer:
@@ -212,8 +210,9 @@ L_TimeOver:
goto L_MaybeRecordScore;
L_CheckDrops:
- if ($@Fluffy_Time > 15)
- goto L_DidntDrop;
+ if ($@Fluffy_Alive >= 100)
+ goto L_TooManyFluffies;
+ set @Fluffy_Toomany, 0;
set @Fluffy_RedApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "RedApple", 1);
set @Fluffy_XmasCake, getareadropitem("033-1.gat", 79, 29, 88, 42, "XmasCake", 1);
set @Fluffy_Cake, getareadropitem("033-1.gat", 79, 29, 88, 42, "Cake", 1);
@@ -222,14 +221,18 @@ L_CheckDrops:
goto L_BeginHunting;
goto L_ContinueTimer;
+L_TooManyFluffies:
+ if (@Fluffy_Toomany == 0)
+ message strcharinfo(0), "Wow, calm down, there are already too many fluffies around here.";
+ if (@Fluffy_Toomany == 0)
+ set @Fluffy_Toomany, 1;
+ goto L_ContinueTimer;
+
L_BeginHunting:
set $@Fluffy_Spawn, @Fluffy_RedApple + 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + @Fluffy_GreenApple;
// limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters
if ($@Fluffy_Spawn > 100)
set $@Fluffy_Spawn, 100;
- if ($@Fluffy_Spawn < $@Fluffy_Min)
- // TODO: should we instead say "You didn't put enough food"
- set $@Fluffy_Spawn, $@Fluffy_Min;
areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath";
@@ -248,8 +251,7 @@ L_BeginHunting:
set @Fluffy_XmasCake, 0;
set @Fluffy_Cake, 0;
set @Fluffy_GreenApple, 0;
- set $@Fluffy_Hunting, 3;
-
+ set $@Fluffy_Alive, $@Fluffy_Alive + $@Fluffy_Spawn;
goto L_ContinueTimer;
OnOtherDeath:
@@ -257,27 +259,25 @@ OnOtherDeath:
end;
OnFluffyDeath:
+ if ($@Fluffy_Hunting == 0) end;
set $@Fluffy_Kills, $@Fluffy_Kills + 1;
+ set $@Fluffy_Alive, $@Fluffy_Alive - 1;
//TODO: remove announce after debugging
- //mapannounce "033-1.gat", "fluffies killed: " + $@Fluffy_Kills, 0;
- if ($@Fluffy_Kills < $@Fluffy_Spawn)
+// message strcharinfo(0), "Fluffies alive: " + $@Fluffy_Alive;
+// message strcharinfo(0), "Fluffies killed: " + $@Fluffy_Kills;
+ if ($@Fluffy_Alive != 0)
end;
if (attachrid($@Fluffy_FighterID))
- goto L_MaybeRecordScore;
+ goto L_Killedall;
goto L_GotOut;
end;
-L_DidntDrop:
- warp "033-1.gat", 77, 34;
- mes "[Kimarr]";
- mes "You waited too much to throw the food on the ground... Now the fluffies know you are planning something.";
- callsub S_Clean;
- goto L_Close;
+L_Killedall:
+ message strcharinfo(0), "Good job, but you still have time to trow more food on the ground.";
+ end;
S_Clean:
stopnpctimer;
- killmonster "033-1.gat", "Kimarr::OnOtherDeath";
- killmonster "033-1.gat", "Kimarr::OnFluffyDeath";
set $@Fluffy_Hunting, 0;
set $@Fluffy_Time, 0;
set $@Fluffy_PC_Deaths, 0;
@@ -285,6 +285,9 @@ S_Clean:
set $@Fluffy_FighterID, 0;
set $@Fluffy_Kills, 0;
set $@Fluffy_Spawn, 0;
+ set $@Fluffy_Alive, 0;
+ killmonster "033-1.gat", "Kimarr::OnOtherDeath";
+ killmonster "033-1.gat", "Kimarr::OnFluffyDeath";
return;
L_MaybeRecordScore: