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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 18:34:28 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 18:34:28 -0300 |
commit | 83b400c45fe09842c264db97b6e965b4d36d0ed1 (patch) | |
tree | 0e46a699addef0920225fb7aa6a7c6be2d3534b0 | |
parent | e6f19082f625ae2090e5c6891b0ba8a0c6ec4d83 (diff) | |
download | serverdata-83b400c45fe09842c264db97b6e965b4d36d0ed1.tar.gz serverdata-83b400c45fe09842c264db97b6e965b4d36d0ed1.tar.bz2 serverdata-83b400c45fe09842c264db97b6e965b4d36d0ed1.tar.xz serverdata-83b400c45fe09842c264db97b6e965b4d36d0ed1.zip |
This is the preset logic for the Mirror Lake Protocol.
MLP takes 3 variables, Vault takes 3 variables, TMW takes 3 variables for 9 total.
Each world you connect to takes 3 more variables out of a total of 16 accreg2.
Meaning, you can connect to two worlds: Moubootaur Legends and rEvolt.
If a fourth world is ever added, TMWA/MLP will have an attack and die silently.
-rw-r--r-- | world/map/npc/functions/vault.txt | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/world/map/npc/functions/vault.txt b/world/map/npc/functions/vault.txt index 6290d8d9..25e6d263 100644 --- a/world/map/npc/functions/vault.txt +++ b/world/map/npc/functions/vault.txt @@ -9,7 +9,10 @@ function|script|VaultLogin callsub S_Exp; callsub S_Gold; + callsub S_Preset; + // Clean up + set @last_preset, 0; return; // go back to global handler S_Return: // this is to end execution of a sub @@ -29,5 +32,80 @@ S_Gold: set Zeny, Zeny + ##ADD_GP; set ##ADD_GP, 0; return; + +S_Preset: + if (##PRESET < 1) goto S_Return; + set @last_preset, (#X21 & BYTE_3_MASK) >> BYTE_3_SHIFT; + set #X21, (#X21 & ~(BYTE_3_MASK)) | (##PRESET << BYTE_3_SHIFT); + + // Each preset is 5 levels (Preset 1 = Lv 5, Preset 10 = Lv 50, Max Preset 20 - hard limit is 127) + /* Handle weapons */ + if (##PRESET >= 1 && @last_preset < 1) + getitem "SharpKnife",1; + if (##PRESET >= 2 && @last_preset < 2) + getitem "Dagger",1; + if (##PRESET >= 3 && @last_preset < 3) + getitem "Bow",1; + if (##PRESET >= 3 && @last_preset < 3) + getitem "Arrow",500; + if (##PRESET >= 4 && @last_preset < 4) + getitem "Arrow",500; + if (##PRESET >= 5 && @last_preset < 5) + getitem "Scythe",1; + if (##PRESET >= 6 && @last_preset < 6) + getitem "ShortBow",1; + if (##PRESET >= 7 && @last_preset < 7) + getitem "IronArrow",500; + if (##PRESET >= 8 && @last_preset < 8) + getitem "ShortSword",1; + if (##PRESET >= 9 && @last_preset < 9) + getitem "BoneArrows",100; + if (##PRESET >= 10 && @last_preset < 10) + getitem "ForestBow",1; + if (##PRESET >= 11 && @last_preset < 11) + getitem "IronArrow",500; + if (##PRESET >= 12 && @last_preset < 12) + getitem "IceGladius",1; + if (##PRESET >= 13 && @last_preset < 13) + getitem "Arrow",500; + if (##PRESET >= 14 && @last_preset < 14) + getitem "TerraniteArrow",100; + if (##PRESET >= 15 && @last_preset < 15) + getitem "BoneArrows",100; + if (##PRESET >= 16 && @last_preset < 16) + getitem "BoneKnife",1; + if (##PRESET >= 17 && @last_preset < 17) + getitem "TerraniteArrow",100; + if (##PRESET >= 18 && @last_preset < 18) + getitem "Setzer",1; + if (##PRESET >= 19 && @last_preset < 19) + getitem "TerraniteArrow",250; + //if (##PRESET >= 20 && @last_preset < 20) + // getitem "BansheeBow",1; + + /* Handle equipment */ + if (##PRESET >= 2 && @last_preset < 2) + getitem "SilkHeadband",1; + if (##PRESET >= 4 && @last_preset < 4) + getitem "LeatherShirt",1; + if (##PRESET >= 6 && @last_preset < 6) + getitem "JeansShorts",1; + if (##PRESET >= 8 && @last_preset < 8) + getitem "SilkRobe",1; + if (##PRESET >= 10 && @last_preset < 10) + getitem "InfantryHelmet",1; + if (##PRESET >= 12 && @last_preset < 12) + getitem "ChainmailShirt",1; + if (##PRESET >= 14 && @last_preset < 14) + getitem "CottonBoots",1; + if (##PRESET >= 16 && @last_preset < 16) + getitem "JeansChaps",1; + if (##PRESET >= 18 && @last_preset < 18) + getitem "CottonGloves",1; + if (##PRESET >= 20 && @last_preset < 20) + getitem "LightPlatemail",1; + + set ##PRESET, 0; + return; } |