-|script|happy-curse|32767
{
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 13) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1;
elif (.@level <= 3) end;
set @target_id, getcharid(3, @args$);
if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self
set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 13;
misceffect FX_MAGIC_GREEN, strcharinfo(0);
callfunc "magic_exp";
if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID;
if (BL_ID == @target_id) set @args$, strcharinfo(0);
set @joyplim_count, 1, @target_id;
set @joyplim_emote, if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id;
set @joyplim_total, (@spellpower/10), @target_id;
if (attachrid(@target_id) != 1) end;
emotion @joyplim_emote, "self";
addtimer 500, strnpcinfo(0)+"::OnEmote";
end;
OnEmote:
emotion @joyplim_emote, "self";
set @joyplim_count, @joyplim_count + 1;
if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote";
end;
OnInit:
set .school, SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 2;
set .exp_gain, 1;
end;
}