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authorJessica Tölke <jtoelke@mail.upb.de>2011-07-07 22:19:47 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-07-07 22:27:59 +0200
commit583ded7a2e189c2bb1effd9352817e92406161ea (patch)
tree2a4a93e0bc67353599cbec88285a2671705ca194
parent31603ea85efebc4a8481870a809f7b9a5ac490ab (diff)
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some more fixes on rossy quest
-rw-r--r--world/map/npc/009-2/olana.txt13
-rw-r--r--world/map/npc/025-1/rossy.txt68
-rw-r--r--world/map/npc/025-4/clauquer.txt7
-rw-r--r--world/map/npc/025-4/julia.txt12
4 files changed, 51 insertions, 49 deletions
diff --git a/world/map/npc/009-2/olana.txt b/world/map/npc/009-2/olana.txt
index 4faa2567..550971a2 100644
--- a/world/map/npc/009-2/olana.txt
+++ b/world/map/npc/009-2/olana.txt
@@ -37,7 +37,11 @@
close;
L_Daughter:
- mes "*Olana looks really worried... she seems about to burst into tears...*";
+ mes "Olana looks really worried - she seems about to burst into tears.";
+ mes "[Olana]";
+ mes "\"I would be relieved if you could look for my daughters.";
+ mes "The went to forest near the swamps to play there.\"";
+ next;
if (Rossy_Quest == 1) close;
next;
menu
@@ -58,17 +62,17 @@ L_Help:
close;
L_Worried:
- mes "*Olana smiles at you, trying to show some happiness, but her facial expression only conveys tension and preoccupation*";
+ mes "Olana smiles at you, trying to show some happiness, but her facial expression only conveys tension and preoccupation.";
close;
L_See:
if (gotcherry == 1) goto L_Task;
if (countitem("cherry") < 10) goto L_Worried;
+ delitem "cherry", 10;
menu
"Hi, Rossy asked me to give you this. She says it is a gift from both her and Julia.", -;
mes "[Olana]";
mes "\"Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here...You are spending so much time helping us, and we give nothing back. Take this as a small reward. \"";
- delitem "cherry", 10;
getexp 1000, 0;
set zeny, zeny + 1000;
set gotcherry, 1;
@@ -195,7 +199,8 @@ L_Clear:
L_FinalEnd:
mes "[Olana]";
- mes "*The mother is calmly waiting for her daughters to come back for dinner.*";
+ mes "\"Thanks again for your help.";
+ mes "I hope the girls will come home soon enough for dinner.\"";
close;
}
diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt
index f93be8b2..6bd949a9 100644
--- a/world/map/npc/025-1/rossy.txt
+++ b/world/map/npc/025-1/rossy.txt
@@ -1,6 +1,6 @@
// Authors: alastrim, Ali-g, Dark Mage
-025-1.gat,80,88,0 script Rossy 114,{
+025-1.gat,80,88,0 script Rossy 114,{
if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd;
if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End;
@@ -16,7 +16,7 @@
if (Rossy_Quest == 3) goto L_Check;
if (Rossy_Quest == 2) goto L_Mother;
- mes "*A young girl looks at you in tears.*";
+ mes "A young girl looks at you in tears.";
if (baselevel < 50) close;
if (Rossy_Quest < 1) close;
next;
@@ -33,10 +33,10 @@
mes "[Rossy]";
mes "\"Really? But she let us play in the woods... There is no reason to be worried. Unless...\"";
next;
- mes "*Rossy suddenly gets a strange look on her face, mumbling something about Julia...*";
+ mes "Rossy suddenly gets a strange look on her face, mumbling something about Julia...";
next;
mes "[Rossy]";
- mes "\"Could you do me a favor? Please, tell my mother we are OK... There is.. uh... there is no reason to worry about us.\"";
+ mes "\"Could you do me a favor? Please, tell my mother we are alright... There is.. uh... there is no reason to worry about us.\"";
next;
menu
"Ok, if you say so.", -,
@@ -51,7 +51,7 @@ L_No:
L_Mother:
mes "[Rossy]";
- mes "\"Please, tell my mother we are OK... If you feel like helping, come back after you talk to my mother. Maybe you could help us find some fruits.\"";
+ mes "\"Please, tell my mother we are fine. If you feel like helping, come back after you talk to my mother. Maybe you could help us find some fruits.\"";
close;
L_Get_Cherry:
@@ -71,9 +71,11 @@ L_Check:
mes "[Rossy]";
set Rossy_Quest, 4;
getexp 2000, 0;
- mes "\"I can't believe it, you got them all! Please give them to my mother. She is in one of the buildings in the town north east from here. Tell her it is a gift from me and Julia and there is no reason to worry about us.\"";
+ mes "\"I can't believe it, you got them all! Please give them to my mother. Tell her it is a gift from me and Julia and there is no reason to worry about us.\"";
next;
- mes "(Rossy mumbles to herself) *I hope* ";
+ mes "Rossy mumbles to herself.";
+ mes "[Rossy]";
+ mes "\"I hope...\"";
next;
mes "[Rossy]";
mes "\"Oh, after you give the cherries to my mother, please come back here. If you have some free time, of course.\"";
@@ -91,49 +93,43 @@ L_Let:
menu
"Your mother asked me to hand you this letter. She told me it was from your teacher.", L_Let2,
"Not at all... I need to go now, see you next time.", L_No;
-
+
L_Let2:
mes "[Rossy]";
- mes "*The little girl grabs the piece of paper and reads it quickly. Her face turns pale.*";
+ mes "The little girl grabs the piece of paper and reads it quickly. Her face turns pale.";
menu
"What does it say?", -;
mes "[Rossy]";
mes "\"Oh no, I completely forgot! My magic school exam! I need to make a potion and give it to my teacher today! But I haven't found Julia yet and I don't even have any of the ingredients required. Could you get them for me, please?\"";
next;
- menu
- "Of course I can, what do you need?", L_Sett,
- "Well, I'm already really busy right now, sorry. Bye.", L_No;
-
-L_Sett:
- mes "[Rossy]";
set Rossy_Quest, 6;
mes "\"I need 24 Cactus Drinks, 32 Maggot Slimes, 50 Gamboge Herbs, 43 Alizarin Herbs and 30 Bug Legs.\"";
next;
mes "\"Please come back to see me when you have the ingredients. I know the recipe by heart.\"";
close;
-
+
L_NE:
mes "[Rossy]";
mes "\"Please bring me 24 Cactus Drinks, 32 Maggot Slimes, 50 Gamboge Herbs, 43 Alizarin Herbs and 30 Bug Legs.\"";
next;
mes "\"Please hurry!\"";
close;
-
+
L_Check2:
if(countitem("CactusDrink") < 24) goto L_NE;
if(countitem("MaggotSlime") < 32) goto L_NE;
if(countitem("GambogeHerb") < 50) goto L_NE;
if(countitem("AlizarinHerb") < 43) goto L_NE;
if(countitem("BugLeg") < 30) goto L_NE;
- mes "Rossy gets all the ingredients and places them on the ground. She starts to mix some herbs with the cactus drinks and appears to cast some spells... She seems to know what she is doing";
- next;
- mes "[Rossy]";
- mes "\"Oh, thank you "+ strcharinfo(0) +" ! It is done. If you don't mind, please give this potion to my teacher.\"";
delitem "CactusDrink", 24;
delitem "MaggotSlime", 32;
delitem "GambogeHerb", 50;
delitem "AlizarinHerb", 43;
delitem "BugLeg", 30;
+ mes "Rossy gets all the ingredients and places them on the ground. She starts to mix some herbs with the cactus drinks and appears to cast some spells... She seems to know what she is doing.";
+ next;
+ mes "[Rossy]";
+ mes "\"Oh, thank you "+ strcharinfo(0) +" ! It is done. If you don't mind, please give this potion to my teacher.\"";
set Rossy_Quest, 7;
getexp 3000, 0;
message strcharinfo(0), "Rossy hands you the potion, holding the bottle very carefully.";
@@ -142,14 +138,14 @@ L_Check2:
next;
mes "\"Please, give it to him as soon as you can!\"";
close;
-
+
L_BT:
mes "[Rossy]";
mes "\"Great. Now if you could just give it to my teacher. His name is David. He is a very young magician and lives near the magic school in the north of Tulimshar.\"";
next;
mes "\"You should take the ferry, that'll be faster than swimming!\"";
close;
-
+
L_Donet:
if (Rossy_Quest == 10 && countitem("redrose") >= 15) goto L_RG;
menu
@@ -157,48 +153,50 @@ L_Donet:
mes "[Rossy]";
mes "\"Yay! Phew... That was close, I almost forgot about my exam. Please, tell my mother about it. I am sure she will be proud of me.\"";
close;
-
+
L_RG:
+ if (countitem("redrose") < 15) goto L_No;
+ delitem "redrose", 15;
menu
"Your mother was so happy that she asked me to bring you these flowers.", -;
mes "[Rossy]";
mes "\"How nice!\"";
next;
- mes "*Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing.*";
+ mes "Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing.";
set Rossy_Quest, 11;
- delitem "redrose", 15;
menu
"I presume you don't like roses, right?", -;
mes "[Rossy]";
mes "\"I am allergic to roses, my mother should already know that!\"";
close;
-
+
L_Allergic:
- mes "*Rossy sneezes a lot*";
+ mes "Rossy sneezes a lot.";
if (Rossy_Quest == 12 && countitem("redtulip") >= 15) goto L_Sorry;
close;
-
+
L_Sorry:
menu
"Your mother is sorry about the roses. Here are some beautiful red tulips instead.", L_See;
-
+
L_See:
mes "[Rossy]";
- set Rossy_Quest, 13;
+ if (countitem("redtulip") < 15) goto L_No;
delitem "redtulip", 15;
+ set Rossy_Quest, 13;
mes "\"That's better! Go and tell my mother that she is the nicest mother in the world.\"";
next;
mes "\"Now I should really find my sister... Come back later.\"";
getexp 2500, 0;
close;
-
+
L_Best:
mes "[Rossy]";
mes "\"Thank you "+ strcharinfo(0) +", you helped me so much!\"";
next;
menu
"Did you find your sister? I am starting to get worried too.", -;
- mes "\"I think I have an idea where she might be... Come back in a few minutes, I will tell you if she is OK.\"";
+ mes "\"I think I have an idea where she might be... Come back in a few minutes, I will tell you if she is ok.\"";
set Rossy_Quest, 14;
close;
@@ -220,7 +218,7 @@ L_Found:
if (Rossy_Quest == 18) set Rossy_Quest, 19;
mes "\"Oh "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\"";
next;
- mes "\"*Rossy hands you a huge bag full of coins.*\"";
+ mes "Rossy hands you a huge bag full of coins.";
getexp 5000, 0;
set zeny, zeny + 5000;
if (Rossy_Quest == 19) goto L_Clear;
@@ -236,7 +234,7 @@ L_Clear:
L_FinalEnd:
mes "[Rossy]";
mes "\"Julia and I are playing hide and seek right now. It is fun in the forest!\"";
- mes "*The young girl laughs quietly.*";
+ mes "The young girl laughs quietly.";
close;
}
diff --git a/world/map/npc/025-4/clauquer.txt b/world/map/npc/025-4/clauquer.txt
index bc3c9f27..a0e3f83d 100644
--- a/world/map/npc/025-4/clauquer.txt
+++ b/world/map/npc/025-4/clauquer.txt
@@ -68,7 +68,7 @@ L_Hmmm:
L_Huh:
mes "[Clauquer]";
- mes "Why are you here? Get out.";
+ mes "\"Why are you here? Get out.\"";
close;
L_No:
@@ -76,9 +76,8 @@ L_No:
L_Rescued:
mes "[Clauquer]";
- mes "Please put something here.";
- next;
- mes "*The man talks about you, rescuing the girl.*";
+ mes "\"I'm very impressed!";
+ mes "Now this fey nature spirit will never kidnap a poor child again.\"";
close;
}
diff --git a/world/map/npc/025-4/julia.txt b/world/map/npc/025-4/julia.txt
index 12db9e91..ef52faa1 100644
--- a/world/map/npc/025-4/julia.txt
+++ b/world/map/npc/025-4/julia.txt
@@ -8,34 +8,34 @@
L_Done:
mes "[Julia]";
- mes "I heard some battle noises a few minutes ago and I presume you are here to save me!";
+ mes "\"I heard some battle noises a few minutes ago. Are you here to save me?\"";
next;
menu
"Of course I'm here to save you, Rossy sent me here!", -;
- mes "Rossy? My twin sister? I knew she was going to look for me. Well, here is a present for you.";
+ mes "\"Rossy? My twin sister? I knew she was going to look for me. Thank you so much, here is a present for you.\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
getitem "BlackBoots", 1;
getexp 5000, 0;
set Rossy_Quest, 17;
- mes "I'm out of here now, lets get out of this horrible cave.";
+ mes "\"I'm out of here now, lets get out of this horrible cave.\"";
close;
L_End:
mes "[Julia]";
- mes "Lets get out of this horrible cave.";
+ mes "\"Lets get out of this horrible cave.\"";
close;
L_Hmmm:
mes "[Julia]";
- mes "Don't hurt me!";
+ mes "\"Don't hurt me!\"";
close;
L_TooMany:
mes "[Julia]";
mes "\"Oh, you don't have room for it. Come back when your backpack isn't full.\"";
next;
- mes "I'll wait here until you get your present!";
+ mes "\"I'll wait here until i can give your present to you!\"";
close;
}