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author | WildX <wildx@evolonline.org> | 2022-11-12 10:49:39 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-11-17 16:26:30 -0300 |
commit | 046ff4ad0b3b0dd0b4aefb77da484ecb0cfb450b (patch) | |
tree | 38256aca9e5a0bd452012c0bdd32baa548a9e8ff | |
parent | 9c1ff5401b08bfe7e878c63b0e388f1c8938bbe2 (diff) | |
download | serverdata-046ff4ad0b3b0dd0b4aefb77da484ecb0cfb450b.tar.gz serverdata-046ff4ad0b3b0dd0b4aefb77da484ecb0cfb450b.tar.bz2 serverdata-046ff4ad0b3b0dd0b4aefb77da484ecb0cfb450b.tar.xz serverdata-046ff4ad0b3b0dd0b4aefb77da484ecb0cfb450b.zip |
Refactor Evil Obelisk
-rw-r--r-- | world/map/npc/functions/evil_obelisk.txt | 148 |
1 files changed, 105 insertions, 43 deletions
diff --git a/world/map/npc/functions/evil_obelisk.txt b/world/map/npc/functions/evil_obelisk.txt index a5fe6e55..e2ba0bbe 100644 --- a/world/map/npc/functions/evil_obelisk.txt +++ b/world/map/npc/functions/evil_obelisk.txt @@ -1,105 +1,165 @@ +// FIXME: There's no for loop so make a callsub loop function|script|EvilObelisk { mes "[Evil Obelisk]"; - mes "(A mystical aura surrounds this stone. It seems to crave money.)"; + //if (mobcount(getmap(), "All") > 300) goto L_Full; // , the craving done + mes "(A mystical red aura surrounds this stone. The stone seems to glow brighter as your coin purse gets closer... It seems to crave money.)"; next; - set @cost_jacko, 6500; - set @cost_gy1, 4000; - set @cost_gy2, 3000; - set @cost_skull, 2800; - set @cost_snake, 2500; - set @cost_keshlam, 10000; + set @cost_jacko, 5000; + set @cost_gy1, 7500; + set @cost_gy2, 11000; + set @cost_skull, 4000; + set @cost_snake, 4500; + set @cost_keshlam, 18000; menu "Don't pay it anything.", L_Close, + "Pay it " + @cost_skull + " gold.", L_SKULL, + "Pay it " + @cost_snake + " gold.", L_SNAKE, "Pay it " + @cost_jacko + " gold.", L_JACKO, "Pay it " + @cost_gy1 + " gold.", L_GRAVEYARD1, "Pay it " + @cost_gy2 + " gold.", L_GRAVEYARD2, - "Pay it " + @cost_skull + " gold.", L_SKULL, - "Pay it " + @cost_snake + " gold.", L_SNAKE, "Pay it " + @cost_keshlam + " gold.", L_KESHLAM; L_JACKO: if (Zeny < @cost_jacko) goto L_NotEnough; set Zeny, Zeny - @cost_jacko; - set @mob_id, 1022; - set @mob_count, rand(1,2); + set @mob_id, JackO; + set @mob_count, rand(1,3); goto L_Summon; + L_GRAVEYARD1: if (Zeny < @cost_gy1) goto L_NotEnough; - set @temp, rand(2); + set Zeny, Zeny - @cost_gy1; + set @mob_count, rand(6,8); + set @tmp_count, 0; + goto L_GRAVEYARD1_1; + +L_GRAVEYARD1_1: + set @tmp_count, @tmp_count + 1; + if (@tmp_count > @mob_count) goto L_Close; + set @temp, rand(3); if(@temp == 0) - set @mob_id, 1036; // Zombie + set @mob_id, Zombie; if(@temp == 1) - set @mob_id, 1045; // Fallen - set @mob_count, rand(1,2); - set Zeny, Zeny - @cost_gy1; - goto L_Summon; + set @mob_id, Fallen; + if(@temp == 2) + set @mob_id, LadySkeleton; + if(@temp == 3) + set @mob_id, Skeleton; + callsub S_Summon; + goto L_GRAVEYARD1_1; + L_GRAVEYARD2: if (Zeny < @cost_gy2) goto L_NotEnough; - set @temp, rand(2); + set Zeny, Zeny - @cost_gy2; + set @mob_count, rand(6,8); + set @tmp_count, 0; + goto L_GRAVEYARD2_1; + +L_GRAVEYARD2_1: + set @tmp_count, @tmp_count + 1; + if (@tmp_count > @mob_count) goto L_Close; + set @temp, rand(6); if(@temp == 0) - set @mob_id, 1044; // Lady Skelly + set @mob_id, LadySkeleton; if(@temp == 1) - set @mob_id, 1043; // Normal Skelly - set @mob_count, rand(1,2); - set Zeny, Zeny - @cost_gy2; - goto L_Summon; + set @mob_id, Skeleton; + if(@temp == 2) + set @mob_id, WitchGuard; + if(@temp == 3) + set @mob_id, RedBone; + if(@temp == 4) + set @mob_id, Stalker; + if(@temp == 5) + set @mob_id, Scythe; + callsub S_Summon; + goto L_GRAVEYARD2_1; + L_SKULL: if (Zeny < @cost_skull) goto L_NotEnough; - set @temp, rand(2); + set Zeny, Zeny - @cost_skull; + set @mob_count, rand(7,9); + set @tmp_count, 0; + goto L_SKULL_1; + +L_SKULL_1: + set @tmp_count, @tmp_count + 1; + if (@tmp_count > @mob_count) goto L_Close; + set @temp, rand(3); if(@temp == 0) - set @mob_id, 1024; // Poison + set @mob_id, PoisonSkull; if(@temp == 1) - set @mob_id, 1023; // Fire - set @mob_count, rand(1,4); - set Zeny, Zeny - @cost_skull; - goto L_Summon; + set @mob_id, FireSkull; + if(@temp == 2) + set @mob_id, IceSkull; + callsub S_Summon; + goto L_SKULL_1; + L_SNAKE: if (Zeny < @cost_snake) goto L_NotEnough; + set Zeny, Zeny - @cost_snake; + set @mob_count, rand(4,10); + set @tmp_count, 0; + goto L_SNAKE_1; + +L_SNAKE_1: + set @tmp_count, @tmp_count + 1; + if (@tmp_count > @mob_count) goto L_Close; set @temp, rand(4); if(@temp == 0) - set @mob_id, 1034; // Grass + set @mob_id, GrassSnake; if(@temp == 1) - set @mob_id, 1026; // Mnt. + set @mob_id, MountainSnake; if(@temp == 2) - set @mob_id, 1010; // Normal + set @mob_id, Snake; if(@temp == 3) - set @mob_id, 1021; // Cave - set @mob_count, rand(1,4); - set Zeny, Zeny - @cost_snake; - goto L_Summon; + set @mob_id, CaveSnake; + callsub S_Summon; + goto L_SNAKE_1; + L_KESHLAM: if (Zeny < @cost_keshlam) goto L_NotEnough; + set Zeny, Zeny - @cost_keshlam; + set @mob_count, rand(3,7); + set @tmp_count, 0; + goto L_KESHLAM_1; + +L_KESHLAM_1: + set @tmp_count, @tmp_count + 1; + if (@tmp_count > @mob_count) goto L_Close; set @temp, rand(3); if(@temp == 0) - set @mob_id, 1140; // Tengu + set @mob_id, Tengu; if(@temp == 1) - set @mob_id, 1141; // Sasquatch + set @mob_id, Sasquatch; if(@temp == 2) - set @mob_id, 1143; // Mana Slayer - set @mob_count, rand(1,3); - set Zeny, Zeny - @cost_keshlam; - goto L_Summon; + set @mob_id, ManaSlayer; + callsub S_Summon; + goto L_KESHLAM_1; + +S_Summon: + areamonster @map$, @x0, @y0, @x1, @y1, "", @mob_id, 1; + return; L_Summon: areamonster @map$, @x0, @y0, @x1, @y1, "", @mob_id, @mob_count; goto L_Close; L_NotEnough: - mes "You don't have that much money"; + mes "You don't have that much money."; goto L_Close; L_Close: @@ -109,6 +169,8 @@ L_Close: set @cost_skull, 0; set @cost_snake, 0; set @cost_keshlam, 0; + set @temp, 0; + set @tmp_count, 0; return; } |