summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2022-11-11 21:42:56 -0300
committerJesusaves <cpntb1@ymail.com>2022-11-17 16:26:28 -0300
commitc899dc5deebedd628508999895c1e4d0f606f0a4 (patch)
treed63a2a1deb2d1c65907d4b99d296955a67562642
parent022ed8c7175ae576250784bc0a5948c6f7cf5b0c (diff)
downloadserverdata-c899dc5deebedd628508999895c1e4d0f606f0a4.tar.gz
serverdata-c899dc5deebedd628508999895c1e4d0f606f0a4.tar.bz2
serverdata-c899dc5deebedd628508999895c1e4d0f606f0a4.tar.xz
serverdata-c899dc5deebedd628508999895c1e4d0f606f0a4.zip
Add the new items, pending quests and etc
-rw-r--r--world/map/db/item_db_generic.txt1
-rw-r--r--world/map/db/item_db_head.txt2
-rw-r--r--world/map/db/item_db_weapon.txt13
3 files changed, 11 insertions, 5 deletions
diff --git a/world/map/db/item_db_generic.txt b/world/map/db/item_db_generic.txt
index 66c0f355..b95108e9 100644
--- a/world/map/db/item_db_generic.txt
+++ b/world/map/db/item_db_generic.txt
@@ -238,6 +238,7 @@
5256, PVPCoin, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
5265, LoveLetter, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
5279, Carrot, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5288, Naftalin, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
// Unreleased items
//1228, LightCrystal, 3, 1000, 250, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//5112, CryptKey, 3, 300, 150, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt
index f2ed3ece..dd01d8f8 100644
--- a/world/map/db/item_db_head.txt
+++ b/world/map/db/item_db_head.txt
@@ -41,7 +41,7 @@
751, PinkieHat, 5, 5000, 1000, 5, 0, 1, 0, 1, 0, 2, 256, 0, 0, 0, {}, {}
752, FluffyHat, 5, 7000, 2000, 10, 0, 2, 0, -5, 0, 2, 256, 0, 0, 0, {}, {}
759, PaladinsHelmet, 5, 0, 0, 0, 0, 19, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
-760, OverlordsHelmet, 5, 0, 0, 0, 0, 50, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
+760, OverlordsHelmet, 5, 0, 0, 0, 0, 45, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
761, DesertHelmet, 5, 0, 0, 0, 0, 21, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
764, SailorHat, 5, 0, 0, 0, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
765, CaptainsHat, 5, 0, 0, 0, 0, 15, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index 5ac38d6e..851e4501 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -26,10 +26,10 @@
581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
-584, Jackal, 4, 8000, 4000, 100, 120, 0, 1, 0, 0, 2, 2, 1, 1, 10, {}, {callfunc "UnreleasedItem";bonus bDoubleAddRate, 30;}
+584, Jackal, 4, 8000, 4000, 1000, 120, 2, 1, 0, 0, 2, 2, 1, 90, 10, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 1; bonus bCriticalDef, 2; bonus bStr, 1;}
587, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
588, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
-//589, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+589, DragonSword, 4, 8000, 4000, 1000, 140, -2, 1, 0, 0, 2, 2, 1, 90, 3, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -2; bonus bCriticalDef, -2; bonus bStr, 1;}
//590, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
591, LongSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
//592, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
@@ -45,7 +45,7 @@
//606, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//607, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//608, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//609, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 2; bonus bCriticalDef, 10; bonus bFlee, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
623, Scythe, 4, 100, 50, 1200, 75, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {}
758, WoodenStaff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";}
//ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
@@ -60,8 +60,13 @@
1200, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
1215, ToySabre, 4, 2000000, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
-1282, BoneArrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+1282, BoneArrows, 10, 50, 20, 1, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
//ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
5260, Snowball, 10, 1, 0, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_XMAS; callfunc "CheckAmmo";}
5261, SnowLauncher, 4, 500, 50, 10, 20, 0, 3, 0, 0, 2, 2, 1, 1, 11, {}, {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
5284, Revolver, 4, 1500000, 500000, 3000, 120, 0, 5, 0, 0, 2, 2, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher"; set @minLvl, 1;callfunc "RestrictedItem";}
+
+5289, ArmorBreaker, 10, 120, 40, 2, -150, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 50; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+5290, SilverArrow, 10, 140, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1; bonus bAtkRange, 1; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+5291, ThornArrow, 10, 140, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 5; bonus bHit, 15; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+