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authorHoraK-FDF <horak-fdf@web.de>2022-11-15 23:03:26 +0100
committerJesusaves <cpntb1@ymail.com>2022-11-17 16:26:35 -0300
commit42c6d0892b20da24668e70645eae63753ed9bb49 (patch)
tree8f03d8078ba19c65024ee611f92334b84163fa43
parentabec8f8d7f0931f2e20fb4cfbf6c68fbec3fd108 (diff)
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overlords and heart necklace
-rw-r--r--world/map/db/item_db_head.txt2
-rw-r--r--world/map/db/item_db_trinket.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt
index be41c5bb..aed6268a 100644
--- a/world/map/db/item_db_head.txt
+++ b/world/map/db/item_db_head.txt
@@ -41,7 +41,7 @@
751, PinkieHat, 5, 5000, 1000, 5, 0, 1, 0, 1, 0, 2, 256, 0, 0, 0, {}, {}
752, FluffyHat, 5, 7000, 2000, 10, 0, 2, 0, -5, 0, 2, 256, 0, 0, 0, {}, {}
759, PaladinsHelmet, 5, 1000, 500, 500, 0, 19, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
-760, OverlordsHelmet, 5, 8000, 4000, 4000, 0, 49, 0, -60, 0, 2, 256, 0, 0, 0, {}, {}
+760, OverlordsHelmet, 5, 8000, 4000, 1800, 0, 49, 0, -60, 0, 2, 256, 0, 0, 0, {}, {}
//761, DesertHelmet, 5, 0, 0, 0, 0, 21, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
764, SailorHat, 5, 0, 0, 20, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
765, CaptainsHat, 5, 0, 0, 20, 0, 15, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_trinket.txt b/world/map/db/item_db_trinket.txt
index 5efaaaa0..a62e981e 100644
--- a/world/map/db/item_db_trinket.txt
+++ b/world/map/db/item_db_trinket.txt
@@ -18,7 +18,7 @@
4012, TopazRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bAgi, 1;}
4013, AmethystRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bDex, 1;}
4014, SimpleRing, 5, 100000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {}
-677, HeartNecklace, 5, 2500, 0, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {bonus bMaxHP, 50; bonus bHPrecovRate, 25;}
+677, HeartNecklace, 5, 2500, 0, 10, 0, 0, 0, 0, 0, 2, 8, 0, 60, 0, {}, {bonus bMaxHP, 50; bonus bHPrecovRate, 25;}
5252, GuardianWings, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {}
5253, MageRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bInt, 1;}
//5268, AssassinRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bCritical, 5; bonus bAspdRate, 5;}